The Great Hall & Feasts Update is out now!

major update

ASKA · published · build 25039229

Hey Vikings!

We are thrilled to announce that the ASKA Great Hall & Feasts Update is officially here! This update is packed with features you have been asking for, including deep Custom Game settings, reworked wall construction and whitelisting tools, new food production buildings, and our grandest landmark yet: The Great Hall. 

Major new feature: Vastly Expanded Custom Game Mode

We wanted this update to give you even more freedom to make ASKA a truly unique experience tailored to how you and your friends love to play. Jump straight into the action with a settlement full of battle-hardened warriors facing relentless winter invasions, or sit back and enjoy a cozy, peaceful farming campaign completely free from outside threats. Customize season lengths, start your journey with a fully leveled tribe, grant yourself top-tier gear, tune enemy invasion frequency, and so much more! 

Wheat, Bread and Mills

We are also delivering a major expansion to agriculture and food production with a brand-new resource: Wheat. Venture out to the swamp islands to gather wild wheat, bring it back to your settlement, and cultivate it at the Improved Farm. From there, process your harvest at the new Windmill, which dynamically grinds wheat into flour based on real-time wind directions, before assigning a cook to bake hearty bread at the Cooking House. With the Windmill comes a brand-new villager job: Milling. Assign your workers to this new role to keep your supply lines flowing smoothly. 


Overhauled Wall Building

Wall placement now uses a new mechanic modelled on the road tool, which makes laying out perimeter defenses much faster and more fluid.

We have also added slanted wall variants that snap to hillsides and slopes, so you can run an unbroken wall across terrain that used to fight you. We heard your feedback about the wall placement taking a long time and that you wanted it to feel more in line with other tools, and we cannot wait to see how you secure your village against incoming threats.

Reworked Whitelisting

You made it clear that managing village logistics needed to feel much sharper, so we completely overhauled the Whitelisting System to put you in total control. You can now assign specific jobs, buildings, and individual villagers with exact precision, ensuring everyone stays focused on their assigned tasks. Say goodbye to idle workers and misplaced resources as your settlement finally operates exactly the way you planned. 

The Great Hall and Feasts

Your settlement deserves a centerpiece that reflects your achievements. Introducing The Great Hall, the largest and most ambitious structure in ASKA to date. Rising high above your village, this massive endgame wonder serves as the ultimate visual showcase for your growing empire.

A landmark building needs a purpose to match, and you asked for a true endgame milestone to bring your community together. Inside the Great Hall, you can now trigger Feasts, a powerful new mechanic built to reward your hard work with massive settlement-wide benefits.

Staging a grand feast requires careful preparation and serious stockpiles of high-tier food, making every celebration a true badge of honor for your tribe. Once you gather your villagers under one roof to eat, drink, and rest, you unlock long-lasting global buffs that boost productivity, morale, and combat effectiveness, all while creating incredible roleplay moments as your tribe celebrates together after conquering the wilderness. We can’t wait to see you share your updated settlements with the latest addition!

Full patch notes

New Content & Gameplay Additions

  • New vastly expanded custom game mode that allows players to create very specific scenarios, including victory conditions.

  • New resource: Wheat (from swamp islands, farmable at Improved Farm)

  • New production building: Windmill (grinds wheat into flour based on wind direction)

  • New endgame building: Great Hall (town-wide feasts with long-lasting global buffs)

  • New wall-building tool similar to the road tool (spline-based). Build walls fast and easy. Also added additional angled variations to fit to any terrain.

  • New Deep Well that can be placed anywhere. Requires a Water rune.

  • Cooking House can now bake Bread

  • Whitelisting system rework, allowing for much greater control.

  • Added a Production Chain info page in the Player Menu for better crafting insights

  • Save system improvements to reduce risk of data corruption

Villager AI Improvements & More

  • Fixed Cooking House worker getting stuck

  • Fixed Barbecue worker not respecting task quantities

  • Barbecue worker no longer skips the fish task when lacking a knife

  • Golems are no longer permanently warriors

  • Fixed healers idling far from their hut

  • Fixed tower horn putting villagers in retreat instead of offensive mode

  • Fixed villagers with Max HP boost not loading HP correctly

  • Melee warriors patrolling towers no longer climb unnecessarily

  • Warriors no longer flee when commanded to fight with Smolkr horn after waking

  • Fixed lake fishermen stuck looking for boats at piers

  • Fixed fishermen stuck in pathfinding loops

  • Fixed fishermen ignoring certain fishing grounds

  • Fixed fishermen stuck dismantling boats near docks

  • Miners can replenish cave walls via exploding sacks

  • Mine House worker capacity increased (2 → 3)

  • Fisherman no longer tells you to discover new fish when placed on a lake

  • Fixed workshop workers unable to use second tinkerer’s table

  • Miners carry more items

  • Improved crafter resource fetching

  • Fixed builders not looking for composite materials

  • Fixed villagers stuck dining at tavern

  • Fixed fishermen stuck fetching bait ingredients

  • Fixed cooks going too far for ingredients

  • Fixed farmer stuck picking up compost

  • Kennel workers harvest corpses when not tending dogs

  • Cooks never harvest followers; kennel workers/hunters only harvest if needed

  • Patrolling warriors activate biomes around patrol markers

  • Woodcutters, stonecutters, gatherers, hunters carry more items

  • Hunters pick up used arrows more efficiently

  • Fixed Coalmaker not finding fuels beyond first

  • Cooks now search inside marker ranges

  • Fixed warriors climbing towers unnecessarily

  • Fixed villager animation glitch when descending ladders

  • Fixed repeated villager perks under certain circumstances

Lake Fishing Update

  • Lake fishing has been separated from sea fishing

  • Lakes now have species-based fishing limits

  • Seasonal replenishment

  • Slow daily replenishment

  • Lake fishing settings added to custom game

Note: Players who have settlements dependent on lake fishing will be affected most by this update. Previously lake fishing eliminated all need for sea fishing.

