Primitive Society Simulator
Playing now
13−7 vs. yesterday
2.1%of peak
All-time peak
625Mar 2024
Playing now
13−7 vs. yesterday
All-time peak
625Mar 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Added a larger map Added a larger map. Old saves are compatible and unaffected. The main change is the expanded landmass, featuring additional rivers and fish/lobster resources. The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be developing more complex terrain. This larger map is also designed to accommodate families building estates in the fu… | — | |
| Game update | Beta 0.3.5_727.2117 Bug fixes · Roofs should not generate on city walls and altar bases · Rooms enclosed by animal pens and execution ground fences should not generate roofs · Fixed lightmaps on new maps · Some land on new maps cannot have buildings constructed on it | — | |
| Game update | 【Beta】Added a larger map Added a larger map. Old saves are compatible and unaffected. The main change is the expanded landmass, featuring additional rivers and fish/lobster resources. The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be developing more complex terrain. This larger map is also designed to accommodate families building estates in the fu… | — | |
| Game update | 0.3.5_715.1601 Slaves count as migrants · Slaves can be migrated from the Migrant button · Slaves appear in the commodity list when opened from the Trade button Bug fixes · Characters carry carts while sleeping · Children should have a kneeling animation during Divination, Mythology, and Fertility Worship | — | |
| Game update | 0.3.5_713.1101 Bug Fixes · Fixed an issue where vassals with the "Exempt from Obligations" relationship would be immediately occupied when attacked, preventing the player from defending them. | — | |
| Game update | 0.3.5_712.2121 Bug Fixed · Clicking on the storage area on the ground causes an error. | — | |
| Game update | 0.3.5_712.1433 Auto-Generate Roofs As Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden. Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically. This will also make it easier for us to create new roof styles for noble mansions in the future. · After building a room, a roof will be automatically generated for t… | — | |
| In-game event | [Main Branch] Vassal Independence Tendency and Oracles Old saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still recommended. Vassal Independence Tendency Modified the vassal mechanism, vassal tribes now have an Independence Tendency, and the vassal interface has also been changed. "Handprints" are used to sign… | — | |
| Community | Vassal independence tendencies and Oracles will be merged into the main branch Old save files are compatible, but the influence mechanics will definitely require a shift in strategy. Overall, the system has become much more intuitive. If you run into any issues, just reach out to me. Email: [email protected] Discord: | — | |
| Game update | Beta 0.3.5_629.0857 Oracles · Fixed a bug where altar bonuses did not take effect on oracles · Added an explanation that "oracles are distributed during the tribute ceremony" Interaction Optimization · Only ash heap adds granary completion, others don't · Removed empty space requirement for granary · Fixed noble room tooltip layout · Bronze standing lamp adds prosperity · Added food shelf to granary · Bedroom braz… | — | |
| Community | [Beta Branch] Vassal Independence Tendency and Oracles How to enter Beta: Right-click the game -> Properties -> Select Beta branch Old saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still recommended. Vassal Independence Tendency Modified the vassal mechanism, vassal tribes now have an Independence Tendency, a… | — | |
| Game update | 0.3.5_622.1851 Bug fixes · Children join squad sorting breaks Interaction optimization · Two different plagues now 15 days apart · Optimized positive/negative value display Avoid excessive pressure from plagues happening all at once. · Vassal support mission ends by defeating them early | — | |
| Game update | 【Default Branch】0.3.5_531.0908 Bug fixes · If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night · Save files cannot be loaded due to slaves dying of old age · Sheep dying from plague, corpses cannot be processed Stats balance · Intensity of Infamy · If a tribe is attacking me and I defeat them in victory, the attack mission should be removed Diplomacy interface optimization · Pros… | — | |
