Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Primitive Society Simulator›Events›Update Preview: Ammo Count
Community

Update Preview: Ammo Count

Primitive Society Simulator · published 5 months ago

All eventsPlayers around this dateRead on Steam

Goal: To address the eternal meta of ranged units kiting.

Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless.

Specific approach:

Add 3 Ammunition items: Arrows, Stone Pebbles, Short Spear Projectiles.

  • These 3 items unlock alongside their corresponding weapons.

    Flint Bow & Arrow - Arrows

    Sling - Stone Pebbles

    Flint Atlatl - Short Spear Projectiles

  • Slings require Stone Pebbles.

  • Bows of all levels require Arrows.

  • Atlatls of all levels require Short Spear Projectiles.

  • If a character holds one of these three ranged weapons, when attacking, in addition to the original durability consumption, they must also consume ammo.

  • When ammo is not full, they will automatically fetch items to replenish it.

Weapons are divided into Main Hand and Off Hand weapons.

  • The unit type determines what Main and Off Hand weapons are needed.

  • For unit types in the current version, several units will have an Off Hand weapon:

    Slinger

    Archer

    Atlatlist

  • When ammo for a ranged weapon reaches 0, switch to the Off Hand weapon to attack.

  • The Off Hand weapon requirement for other unit types is empty; when the requirement is empty, the corresponding "disabled state" on the interface applies.

Future improvement plans:

  • Currently, ammo itself does not have levels yet.

  • Introduce some Commander ability/Logistics Officer/Equipment Slot to expand ammo capacity.

This is a moderately sized change. Since the art assets are not ready yet, I won't share any images.

In summary, it is under development and should be released to the test branch around next week.

-MagPie

More from Primitive Society Simulator

Other announcements

All events
Primitive Society SimuGame update30 Aug 20260.3.5_830.1848Added a note to the room interfaces indicating that "the roof will be auto built together with the room." · Fixed some bugs that would trigger red error messages, which did not actually affect gameplay.Primitive Society SimuGame update17 Aug 20260.3.5_817.1746Bug Fixes · Rivers on the large map do not freeze in winter · Ghost-faced warriors should have a faster movement speed than other unit types · The quality of weapons looted from enemies should not be NonePrimitive Society SimuGame update6 Aug 20260.3.5_806.1412Bug fixes · Burning corpses causes an error · Leftover soldiers were not removed