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Dummynation›Events›Update 3.0
Major update

Update 3.0

Dummynation · published 2 years ago

All eventsPlayers around this dateRead on Steam

Editor

  • Now it is possible to annex a part of the ocean and create new land, or annex land selecting "none" and making it part of the ocean.
  • When annexing to "none" there is an option to select "uninhabitable", making it empty land instead of ocean.
  • Map data such as relief, land cover, economy and population can now be edited directly.
  • Ocean border access is now editable, making it possible to customize the regions that can be invaded by sea. If set to "innavigable" connected land cannot be invaded by sea.
  • Added sea ice in the artic region as a new ocean border access.
  • Lakes and rivers can be created and deleted.
  • Borders can be saved and shared as templates, and used as annex regions in other maps.
  • Included templates for provinces and historical borders to help as a guide when creating custom maps.
  • Country AI personality is now customizable.
  • Feuds: establish a custom sentiment towards a country for an AI, biasing its predisposition to attack that country more or less.

Gameplay

  • New research options.
  • Most researchs are now paired in columns, and developing one limits the maximum development of the other.
  • Added new military units.
  • Reservist: low cost and maintenance unit that is automatically deployed only to defend your territory.
  • Military assets now decline over time. The rate of decay can be reduced by allocating more military funding, and increased if the country can't sustain the minimum maintenance cost of the troops.

New troop recruitment system

  • Troop recruitment is now passive instead of active: use a slider for each unit to specify the proportions you wish to be trained in, and they will continuously spawn in your capital.
  • Changes will take time to take full effect and actual throughput at each time is limited by available liquidity and recruiting capacity of the country.
  • Production capacity is now also limited by the available manpower in the country, and each unit has a different demand for personnel employed.
  • Each unit also has different diminishing returns for production rates.
  • Troops can also be dismantled instead and recoup part of the cost.

Bonuses

  • Morale


    Conquering territory, especially if it was previously claimed, can have a positive effect on troop morale, making them more effective in combat. On the other hand, losing territory or being hit by nuclear weapons will have the opposite effect.
  • International standing


    Actions such as invading, dropping nuclear weapons, breaking truces or neglecting to defend allies will have a negative impact on your international standing, making diplomatic actions more costly. Instead, it can be improved by helping allies defend their territory when they are invaded.
  • Combat experience


    Fighting battles gives your troops experience, making them more lethal in combat. However, this experience is slowly lost over time or when new recruits join the army.
  • Ammunition shortage


    During intense battles, ammunition and other supplies are quickly depleted, leaving troops vulnerable if they are not given enough time to resupply.

UI redesign

  • Interface graphics can now be scaled with the "UI scale" setting and adjust better to different screen resolutions.
  • New main menu layout and background.
  • Some interface icons have been improved and changed.
  • The background map is now fully customizable and the colors of relief, land cover and ocean depth level can be changed.
  • Replaced country colors with more suitable ones.
  • Redesigned country troops interface and added slider to choose how automatic paths should prioritize faster or safer routes.
  • Added shortcuts to treaties in the country diplomacy interface.

Other

  • User profiles are now available, showing their scores and awards, as well as their recent multiplayer games and replays.
  • Accounts can be linked across all platforms, and progress made on any platform counts toward cross-platform leaderboards.
  • You can optionally set an alias that will be used as your in-game name instead of the default one.
  • Clans: Form or become part of a team to collaborate in World War mode and expand it by achieving positive results.
  • New achievements and awards.
  • Winning in single-player grants a bronze, silver or gold badge, depending on how fast it was achieved. This badge is shown in the user profile and counts towards some achievements.
  • Now it is possible to ignore, and optionally report, players that misuse the chat in multiplayer games.
More from Dummynation

Other announcements

All events
In-game event8 Aug 2026Update 4.1Domination mode can now be played on Casual and Hardcore difficulties. · Casual · Pause and save freely, and continue from any point: you can recover from any mistake. · Other countries will try to prevent one another from winning, but they will let you win. · More forgiving settings, such as increased liquidity production for smaller countries. · Hardcore · No pausing or saving: any mistake is…Major update15 Jul 2026Update 4.0Gameplay · Ideologies now have multiple leader types, each providing different buffs and debuffs. · Research scaling has been buffed for countries with either high or low GDP per capita. · Morale gained or lost in conquests now scales less in empty land. · Troop maintenance costs increased. · Troop cost scaling has been nerfed for countries with low GDP per capita and buffed for countries with…Game update11 Sep 2025Update 3.4New profile customization options. · Extra military spending can now boost military power. · Bordering annexations custom setting allows annexing countries if an ally borders them. · World War: countries can now annex a country without direct borders if it borders with a coalition member, and annexed territory is automatically liberated if it's core territory for a coalition member. · Bugfixes…