manaCompiler
Playing now
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—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.6.3 Update to fix DSP stability and to introduce new Lo-Fi effects and options New - New effect object : BitCrusher : a Bit Depth & Sample Rate scaler distortion. - Distortion : new mode : Sigmoid Saturation - DSP Settings : Output Bit Depth, Bit Crush, SR-scaler and Dither options for crunchy Lo-Fi sounds. - DSP Settings : Sigmoid saturation limiter. - DataFilter : new Mode : -Δ+ : passes the numb… | 21195478 | |
| Game update | Update 1.6.2 New - Input : Mono mode : Panning defines the source channel copied to both left and right channels. - DataFilter : New mode : Avg (Average filter), where the condition value defines the moving window size. - Ratiodriver : Symmetric Mode : Same ratios used for both asending and descending. (Toggle from Object Menu) - Tuning Editor : Add Downward -button now actually adds the next interval downw… | 20162159 | |
| Major update | Update 1.6.1 A Milestone update focusing mostly on sound synthesis: New - New Object : SwarmOSC : Monophonic oscillator with up to 128 unison voices and spread/scale parameters. - New Object : Spike : Band pass / notch filter with up to 16 stages for ultra precise and heavy filtering. - New Object : Filler : Generates new triggers to fill the time between received input triggers according synced delta divis… | 18861161 | |
| In-game event | Update 1.5.9 Larger update to add many new features, focusing on the Matrix object, and making most if not all current features stable and sane. Demo version is also updated. This one will have it's own branch (in steam Betas) as the current stable and for possible hot fixes etc. while the next major update (1.6.0) will introduce new larger experimental features. New - New object : Silencer : Alters trigger… | 17368754 | |
| In-game event | Update 1.5.8 New: - New object : Global : Control global app functions like Play, Pause and Rewind with triggers. - New object : Converter : Convert sync signals from number to CV and from CV to number. - New object : Jog : Use a jog wheel of a MIDI DJ controller as note input (guitar-like strumming). - New object : Input Vector : Number value store, controllable with defined deltas selected by input values… | 16569847 | |
| Major update | Update 1.5.7 New: - New object : Tape : buffered stereo audio file player for large audio files played directly from disk. - Matrix : data editor : edit and delete nodes from a network graph! - Matrix : note/number velocities added to node data. Start button added to object panel. - Model : added a tracking mode, where the filter is always set according current input frequency. - Operator : new operation mo… | — | |
| Game update | Update 1.5.6 Fixes & Changes: - Formant : More vowels, more partials and a gender option. - Vector : with Ext on, trigger-only sync advances pattern and returns to rootValue. - Vector : with Ext on, received triggers advance the sequence, even when global time is stopped. - Arcade : Changed right analog stick to vector X, monitor modes fixed. - Map : Lock option to prevent "Copy to All" from altering the lo… | 13394121 | |
| Game update | Update 1.5.5 New objects types: - Brush : Pointer-like monophonic instrument from defined MIDI input. Any MIDI device with at least few CC and Note controls can act as a strange Ouija theremin. - GamePad : USB (and possibly wireless) gamepad's controls can be turned into CV and trigger messages. Check and refresh connected devices from program's Control settings. - Arcade : A gamepad-controlled vector seque… | 12482427 | |
| Game update | Update 1.5.4 I took a short sabbatical from coding, and now back in action. - MIDI In : New mode PolyTrig that is the same as Poly but without Note Off messages. - Vector : Improvements to octave syncing. - Data Filter : Repeating values pass through. - UI : Various improvements and fixes. | 12062357 | |
| Game update | Update 1.5.3 - UI : Lots of UI fixes and improvements. - UI : New keyboard shortcuts to various object operations (see internal manual pages) - Sample : Instr mode envelope bug (slow attack with instant region change) fixed - Matrix : Improvements to sync (preventing too frequent async triggers that could cause glitches) - New example project added into the app (also the demo version): microtonal vector met… | 11482001 | |
| Game update | Update 1.5.2 - Sample : Major improvements: added sustain looping, slice envelope and various tweaks. - Matrix : learning input doesn't need triggers anymore: also legato notes are received. - Matrix : Learn mode stay on when starting the global time. - UI : All menu operations now have descriptions below the screen. - UI : G key shows grid to where all objects and trays snap when moved around. - UI : X key… | 11373723 | |
| Game update | Update 1.5.1 - Vector : Bounce (BNC) now works with range probability: The closer the current Y value is to Top limit, the less likely the next delta is going to be (a large) positive, and vice versa. - MIDI In : Monophonic autoglide mode (MONOAG) to simulate analog voltage keyboard (that glides up and down) - Keys : MonoAG mode now works also backwards, gliding to lower notes than hold. - New launch option… | 11189348 | |