General Fixes

  • Added housing desirability ranges to structure markers

  • Added housing-range interaction on shelter/cottage/longhouse

  • Added icons for gates and lookout tower

  • Added shoreline rendering-distance increase

  • Barbecues now display worker count in Player Menu

  • Build progress widget now uses percentages

  • Camera dolly and FOV changes are now smoother

  • Cave entrance build sites can be dismantled

  • Client saves visible and manageable from their own tab

  • Dogs no longer become stray when Kennel is upgraded

  • Expeditions can always be started regardless of requirements

  • Exploding sack countdown is now more consistent

  • Fixed barrel duplication glitch at tavern

  • Fixed button glyphs not showing in some places

  • Fixed camera jitter when performing certain animations

  • Fixed camera not locking properly when opening quickbar select inside buildings

  • Fixed carts disconnecting late-joining clients

  • Fixed carts teleporting on client dismount

  • Fixed Character Appearance cancellation not working

  • Fixed creature spawn delay when players join

  • Fixed destroyed buildings with addons getting stuck after load

  • Fixed farms sometimes preventing save loading

  • Fixed flashbang when closing the map

  • Fixed gamma video setting not working

  • Fixed Improved Carpentry destroyed-state visuals and colliders

  • Fixed input field malfunctioning when the game is paused

  • Fixed input fields not working more than once in singleplayer

  • Fixed item details panel not updating when slot item changes

  • Fixed item hover panel positioning issues

  • Fixed items breaking in main menu due to decay

  • Fixed joining password-protected servers

  • Fixed knowledge not resetting after tinkering

  • Fixed medium intelligence buff giving strength instead

  • Fixed Metalworker Furnace menu showing an extra empty small-items panel

  • Fixed meta progression reward notifications showing after each load

  • Fixed Mimir deeds not unlocking

  • Fixed Outpost dropdown value change breaking outposts during terraforming

  • Fixed player getting stuck when transforming into Raven on ladders

  • Fixed player loading on boats incorrectly

  • Fixed players getting stuck in crafting/refueling interactions

  • Fixed rare enemy villagers stuck but re-engaging when struck

  • Fixed rare host disconnect with dead Smolkrs/Kycklings

  • Fixed Raven climbing indefinitely on open waters; optimized Raven flight

  • Fixed Raven form accelerating constantly on moving platforms

  • Fixed refuel widget showing incorrect fuel amounts

  • Fixed Slambakur harvesting HP discrepancy in UI

  • Fixed Steam Cloud reading getting stuck

  • Fixed Steam rich presence join not working

  • Fixed Tavern House fire not providing warmth

  • Fixed tavern workstation tabs not visible from settlement menu

  • Fixed tavern workers wasting barrels

  • Fixed villager driver carts showing incorrect positions on map

  • Fixed villager names repeating on load

  • Fixed villagers swimming from main island to Karvi camps

  • Fixed villagers unable to take items from market carts

  • Fixed walls blocking players in build-site mode

  • Fixed walls rarely placed underground

  • Fixed King Crawler trophy appearing without killing the King Crawler

  • Improved dog attack/movement; dogs no longer retreat after dealing damage

  • Increased Hunter House leather storage

  • Large Spire now clearable by killing a boss, the Lesser Flesh Jotun

  • Main Menu UI adjustments

  • Menus can be opened while rowing or sailing

  • Mounted entities are now unmounted when switching to Raven form

  • Oak biome is now discoverable (shows on map, no additional effect)

  • Odin deed watchtower can be completed with guard towers

  • Player drops large items when interacting with carpenter horse

  • Player exits Raven transformation when damaged

  • Player removed from game when save creation fails

  • Removed bed counter on chieftain houses

  • Removed useless metal fragments miner task

  • Savegame system improvements (local backups + safety features)

  • Seeds are now discoverable, including wheat seeds

  • Small Spire clearable by killing its Follower

  • Taverns and Breweries no longer fill with snow

  • Undiscovered tasks start with 0 quantity and None priority

  • Woodcutters, stonecutters, gatherers, hunters carry more items

Performance & Optimization

  • Added new vegetation rendering system (lower CPU usage)

  • Character & creature animation optimizations

  • AI optimizations

  • Physics optimizations

  • Shader optimizations

Gamepad & Control Improvements

  • Added a Combat Mode for gamepad users to temporarily ignore non-combat interactions

  • Added notification when wearable equipment breaks

  • Added option to clear individual bindings

  • Added rebind options for rowing inputs

  • Adjusted gamepad camera zoom to be more user-friendly

  • Adjusted raven movement keybinds to match character movement keybinds

  • Adjusted sail and rudder interactions to match movement keybinds

  • Gamepad UI navigation improvements

  • Storage Menu villager-summon panel adjustments

  • Tasks can be edited from the Create Task page if they already exist

  • You can now sprint with the cart while using the gamepad with default bindings

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