Stardust Exile
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19Feb 2023
Playing now
0+0 vs. yesterday
All-time peak
19Feb 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 1.2.2 Changelog v1.2.2 · Display control borders in systems without stars too · Allow to define keyboard keys to focus, move and stop ships · Reduce network messages size · Improve performance of combat involving a large number of ships · Add translation corrections submitted by the community. Special thanks to 某路过的苦力怕 · Do not remove all Precursor Drones after aggro drops to 0 · Fix camera moving too fast whe… | 20680568 | |
| In-game event | Version 1.2.1 Changelog v1.2.1 · Allow to filter the ships distribution throughout the galaxy by the player own ships · Show estimated travel time at the ship current position for long distances too. Keep the time inside the camera view if possible · Show the repair rate of the Repair Vessel in the ship stats · Improve the contrast of the tutorial indicator with the background · Precursor items build progress no longe… | 19486831 | |
| Major update | Ancient Civilization Ruins (v1.2.0) This update adds ruins from an ancient civilization spread out throughout the galaxy. They can be activated to produce artefacts, ship parts, and process batches. The artefacts and processed batches can be sold in the market, and the ship parts can be used to build a new type of ship. This is the first update more focused on PvE combat, and it is geared more towards advanced players than new pl… | 18768276 | |
| Game update | Version 1.1.3 Changelog v1.1.3 · Allow to fulfill buy orders that are not in range of the currently selected terminal but are in range of other terminals · Allow to define the fire mode of ships leaving shipyards and market terminals · Cycle over ships in the same position by clicking multiple times · Increase radius of places where new pirates packs can form · Increase market orders radius for orders generated by sys… | — | |
| Game update | Version 1.1.2 Changelog v1.1.2 · Allow to filter Logs by other players. Accessible from their Civilization dialog · Ship stats now show values with units · Allow to select and copy (ctrl+c) chat messages, player name and production values on civilization dialog, planets and stars names on their dialog · Improve tutorial text · Increase the initial system minimum distance to the solar system and only start where there… | — | |
| Community | Stardust Exile Demo Release Announcement In preparation for Steam's Real-Time Strategy Fest, the demo of Stardust Exile has been released. Get it here: Feel free to share it with friends that are into the RTS genre. And reach out via Discord, Steam Discussions or social media channels. | — | |
| Game update | Version 1.1.1 Changelog v1.1.1 · Allow to automate outpost location search · More tutorial improvements · Add support for demo client · Once a disruptor enters warp, it no longer has any effect on other ships · Base materials production increased by 50% for planets. Collectors in orbit now on average harvest 52% of available materials, outpost established 24% and upgrades 24% · Increase storage ships base capacities.… | 16990278 | |
| In-game event | Version 1.1.0 Changelog Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes. v1.1.0 Changelog: · Add Repair Vessel · More tutorial improvements and allow to restart it · Change trajectory color if ship can harvest from planet, star or asteroid belt · Always open objectives dialog if some of the tutorial objectives have not been completed yet · Increase Research Ves… | 16725191 | |
| Major update | Stardust Exile 1.0 has been released! After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase. List of major features currently implemented in the game: · MMORTS persistent, single-shard · Single-Player skirmish · Procedural spaceship generator · Markets, sell and buy spaceships and resources · Research/Tech tree · Pirate NPCs · Alliances between players · Bounties placed o… | — | |
| Announcement | Stardust Exile will leave Early Access on November 8th With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th . Major features added since the start of Early Access: · Single-Player skirmish · Markets, sell and buy spaceships and resources · Research/Tech tree · Pirate NPCs · Alliances between players · Bounties placed on pirates or other players · Massive black hole at the center of the galaxy · Gas, Re… | — | |
| In-game event | Version 0.10.2 Changelog Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved. v0.10.2 Changelog: - Allow to configure keyboard keys - Allow to control skirmish speed with keyboard keys -… | 16180730 | |
| In-game event | Version 0.10.1 Changelog v0.10.1 - Improve responsiveness when running skirmish at 100x - Improve performance rendering many ships and trajectories with camera zoomed out - Improve systems creation time when moving the camera - Limit total amount of resources in pending market sell orders to 1B - Fix shipyard and market terminal rally point indicator not moving as the ship moves - Fix some ships staying in place when m… | — | |
| Major update | Skirmish (v0.10.0) This update introduces the single-player skirmish mode. Now you can generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired. Pre-defined modes include: · End Exile: Make your way to the Solar System and end your exile. · Quick Match: A small game of conquest with 4 factions and… | 15116543 | |
