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Orb of Creation›Events›October 2025 - Dev Status Update
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October 2025 - Dev Status Update

Orb of Creation · published 8 Oct 2025, 22:28 UTC

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Hey Ponderers,Dropping a development update to let you all know where Orb of Creation is at!

I've been hard at work getting this release off the ground. I'm currently in the second-to-last stage of the process: the content phase. Most of the code that I need in the game has been written and I am fleshing out the content. My experience with the v0.6 beta release is that this portion of the dev process, whilst seemingly the smallest/easiest on paper, actually takes the most work. It is the process of constantly combing over sections to get as many wrinkles and knots out as I can. I gotta say though, this portion of the process is by far my favorite.

I am currently ironing out the content in the alchemy section, and hoping to start rituals next month. Then after that, the final remaining todo's in the content phase will be refining the achievements and new game+ content.

After that, the next and final phase will be getting most of the meta stuff out of the way. This will be playtesting and pre-launch bug fixing, making sure the game has proper branding/marketing materials, and other "out of game" stuff that will assist in its release being a success. This final phase will likely somewhat venn-diagram with the tail-end portions of the previous phase.

Once that final phase begins is likely when I'll announce a release date, and from there we will be off to the races! My goal and desire is to get this done by the end of the year, but I've been really bad at creating accurate timelines in the past, so take that with a grain of salt.

I also wanted to address some of the misinformation that starts to emerge around this part of the dev cycle for me: no the game is not abandoned. I'm here, and making this game is currently my full time job. My understanding is that most of the abandonware comments stem from a passion for the game, and desire for more communication from me. I'm really grateful you guys enjoy the game so much, and I'm incrementally (wink) getting better at this communication thing.

To close, I just wanted to say that my love for this game is in full effect right now. This version is probably some of the most fun I've had developing and playing this game. So many of little changes I've made have made such a strong impact on the overall feel of the game and I'm itching to share it with all of you. Its unfortunate its not that easy to share, since most of these little changes are really hard to nail down in a digestible dev log like this.

Though I'm confident. Once I get it in your hands I'm sure you'll understand.-MarplePS. Whilst I can't capture all of it, here are some nuggets haphazardly thrown into a single PNG:

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Orb of CreationGame update10 Jul 2026v1.0.4More bug fixes and UI improvements. An attribute auto buyer was added to the game. I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'll look at playing around with a beta branch that includes these changes and some other larger balance tweaks. I'm se…Orb of CreationGame update2 Jul 2026v1.0.3 - Balance UpdateThanks for all the feedback so far! This update includes several bug fixes, a couple QoL items, and a few balance changes. I'm seeing a lot of common pain points: - Agromancy obtuseness - Agromancy / Ritual tedium - Attribute Spam. This splits into: - Request for Auto-Attribute Purchasing - Choices feeling like they don't matter. Spam attributes to win. I'd like to address these starting with s…Orb of CreationGame update26 Jun 2026v1.0.2I've updated Steam could settings for mac users to make cross-platform cloud saving possible. This may cause a cloud-save collision for mac users, just a heads up. UI: - Lots of typos cleaned up, thanks. Bug Fixes: - The item queuing bug should be truly dead now. - Fixes resolution jank that happens at 16:10 aspect ratios. - Fixes reflective concepts not stacking correctly.