November 14 Hotfix

ASKA · published

Hello, Vikings!


We're dropping a hefty patch to keep the weekend burning bright. Take your time with the changelog, as we've managed to kill a hefty amount of bugs, besides a considerable amount of improvements. Thanks for the bug reports and enjoy the weekend!

Changelog

· Fixed the lake and cave overlap issue with biome distribution for the main island;

· Fixed cooking with eggs resulting in spoiled food;

· Fixed tower villager "tooting" the horn with the defensive command instead of the offensive one;

· Fixed a bug were the cooking house worker would sometimes get stuck trying to deposit items in the crockpot;

· Fixed a bug that would cause structure doors to become untraversable by NPCs. Manifested as villagers getting stuck outside Cottages / Chieftains Houses;

· Fixed a pathfinding bug that would cause villagers to not move anymore in seemingly random circumstances unless they were interacted with by the player (talking to them);

· Fixed a pathfinding bug that would cause villagers to very slowly "stutter-step" to their destinations;

· Fixed a bug where villagers would get stuck because their fallback teleport feature would not work;

· Fixed misconfigured furniture that could have caused villager pathfinding issues;

· Fixed an issue where rebuilding cottages would create 2 more beds;

· Fixed Eye Of Jotun Updates not creating a dismantle pile;

· Fixed some buildings not removing a portion of their inventory when destroyed;

· Fixed villager driven carts flying on server hosted sessions;

· Fixed random player warping when stepping on and off boats;

· Fixed an issue where furniture could not be placed on the terraforming field of the addons of the main building;

· Fixed an issue where multiple Eyes of Odin could be created at the same time in the same world;

· Fixed an issue where furniture could not be upgraded in Chieftain's House (both tiers);

· Fixed furniture upgrading in the Long House destroying the entire house;

· Fixed an issue causing Mine workers to get stuck if their task priorities were changed while they were carrying a large item.

· Fixed an issue where saving immediately after an invasion started would sometimes cause the event to disappear upon loading the save.

· Fixed an issue where out of season Fishing Grounds could not be marked or unmarked.

· Fixed Ivy fence structures picking (highlight);

· Fixed the transition to the desert island atmosphere;

· Fixed Tame Smolkrs never dropping horns;

· Fixed ammo and weapons hoarding on the boat;

· Fixed Warehouse workers getting stuck because of high priority clothes tasks;

· Fixed world items potentially becoming unfindable by villagers after a while;

· Fixed a bug causing players to fall behind boat when opening the map while interacting;

· Fixed disconnections happening when a structure is damaged after a villager left or was killed;

Improvements, QoL and New Features

· Added auto recovery for villagers in some invalid positions;

· Added dragon balls to villager food items;

· Added confirmation for saving the villager schedule before switching to a new villager in the menu;

· Added marker to Slambakur biome;

· Added a marker to all islands after exploring them;

· Added new icons for the islands and some of the biomes;

· Added quick deposit for large item in Harbor and Karvi;

· Structures now retains their "Visible on compass" status upon upgrading;

· Cooking house worker is now filtering and prioritizing the filler ingredients much more accurate;

· You can no longer summon a villager when the core is dismantled;

· Supply requirements to start an expedition are adjusted based on the day length custom setting;

· Made it so Long Houses can be built in 2x2 & 3x3 formations (Wide House);

· Golems are now immune to work injuries, bleeding. Golems are no longer marked as "suffering" incorrectly;

· Golems are now allowed to work at Farms. The previous inability to was due to a misconfiguration;

· Carried Smolkrs can now be dealt damage again;

· Golem age attribute has been replaced with a "Lifetime" that depletes over time;

· Flimsy Torch - reduced construction requirements;

· Ivy Fences - adjsuted costs, as they previously used the flimsy fence costs;

· Increased cooking speed for stews;

· Cheese has been buffed: it now replenishes more hunger;

· Optimization - reduced overall VRAM texture footprint.

· Villagers no longer follow the player in water or on the boat to complain;

· Fixed Harbor workers not working properly;

· Karvi crew can now properly shoot inland;

November 14 Hotfix · ASKA patch notes · SteamPeaks