
New:
- New object : Global : Control global app functions like Play, Pause and Rewind with triggers.
- New object : Converter : Convert sync signals from number to CV and from CV to number.
- New object : Jog : Use a jog wheel of a MIDI DJ controller as note input (guitar-like strumming).
- New object : Input Vector : Number value store, controllable with defined deltas selected by input values.
- Tuner : editor : Added a Hz field.
- Gate : new mode : Switch (previous default is now Shot) turns the Gate open until receiving an off trigger.
- Monitor : new Input data filter modes.
- Arcade : new mode : switch X/Time generation between the vector and analogue stick movements (guitar-like pick)
- Arcade : new mode : switch Y/Value generation between dynamic and fixed position.
- Automation Sequencer : Range scaler for CC (0-127) MIDI signals to more limited actual parameter values.
Fixes
- Tuner : non-octave Scala file save/load fixed.
- Envelope : now parameter edit doesn't affect the currently running envelope function.
- Filter : added denormal optimization. Now a silence of multiple filters won't cause a DSP load surge.
- Render Screen : aspect ratio now fully dynamic.
- Matrix : editor : node view fixed for a large amount of delta nodes.
- Model : the internal exciter now creates also a negative impulse.
- Automation Sequencer : now MIDI signals are registered (to Learn etc) also by their MIDI channel.
- Gamepads : USB game controllers are now read at every 5ms to avoid data floods to the DSP.
A bizarre bug where some audio interfaces leaked their analogue input signal into the audio renderer output is now very likely fixed.