| Game update | Update 1.5.0 No drastic changes. - Sample : Instr mode chunk volume/pan change when sliding between chunks fixed. - Vector : new option Trigs : when not toggled, only external triggers pass and the vector itself is not creating new ones. (toggled by default) - Vector : new option Once : when toggled, playing starts only from external trigger, and continues until L ength is met. (not toggled by default) - UI… | 10955263 | |
| Community | Demo version available The Demo version is fully working version 1.4.9 except with all MIDI, saving and loading of projects and macros disabled. Only the example project can be opened from the File menu. There are lots of people having the app on their wishlists, so maybe this will encourage them more. It has been bit of a bumpy road during this first year, but 1.4.9 is definitely stable and well supported. Thanks fo… | — | |
| Game update | Update 1.4.9 - Fixed rendering bug of tool selection panel (screen all white/black with the default tool select mode) from 1.4.8 - Minor UI fixes. This is going to be the current stable version, starting with more new features on 1.5.0 Demo version of the app is available soon, fully functional without MIDI, saving and loading of project and macro files. | 10780482 | |
| Game update | Update 1.4.8 - Sample : Instrument mode: de-triggering fixed, leaving no notes playing with master stop/reset - Omitter : Connection between two omitters now as Sync (instead of Trigger), so any numbers can pass through. - Sample : Polyphonic playhead flooding prevented. | 10733417 | |
| Game update | Update 1.4.7 Severe memory leak bug found and fixed, that was likely introduced in 1.4.0. This could have crashed that app right on start on some setups. | 10642025 | |
| Game update | Update 1.4.6 Various fixes to improve monophonic (e.g. wind instrument) playing: - Sample : (Monophonic) Instrument mode now slides between pitch chunks on triggerless changes. - MIDI In : Improvements on Monophonic mode: velocity, triggerless change. | 10624810 | |
| Game update | Update 1.4.5 Fixes: - Wavetable/PolyOSC : Polyphonic voices with velocity variation fixed. - MIDI In : Pitch Wheel events fixed: Bend translates to CV values between -1.0 and 1.0 - Scope : Output trigger state set to fixed IDLE. - Matrix : Output Velocity amount set to fixed 1.0. | 10418908 | |
| Game update | Update 1.4.4 New Features: - Roll : Truncate selection operation. Removes all unselected notes and sets the beats amount according the selection. - Scope : Now also receives sync signals, and passes CV only forward by stripping all triggers and numbers. - Sample : Single region sampler's pitch controlled modes (Instr and PolyI) fixed. - Minor UI Fixes. | 10341607 | |
| Game update | Update 1.4.3 New Features: - " Copy over machine " function to all objects/trays : Copy selected object(s) parameters over all machine states. Removes the hindrance to find and change the same parameter(s) in all machine states to match a preferred global state. - Object's menu is now hinted when selecting. Fixes: - Spectre : movement between spectrum layers (pitch zones) is now smooth. - DataFilter : fixed… | 10243339 | |
| Game update | Update 1.4.2 - Sample : triggered playback of very short, single region memory fixed. Memory less than 1 sec is drawn in greater detail. - Vector : parameter automation fixed. - Vector : "background sync" when receiving external sync number without a trigger, the next value will be the input along vector's own timing. - Automation sequencer stops with global stop/reset. - Monitor : faulty initializations wi… | 10206737 | |
| Game update | Update 1.4.1 - Map : Current value/unit is shown with a colored dot over. - Slider : Fixed value initialization on project file load. - Sample : Polyphonic play-head flood prevented. - UI : various minor fixes. | 10120810 | |
| Game update | Update 1.4.0 New: - 3D Sequence visualization of triggered frequencies and samples. Open and close with F7. Use A,W,S,D and Arrow Keys to alter view. Changes and Fixes: - Spectre : Pitch update rate limited to one per 50 samples, to prevent huge DSP loads with slidiging pitches. - Roll : Clear all Rolls prompted operation. - Vector : No off trigger on pause step (0+) when in percussive mode. - UI : double c… | 9950166 | |
| Game update | Update 1.3.9 - Roll : view scrolling now with absolute cursor position. - MIDI IN : Added AT/PolyAT/PC and old MIDI Note Off (velocity = 0), among other fixes. AT/PC messages used to crash the program. - Improvements to Auto-Filter , Hold objects. | 9821953 | |
| Game update | Update 1.3.8 - New Object: Auto-Filter , a multi-mode filter with volume controlled envelope follower. - Operator MOD mode: possible div by zero crashing bug fixed. | 9814646 | |
| Game update | Update 1.3.7 - Codec changes for better Windows cross-compatibility (this might help running in Win8 and Win11) - Minor fixes to Toggler , Switch and Roll objects. - Minor fixes to UI. | 9668000 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.