
Not all changes could be listed as the game has gone through such an overhaul for this 0.1 Early Access relaunch, and while there is still so much to do this update into 0.1 sets the foundation for a new future for the game. In the coming days and weeks I will lay out plans for the game and set out what the 0.2 update will involve. The main goal is to add new buildings, terrains, unlockables and flesh out the game loop further to add more for you, the players.
There are also several bugs and issues that will be fixed with a patch this week, most likely within the next day or two. These bugs are not game breaking but do cause visual issues like child-objects for some buildings not showing up or new saves not appearing in the menu until you restart the game.
Hey! Thought I would drop this here under the important stuff to say thank you to everyone who stuck around or bought the game over the last few years. I know the lack of content has been annoying and probably pushed many away from the game or what possible future it might have had. But, I am happy to say that right now I have some motivation back to work on it and I will be making plans for future updates and I am already planning/working towards 0.2!
Please bear with me as I iron out any issues and bugs, as well as while I add content to the game as I understand it may be lacking in quite a few areas. I want to be open and honest about the current state of the game and the future and this is my way of doing it! Keep an eye out for future posts and patch notes, and I hope you stick around for future content and news around Polyion and other stuff I'm working on!
Luke <3