Dummynation
Playing now
50+19 vs. yesterday
18%of peak
All-time peak
279Feb 2025
Playing now
50+19 vs. yesterday
All-time peak
279Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor update Passive troop production now only uses the liquidity production flow and doesn't drain any saved money. · Saved money can be used to manually buy troops again, but pauses passive troop production. · Bonuses have been tweaked to have less impact. · Prestige research now passively increases International Standing. · Domination deterrence is now enabled again, and rebellions disabled. · Added a bu… | 15658146 | |
| Major update | Update 3.0 Editor · Now it is possible to annex a part of the ocean and create new land, or annex land selecting "none" and making it part of the ocean. · When annexing to "none" there is an option to select "uninhabitable", making it empty land instead of ocean. · Map data such as relief, land cover, economy and population can now be edited directly. · Ocean border access is now editable, making it possi… | — | |
| Game update | Minor update Creation/removal of countries in custom games. · Multiplatform recent results for multiplayer games, with replays and rankings by player and nationality. · New interfaces displaying recent battles, budget and bonuses for each country. · Contested zones are now colored according to the contending country. · Added settings to improve graphic performance and change border generation style. | 12799698 | |
| Game update | Minor update Capitals can now be moved and territories annexed without military intervention in custom games, either by drawing any arbitrary border or uniting a whole country. · It is now possible during a custom multiplayer game to change the selected country, custom settings and data, including flags and names. · Added a button to translate chat messages. · New interface for reading the list of past news… | — | |
| Major update | Update 2.0 Ideologies: · Countries can now adjust their government type. · Each ideology consists of two perks whose magnitude you can adjust, and a final effect that varies depending on the magnitude specified in the former. · The ideology and the magnitude of the perks you chose will determine the political freedom in your country. · Democracies can win the sympathy of other free countries and improve t… | — | |
| Game update | Minor update Games can now be continued after victory or defeat, and from any point during replays · Multiple research final projects of the same type can now be used in batch · Capital cities are now visible on the map · Added descriptions to custom settings | 10213529 | |
| Game update | Minor update -Country data and player's country can now be changed during a custom game. -Chat is now available for private multiplayer games. -Multiplayer: the starting army size has been reduced for the strongest countries and the starting money has been doubled for all players. -Added settings to customize the colors of all countries on the base map at once. | 9734356 | |
| Game update | Update I have uploaded a new update that should fix most of the reported crashes. In addition I made some tweaks to the gameplay: · The cost of the diplomatic actions is now cheaper and much less exponential for weaker countries. · Some balancing to the research bonuses. · AIs won't attack blindly trying to recover lost territories and will be better at recruiting new units. However this changes will… | 8571066 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.