Polyion
Last seen
1Sampled 36 minutes ago · not a live figure
—of peak
All-time peak
115 Sep 2026
Last seen
1Sampled 36 minutes ago · not a live figure
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Name change and Early Access Update Hi all, A quick little update before I get back to working on the game and take a break over the weekend. Name Change Getting the name change out of the way first, "Polyion" will be getting renamed to "The Lone Rover" which better fits the new version of the game. The game has completely changed, and is going in an entirely new direction, so with that I believed a name change was necessary. A r… | — | |
| Community | Polyion Development Update DEVELOPMENT UPDATE As many of you may have seen, Polyion has not had any updates for quite some time, this is due to a variety of issues both during development and in my personal life. Polyion launched almost 3 years ago into Early Access and has changed a lot since the original release, I struggled to find a gameplay loop or game theme that felt right to me for this game. Recently I decided t… | — | |
| Game update | Polyion Patch Notes v0.1a CHANGES AND UPDATES · Camera now rotates around a more defined anchor point, making the camera rotation feel less clunky and off. · All menus now have a background volume that blurs anything behind it, as well as a faint tinted image to make the menus less bright. · Cloud height has been increased. · Saves can now be deleted. · Building menu now statically appears and disappears when clicking t… | 17086679 | |
| Major update | Polyion Early Access 0.1 Re-Release EARLY ACCESS 0.1 PATCH NOTES AND INFORMATION Changes · A complete overhaul to the visual style; assets have been remodelled, the terrain and worlds have been re-made, change of colour palette, UI design changes and more. · Game loop has been re-designed and re-made to be much more simple and consistent, no more additional modes or lots of different features cluttering the main game loop. · You… | — | |
| Community | An Update on Polyion and the Future Hi everyone! This post is being made to provide clarification on a few things regarding Polyion. As you know I made a post about a month ago stating that release of the game was going to be in December, unfortunately this could not be met for a variety of reasons and I'm going to go into detail about that now as well as talk about my own feelings towards the game and my motivation as of late. F… | — | |
| Community | Polyion goes into full release in 9 DAYS! Hi everyone! This will be one of the few announcements/community posts that I will write up before the game goes into full release, I am happy to announce that Polyion will release out of early access in just 9 DAYS (10th of December). Before this I will post images and screenshots of the game and talk about some of the fundamental changes, mechanics and aspects of the game I have yet to talk a… | — | |
| Community | Polyion is going into Full Release Hi everyone! I know it's been a while... again. But, I'm here with some good news about Polyion and its development. To turn back the clock I want to talk about how 3 or so years ago I started working on this game as a passion project, my second "commercial" game that I went into with the main goal of making something I was proud of and something I could release on Steam, it went through many i… | — | |
| Community | Polyion: EXPLORERS Long time no see! It's been a while since an update or news announcement has been posted regarding Polyion and its early access development. I'm happy to say that next month will be when we begin the road to full release, starting with a new change and expansion to the game. As you can probably tell by the title of this post there is a new mode coming to the game known as EXPLORERS/EXPLORE, thi… | — | |
| Game update | 0.1.2 Patch notes (17/11/2022) Changes: · The amount of reset points you'll earn for placing a tile will now appear above the timer in the bottom right. · A build menu has been added to the creative mode to allow for easy access to all of the tiles in the game. · Tile information now shows up as a tool tip both when hovering over a tile and when you're placing one, so you know what type of tile it is. · You can now view your… | 9955423 | |
| Game update | Day one patch (0.1.1) Changes: · Implemented better visuals so you know when you are and are not receiving reset points. · Camera boundaries have been increased to allow for further movement around the world. · Added a hotkey for the building button. · Values for the reset points, tiles and calculations have been slightly adjusted to balance out the game. The world clock also has a slightly increased value which it… | 9914042 | |
| Steam news | POLYION IS OUT NOW! Polyion is out NOW! After a few weeks of fixing, patching and development the game is finally available to purchase! But if you don't want to buy it right now, you can wish list it instead! I hope you enjoy the game and remember to follow my twitter to keep up with new information regarding updates and other game dev related information. Thanks, Luke (WideLuke) | — | |
| Announcement | Polyion delayed to the end of Autumn Hi everyone, so as the title suggests... Polyion has been delayed to the end of Autumn. This is to provide extra time that is needed to shape the game into the best it can be. Early on I allowed the game to be consumed by feature creep and slowly the game became something that I originally had not planned it to become. So, I took a few steps back and have scoped out a new road map for the game… | — | |
| Announcement | Polyion will launch in Early Access in September Hello! I am happy to announce that Polyion will be launching into Early Access on the 16th of September 2022 , development picked up over the summer and has allowed the game to be released on the aforementioned date. The launch in Early Access will mean the game can have a roadmap inspired by the community leading up to its full release, while still offering a well-rounded and fun experience at… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.