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Primitive Society Simulator›Events›[Beta] 0.3.5_415.1018
Game update

[Beta] 0.3.5_415.1018

Primitive Society Simulator · published 5 months ago

All eventsPlayers around this dateRead on Steam

Balance

  • Slightly lowered damage values for ranged and off-hand weapons

Personal Experience

After playing it myself, I feel that the early game is not much different from previous versions; the early game is mainly influenced by weapon counters.

Also, 'Hit&Run' tactics definitely can't be used anymore, after all, ammo is so limited.

The impact in the mid-to-late game is quite obvious. Before, ranged units had infinite ammo in the mid-to-late game and just turreted, dealing a lot of damage.

Now that ammo is limited, after throwing a few rounds, they have to go in for melee combat.

At this point, which unit type deals the damage matters. The role of other units in the mid-to-late game has improved significantly. Especially pure damage dealers like the Ghost Mask.

Hope everyone gives me more feedback. I need to collect experiences from all sides for long-term adjustments.

Now we finally don't have to consider the impact of "infinite Hit&Run," so the possibilities for other playstyles become much more meaningful.

-MagPie

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Other announcements

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Primitive Society SimuGame update30 Aug 20260.3.5_830.1848Added a note to the room interfaces indicating that "the roof will be auto built together with the room." · Fixed some bugs that would trigger red error messages, which did not actually affect gameplay.Primitive Society SimuGame update17 Aug 20260.3.5_817.1746Bug Fixes · Rivers on the large map do not freeze in winter · Ghost-faced warriors should have a faster movement speed than other unit types · The quality of weapons looted from enemies should not be NonePrimitive Society SimuGame update6 Aug 20260.3.5_806.1412Bug fixes · Burning corpses causes an error · Leftover soldiers were not removed