| In-game event | Version 0.9.0 Changelog v0.9.0 - Allow to configure rally point of Shipyards and Market Terminals - Add black hole at the center of the galaxy - Improve system creation time for systems with many ships - Improve precision of galaxy map mouse clicks, camera icon position and ships distribution cells - Improve control borders player names looks - Fix displayed production rates not updating immediately after a storage sh… | — | |
| In-game event | Version 0.8.0 Changelog New update adds NPC Pirates with corresponding bounties for each pirate faction. -------- On the galaxy view it is now possible to see the distribution of ships throughout the galaxy. -------- Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not. -------- Market orders have also been expande… | — | |
| Major update | Planetary Outposts (v0.7.0) New update adds planetary outposts. They increase the production of materials and can be expanded at additional cost to increase the production further. Their construction is optional, but allow to reduce the number of collector needed and systems occupied. Each collector creates one outpost and maintains it. If it is destroyed or leaves the planet the outpost is destroyed too. Additionally thi… | — | |
| In-game event | Alliances + Bounties (v0.6.0) New update adds Alliances and Bounties to Stardust Exile. Alliances allow ships to not open fire on other alliance members. Systems can now be safely shared between multiple players. It also disables the disruptors effect between alliance members to allow faster travel. Bounties allow to earn credits by destroying ships. The amount earned for each ship is proportional to the cost in resources o… | — | |
| Game update | Version 0.5.1 Changelog v0.5.1 - Improve how prices and quantities are displayed in the market - Market automatic orders are now only for default ship models - The default max distance for a new market buy order is now 1 day or less - Fix pending market buy orders not counting towards the ships limit - Fix visual problems with New Market Order dialog for some languages - Fix already removed preset being loaded by defa… | — | |
| Major update | Markets are now live in Stardust Exile (v0.5.0) New update adds Player-driven Markets to allow to trade resources and ships between players. Trading works by constructing Market Terminal ships that functions as endpoints to the Market. To trade a ship, for instance, it will have to enter a terminal to be on the market. After it is bought by another player, it will be transported to the designated terminal of that player, and the distance bet… | — | |
| In-game event | Version 0.4.3 Changelog v0.4.3 - Improve background nebula colors - Add a symbol to the solar system background - Add a symbol to the player name that controls the solar system - Make edges indicators more visible - Add players colors to the Leaderboard - Add logs for systems control changes that were previously empty or have become empty - Fix menu indicator of new chat message and research complete not showing immed… | — | |
| In-game event | Version 0.4.2 Changelog v0.4.2 - Chat rooms for each language and private chat rooms - Show logs for invasions, control changes, constructed and destroyed ships - Allow to open other players civilization details - Control changes only after all ships inside the system belong to the same player - At least one ship has to stop inside the system for the control to be registered | — | |
| Game update | Version 0.4.1 Changelog v0.4.1 - Add solar system control totals to the Leaderboard - Automatically close Changelog on Resume or New Game, if it was automatically open on startup - Improve performance with many ships in combat - Fix not being possible to save a new custom Research Vessel - Fix tech tree pulse animation not working correctly after many research ships are built - Fix single click on a planet with a Coll… | — | |
| Major update | Tech Tree is now live in Stardust Exile A new update introducing the Tech Tree has been released in Stardust Exile. Some notable techs: - The limit of ships can now be increased to 384. - The construction time and cost of new ships can be lowered. - The production units harvest rate as well as the storage space can be increased. A new ship type called Research Vessel is now used to generate Research Advancements by orbiting specific… | — | |
| Game update | Version 0.3.2 Changelog v0.3.2 - Do not allow ships to travel at the intersections of warp lines - For ships already in warp, do not change their travel time if disruptors are added or removed - Remove ships stats from trajectories text - Show the type of the ship in the details dialog | — | |
| Game update | Version 0.3.1 Changelog v0.3.1 - Add mechanism to notify players of server maintenance time - Fix incorrect harvest values in planets and systems text - Fix asteroids belt values not updating after collector is destroyed | — | |
| In-game event | Version 0.3.0 Changelog v0.3.0 - Add Gas as a new resource type - Reduce combat speed to half (ship destruction times) to allow combats with many ships to be more manageable - Fix some systems being created multiple times in the same place - Fix ship engines section limitations incorrectly being applied to vertical and horizontal ships - Fix focus button not working if the ship has moved - Fix large numbers formatting… | — | |
| Game update | Version 0.2.1 Changelog v0.2.1 - Add Changelog and Roadmap dialogs - Players are now placed in a random system after a new game is started - Add connecting to Steam message - Fix wrong travel times displayed in trajectories when moving between 0 and -1 systems - Fix explosions sometimes getting too big - Add more fixes to translations | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.