Dummynation
Playing now
72−2 vs. yesterday
26%of peak
All-time peak
279Feb 2025
Playing now
72−2 vs. yesterday
All-time peak
279Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 3.3 Groups can now be manually created and listed in a group finder, and any player that meets the specified criteria can join it to play together in World War mode. · Full groups that join this way can face each other directly without any balance penalty and receive potentially higher rewards. · Players can now request to join a clan from its profile. · Clan leaders can now delegate invite and kic… | 18801034 | |
| In-game event | Update 3.2 Troops, researchs, ideologies and many game parameters can now be edited in custom games. · Custom games can now be saved and shared as challenges, in which players have to win without access to the editing features. · Research points production now scales with GDP per capita. · Conquest speed is now considerably reduced when started in the interior of the country rather than near the border. ·… | — | |
| Game update | Minor update Passive troop production now only uses the liquidity production flow and doesn't drain any saved money. · Saved money can be used to manually buy troops again, but pauses passive troop production. · Bonuses have been tweaked to have less impact. · Prestige research now passively increases International Standing. · Domination deterrence is now enabled again, and rebellions disabled. · Added a bu… | 15658146 | |
| Major update | Update 3.0 Editor · Now it is possible to annex a part of the ocean and create new land, or annex land selecting "none" and making it part of the ocean. · When annexing to "none" there is an option to select "uninhabitable", making it empty land instead of ocean. · Map data such as relief, land cover, economy and population can now be edited directly. · Ocean border access is now editable, making it possi… | — | |
| In-game event | Coalitions and claims Multiplayer revamp: countries are now grouped into predefined coalitions and work together for victory. Their diplomatic relationship is locked at maximum value and actions such as attacking each other are disabled. In addition, the progress of each individual country is aggregated and if it reaches the winning condition, the whole coalition will win the game. · Coalitions can also be optionall… | — | |
| Game update | Minor update Creation/removal of countries in custom games. · Multiplatform recent results for multiplayer games, with replays and rankings by player and nationality. · New interfaces displaying recent battles, budget and bonuses for each country. · Contested zones are now colored according to the contending country. · Added settings to improve graphic performance and change border generation style. | 12799698 | |
| Game update | Minor update Capitals can now be moved and territories annexed without military intervention in custom games, either by drawing any arbitrary border or uniting a whole country. · It is now possible during a custom multiplayer game to change the selected country, custom settings and data, including flags and names. · Added a button to translate chat messages. · New interface for reading the list of past news… | — | |
| In-game event | Workshop Workshop integration: share and obtain custom scenarios and settings · Diplomacy editor: model diplomatic relations between different country groups at once · Terrain map: visualize the impact of terrain at each location · Treaties between players are now free but require mutual acceptance · Rebellions are now disabled by default | — | |
| Major update | Update 2.0 Ideologies: · Countries can now adjust their government type. · Each ideology consists of two perks whose magnitude you can adjust, and a final effect that varies depending on the magnitude specified in the former. · The ideology and the magnitude of the perks you chose will determine the political freedom in your country. · Democracies can win the sympathy of other free countries and improve t… | — | |
| Game update | Minor update Games can now be continued after victory or defeat, and from any point during replays · Multiple research final projects of the same type can now be used in batch · Capital cities are now visible on the map · Added descriptions to custom settings | 10213529 | |
| Game update | Minor update -Country data and player's country can now be changed during a custom game. -Chat is now available for private multiplayer games. -Multiplayer: the starting army size has been reduced for the strongest countries and the starting money has been doubled for all players. -Added settings to customize the colors of all countries on the base map at once. | 9734356 | |
| In-game event | Custom multiplayer Custom and private multiplayer games are now available. Use an invite code to share and join specific games, or even watch games in progress as a spectator. · Battle speed and unit stats are now affected by the relief and terrain where combat takes place. · The cost of diplomatic actions is now more accurately adapted to the situation of each country. · New diplomatic action that uses research… | — | |
| In-game event | New base map and customizations New map that shows each country in a different color. · Map style is now fully customizable. · Many gameplay settings can now be adjusted for custom games through the options menu. · The country window can now be minimized in order to hide it while keeping the selection. · There is now a short delay at the beginning before the AIs start attacking, and the initial money has been increased. This… | — | |
| In-game event | Custom games and gameplay improvements New game mode in which the victory condition and the initial resources of the countries can be customized. It's also possible to play as none and watch simulations with custom data. There is no time restriction in this mode so saving is manual and loading is instant without replay. · AIs are now less reckless and are more likely to annex nearby territories. · Nuclear weapon and geographic rando… | 8643096 | |
| Game update | Update I have uploaded a new update that should fix most of the reported crashes. In addition I made some tweaks to the gameplay: · The cost of the diplomatic actions is now cheaper and much less exponential for weaker countries. · Some balancing to the research bonuses. · AIs won't attack blindly trying to recover lost territories and will be better at recruiting new units. However this changes will… | 8571066 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.