ASKA
Playing now
968−80 vs. yesterday
9.1%of peak
All-time peak
10,637Jun 2024
Playing now
968−80 vs. yesterday
All-time peak
10,637Jun 2024
| Published | Title | Build |
|---|---|---|
| September 1st Hotfix Hey Vikings, we're back with a hotfix for some of the issues discovered in the latest update, here's what's new: · Adjusted villager spawn time customization text to better reflect what the actual setting does · Small adjustments and improvements to Main Menu Custom game page · Woodcutter seeds tasks and fibers defaulted to low · Adjusted all wall and fence navigation colliders to prevent enemi… | — | |
| The Great Hall & Feasts Update is out now!major Hey Vikings! We are thrilled to announce that the ASKA Great Hall & Feasts Update is officially here! This update is packed with features you have been asking for, including deep Custom Game settings, reworked wall construction and whitelisting tools, new food production buildings, and our grandest landmark yet: The Great Hall. Major new feature: Vastly Expanded Custom Game Mode We wanted this… | 25039229 | |
| April 23rd Hotfix Hey Vikings! We're back with a quick update, so let's get right into it: Quality of Life & Balance · Carpentery: Hardwood Long Sticks now yield 3 Wood Shafts instead of 2 · Sailing balance: Karvi is now faster and easier to sail · When harvesting inside inventory menu with no more storage space, surplus items are dropped and a message is displayed · Harvest Markers are now colored with outpost… | — | |
| ASKA - The Hearth & Honey Update is out now!major Spring has arrived in your Viking settlement - and it smells like honey and mead. This month's update is one we've been quietly buzzing about for a while. The Hearth & Honey Update brings a whole new production chain to the game, centred around beekeeping and brewing mead. It starts with a voyage out to the marsh islands to track down wild beehives and ends with your villagers raising a horn at… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2026 | Wed | 11:00 | No patch notes · unannounced build | 25078122 | public | 2 | — |
| — |
| March 24 Hotfix Hey Vikings, we're back with another set of fixes based on recent bug reports. An important warehouse bug has been fixed, work has been done on lighting, and various other improvements can be found in this update. Enjoy! · Adjusted Thick Linen Shirt geometry issues; · Fir tree optimizations and adjustments; · Fixed a bug where rare fish tasks would not properly serialize on fisherman buildings;… | — |
| March 20 Hotfix Hey Vikings, we're back with another patch which should address a few of the recently reported bugs. · Added a new complaint at warehouse and gathering stations when villagers are not assigned to any valid tasks; · Added taverns to settlement menu; · Adjusted terrain materials; · Aska one handed sword air attack animation improvements; · Fixed an issue with bloomery metal scraps count not being… | — |
| March 18 Hotfix Hi there, we're back with a quick fix for some of the issues added in the previous update, as well as some older issues we managed to fix. Thanks for the bug reports! · Fixed a "disconnect" error caused by creating or loading villager schedule presets; · Fixed the crafting proficiency level not working correctly, causing players to be unable to craft recipes for which they technicalyl had the r… | — |
| November 20 Hotfix Changelog Hey there, we're up with a new update, we managed to fix some more bugs, so here it is! Improvements and QoL · Food tier prioritization changed so that villagers that could not find matching tier food will try to find higher tier food progressively, instead of going the highest tier available; · Modified Exploration Tower biome: added more ruin assets, reduced biome size to guarantee… | — |
| November 17 Hotfix Hello Vikings, we've been receiving some bug reports regarding Chinese and Japanese localization causing issues. We managed to identify the issue and it has now been fixed. We've also snuck in some other fixes which you can check out in the changelog below. Have a great week! Changelog · Fixed a font issue that would cause severe performance stuttering and missing character glyphs when the game… | — |
| November 14 Hotfix Hello, Vikings! We're dropping a hefty patch to keep the weekend burning bright. Take your time with the changelog, as we've managed to kill a hefty amount of bugs, besides a considerable amount of improvements. Thanks for the bug reports and enjoy the weekend! Changelog · Fixed the lake and cave overlap issue with biome distribution for the main island; · Fixed cooking with eggs resulting in s… | — |
| November 7 Hotfix Fixes · Fixed Russian localization strings getting shuffled around; · Fixed items getting lost when upgrading the Hunter's Hut; · Fixed expedition UI buttons not playing the correct sound effect when clicked; · Fixed a bug were the game would become unresponsive while using the Cheesemaker menu; · Fixed Birch Sapling loading old model; · Fixed fishing grounds getting unmarked when loading a sav… | — |
| Major Update Eight: Seaborne Raiders - Our biggest update yet!major Hey Vikings! Today, we’re thrilled to unveil our latest update: Seaborne Raiders! This is the biggest update ASKA has ever seen, packed with features you’ve been asking for. At last, we’re leaving land behind and setting sail for uncharted horizons! Watch the dev diary for Seaborne Raiders! The World of ASKA Just Got Bigger The world of ASKA has expanded far beyond the shores you once called ho… | 20272156 |
| Hotfix: Unity Vulnerability Hey everyone, we're pushing a quick hotfix for a recently discovered Unity vulnerability. Steam has covered this issue in some detail below: A more in-depth description of the issue can be found here . As a reminder, this issue concerns all games made with Unity 2017 and later, and is not specific to ASKA. When is the next update? Since this hotfix will attract some attention, most likely some… | — |
| August Updatemajor August 1st Update Hey Vikings, we’re back with a new update! In short, you can now tell your villagers how to dress for their job and they’ll color themselves accordingly (and fast!), you can restore vegetation using shovels (no more brownness!), the market route creation interface has been reworked, we added a new settlement log, there’s new furniture for the longhouse and other fancy decorati… | — |