Orb of Creation
Playing now
371+10 vs. yesterday
6.6%of peak
All-time peak
5,617Jun 2026
Playing now
371+10 vs. yesterday
All-time peak
5,617Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.0.1 - Hotfix UI: - Added a settings option for Light Sensitivity. This option removes lots of the flashing indicators. Let me know if there anything else that is still causing light sensitivity issues. Bug Fixes: - Steam Achievements should be properly enabled. - Stuck scrolls should now properly queue themselves. - Artifact page should properly compute its layout now. - Alchemy now always generates mastery… | — | |
| Major update | Orb of Creation 1.0 Hey Ponderers. The time has come. The orb beckons. Play 1.0 on Steam now! | — | |
| Community | Release Date Hey Ponderers! Orb of Creation 1.0 will launch on June 23rd, 2026. It features: · \ The game has a start... and an end! I've taken all the Dev Time I've need, thanks :) · \ Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different. · \ Spells, glyphs, concepts, artifacts, alchemy… | — | |
| Community | March 2026 - Dev Status Update Hey Ponderers! This is where we are at: ---------- --The Final Release Content Pass-- - The Beginning (Magic + Scholar) -- (100% done) - The World / New Druidry -- (100% done) - The Workshop -- (100% done) - Alchemy, Part 1 -- (100% done) - Alchemy, Part 2 -- (100% done) - Rituals, Part 1 -- (60% -> 80% done) - Rituals, Part 2 + The End -- (0% -> 40% done) - New Game+ and Achievements -- (0% ->… | — | |
| Community | February 2026 - Dev Status Update Hey Ponderers! Another dev status update coming your way! I had some insight that perhaps the best way to communicate where I am in this release sprint is to write out the content roadmap that will lead to release. --The Final Release Content Pass-- · The Beginning (Magic + Scholar) <-- Started this phase in October 2025 · The World / New Druidry · The Workshop · Alchemy, Part 1 · Alchemy, Part… | — | |
| Community | January 2026 - Dev Status Update Hey Ponderers! Happy New Year!! As we enter the new year, the orb continues to grow. I don't have an exact maturation date for you, ...yet. But I do have a progress report with how things have been going since the start of December! On my content creation journey I have just started dipping into rituals. With lots of the new mechanics I've been adding into the game, I'm hungry to start actually… | — | |
| Community | December 2025 - Dev Status Update Hey Ponderers! Happy December! Letting you all know where the Orb and I are at. For those looking for a release date or release info, I'll be upfront and let you know I don't have any more details at the moment. I spent a lot of development time in both Alchemy and just general quality of life this month. The game is continuing to feel more and more polished every day I work on it. There is a l… | — | |
| Community | November 2025 - Dev Status Update Hey Ponderers! Since we are so close to getting Orb fully released, I'm going to drop a monthly update until the magic is back in your hands, letting you folks know where this project and I are at! Lots of time went into Alchemy and various quality of life things this month. Like I said in the last dev log, the content portion is always the weirdest to estimate because there is just so many con… | — | |
| Community | October 2025 - Dev Status Update Hey Ponderers, Dropping a development update to let you all know where Orb of Creation is at! I've been hard at work getting this release off the ground. I'm currently in the second-to-last stage of the process: the content phase. Most of the code that I need in the game has been written and I am fleshing out the content. My experience with the v0.6 beta release is that this portion of the dev… | — | |
| Community | Road to v1.0 - August Update Hey Ponderers!! I've been hard at work on this 1.0 update and I've got some stuff I want to share! So without further ado: Hard Restrictions into Soft Restrictions In v0.4.0 onwards, I embraced the requirements mechanic that forced you to obtain a certain level in an attribute or research to unlock a specific spell or item. This mechanic is great because it adds tension to the decision making o… | — | |
| Game update | v0.6.0-pr-6 Hey Ponderers! This patch is just a small hotfix for the NaN issues that have been happening. Caught myself a nasty flu/cold last week but I'm finally starting to feel like I can use my brain again. More stuff coming soon! -- Fixes -- - Fixed resource regression that caused it to NaN when starting in an Overflowed state. - Added a safeguard to resource effects to prevent them from NaNing their… | 12136986 | |
| Game update | v0.6.0-pr-5 Hey Ponderers! Wow, you folks are seriously amazing. OoC has hit its All-Time Peak of 1700 players in the last few days, on a branch of the game that is in beta! I was not expecting this level of turnout. Its incredible to be on the receiving end of the comments and feedback, so thank you!! My plan right now going forward is to release periodic patches, every week or every two weeks on Thursday… | — | |
| News | v0.6.0 Beta is Live Hey Ponderers! So the 50/50 fell in the favor of making it a beta branch. You can opt in via Steam and try out the new v0.6.0. Before you jump in though, take note that I made it a beta branch for multiple reasons: 1) There is unfinished content in this patch, and rituals has been disabled for now. 2) There are multiple bugs that still need repairing. 3) Your save is not necessarily safe in thi… | — | |
| Community | v0.6.0 Announcement and Teaser Hey Ponderers! I come today bearing some exciting news: Orb of Creation v0.6.0 will be available on August 17 ! Now this comes with a few caveats. First, there is a 50/50 chance that this will come out on a steam beta branch, depending on its overall completeness. My goal is that I want the v0.6.0 to get at least as far as v0.5.0 in progression before releasing the patch in full. For example, t… | — | |
| Community | v0.6 Teaser and Dev Update Hey Ponderers! This is not the patch announcement quite yet, but in the spirit of keeping inline of communication going, I wanted to post where I'm at with this update! As we get closer to the finish line, I thought it would fun to provide a recap and overview of what's to come in v0.6.0! Progress Report To give you folks a rough idea, I'm currently about halfway through working on the content… | — | |
| Game update | v0.5.4.3 -FIX: Scientific Notation no longer notates numbers between 0.1 and 1000. -FIX: Spell Leveling descriptions no longer have "For Most Spells" (old language) | 9151105 | |
| Game update | v0.5.4.2 Hey Ponderers! I've been posting most of my updates and development logs to discord as that's where the community has lived up to this point, but now that I have a steam community I realize that I can start posting more of that content here! For those unaware, I've been uploading some big fixes the last couple of days. Most of it is some Spring Cleaning stuff that will help transition into the… | 9129406 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.