| Game update | 【Beta】0.3.5_531.0908 Bug fixes · If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night · Save files cannot be loaded due to slaves dying of old age · Sheep dying from plague, corpses cannot be processed Stats balance · Intensity of Infamy · If a tribe is attacking me and I defeat them in victory, the attack mission should be removed Diplomacy interface optimization · Pros… | — | |
| Game update | 0.3.5_515.1232 Attempting to fix these bugs: · Tech/Culture progress stuck · People gathering herbs get stuck at the map edge when returning · Error when placing items, causing items to be stuck in characters' hands and unable to be put down These bugs are all extremely difficult to reproduce, so they might not be completely fixed. If you encounter them again, please give me more feedback. Thank you. -MagPie | — | |
| Game update | [Main Branch] 0.3.5_513.0708 Bug fix · Cannot gain experience points when attacking other tribes | — | |
| Game update | [Default Branch] 0.3.5_512.1230 Stats · Animal feed crafting time: 2h->1h Bug fixes · The "Dev kill all invaders" function was not working, now restored · Cannot build wolf pen in tutorial · There are box characters in the Korean tutorial | — | |
| Game update | [Beta] 0.3.5_506.1745 Interaction optimization · Research queue Select tech/culture with unstarted prerequisites -> entire research line enters queue Select tech/culture with started prerequisites -> added to queue Cancel unstarted tech/culture in queue -> subsequent ones must also be cancelled · When out of ammo, check if there is any in the backpack; if so, equip it. This applies during both combat and hunting · S… | — | |
| Game update | [Default] 0.3.5_504.0910 Beginner Interaction Optimization · Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area is full and there's no space to put things. · Starting Tools Knife: 4->6 Axe: 2->4 Pickaxe: 2->4 To reduce the problems players face at the start, possibly improving the experi… | — | |
| Game update | [Beta] 0.3.5_504.0910 Beginner Interaction Optimization · Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area is full and there's no space to put things. · Starting Tools Knife: 4->8 Axe: 2->4 Pickaxe: 2->4 To reduce the problems players face at the start, possibly improving the experi… | — | |
| Community | A Letter to Our Players: We'd Love to Hear Your Reviews Dear players and friends, First and foremost, thank you for your continued support and understanding. We know that most players of single-player games prefer to immerse themselves quietly in the experience. However, as a "social simulation" title still in Early Access, PSS undoubtedly has room for improvement. We'd like to share a few honest thoughts with you. The game features systems such as… | — | |
| Game update | [Beta] 0.3.5_428.1932 When drafted, right-clicking can also be used to replenish ammo This way, when players are defending a city, as long as an ammo depot is placed on the city wall, they can gain a huge ammo advantage. (Although it still requires a bit of micromanagement) Bug fixes Right-clicking cannot equip off-hand weapons | — | |
| Game update | 0.3.5_424.1222 Bug fixes · After combat ends, enemies remain on the map, cannot be killed, and cause errors · Trees and grass do not automatically replant after being planted and harvested | — | |
| In-game event | [Default 0.3.5_414.2044] Ammo + Off-hand weapon Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless. Add 3 Ammunition items: Arrows, Stone Pebbles, Short Spear Projectiles. · These 3 items unlock alongside their corresponding weapons. Fl… | — | |
| Game update | [Beta] 0.3.5_415.1018 Balance · Slightly lowered damage values for ranged and off-hand weapons Personal Experience After playing it myself, I feel that the early game is not much different from previous versions; the early game is mainly influenced by weapon counters. Also, 'Hit&Run' tactics definitely can't be used anymore, after all, ammo is so limited. The impact in the mid-to-late game is quite obvious. Before,… | — | |
| Game update | [Beta 0.3.5_414.2044] Ammo + Off-hand weapon Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless. Add 3 Ammunition items: Arrows, Stone Pebbles, Short Spear Projectiles. · These 3 items unlock alongside their corresponding weapons. Fl… | — | |
| Community | Update Preview: Ammo Count Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless. Specific approach: Add 3 Ammunition items: Arrows, Stone Pebbles, Short Spear Projectiles. · These 3 items unlock alongside their corres… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.