All Quiet Roads
Playing now
6+0 vs. yesterday
9.8%of peak
All-time peak
Playing now
6+0 vs. yesterday
All-time peak
Apr 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Game Review (v6.06) All Quiet Roads Update v6.06 Post-Game Map Review & Precision Targeting Version 6.06 adds requested map review and tightens up vehicle interactions on the grid. · Post-Game Map Review: A new "Review Game" option now appears directly on the Game Over screen. Selecting this returns the view to the final map state, allowing for peaceful exploration and analysis of the grid's traffic flow without t… | — | |
| Game update | Route Preview (v6.05) All Quiet Roads Update v6.05 Previewing Vehicle Routes · Vehicle Path Visualizer: When the game is paused, hovering over any active vehicle now displays its projected route across the grid. While dynamic traffic conditions can always force a vehicle to alter its course in real-time, this new tool provides the most accurate forecast of its current intended destination. · Expected Stops: The visu… | — | |
| Game update | Bug Reporting (v6.04) Update v6.04 - Diagnostic Reporting & Tutorial Polish This update introduces an automated diagnostic tool to streamline issue resolution, refines the tutorial experience to match the modern interface, and resolves an issue with intersection upgrade removals. · Anonymous Diagnostic Reporting: When a unique or unexpected error occurs during a session, the game now prompts with an optional diagnos… | — | |
| Game update | Minor Bug Fixes (v6.03) Fixed some minor bugs and introduced better map colors for the Classic Tutorial. | — | |
| Game update | Departure Bar Graphs & Hover Sensitivity (v6.02) Update v6.02 - Departure Timers & Hover Sensitivity This update adds visual clarity to vehicle departure timing and introduces a new setting to customize interface hover sensitivity. · Visualized Departure Delays: Ever say you're leaving the house, only to spend a few minutes looking for your keys, taking one last sip of coffee, or replying to a text before putting the car in drive? Drivers in… | — | |
| Game update | Button Usability & Polish (v6.01) Following up on the launch of Version 6.00, this quick update delivers targeted usability refinements to button interactions and HUD clarity. · Towing Tool Toggle: The towing item in the inventory now operates as a toggle. Pressing the towing icon a second time deactivates the mode, ensuring right-click road erasing remains accessible regardless of whether replacement roads are currently availa… | — | |
| Major update | All Quiet Roads Version 6.00 Version 6.00 of All Quiet Roads has officially arrived. With the recent visual overhauls and foundational mechanics now firmly in place, the stage is set for the ultimate end-game challenge. Unlocking this final tier requires many hours of dedicated gameplay and a complete mastery of the grid. It is a puzzle designed strictly for seasoned veterans. ❄️ Welcome to Norilsk Set deep within the arct… | 24647167 | |
| Community | The City of Norilsk NORILSK -- (v6.00) will be released very soon with new achievements and leaderboards. | — | |
| Game update | Tow Away Zone (v5.22) All Quiet Roads - v5.22 Patch Notes This small patch introduces a powerful new traffic management tool and several Quality of Life improvements designed to give you smoother control over your city. · New Feature: Tow Away Zones: You can now automate your traffic clearing! While the tow truck tool is active, click and drag with the right mouse button to draw a Tow Away Zone on the map. Any vehic… | — | |
| Game update | Parking Enforcement (v5.21) All Quiet Roads - v5.21 Patch Notes This update introduces some helpful new traffic management mechanics and continues to polish the map interface. · Neighborhood Parking Enforcement: Once tow trucks are unlocked, the neighborhood governance panel gains a new feature. The total count of waiting vehicles now displays a towing symbol. Clicking this will automatically tow vehicles waiting in that… | — | |
| Game update | Multi Exit (v5.20) All Quiet Roads - v5.20 Patch Notes As the v6.00 launch of Norilsk approaches, this update v5.20 brings important improvements to traffic management and map visibility, along with a technical fix for content creators. · Dynamic Neighborhood Exits: Vehicles no longer default to exiting from the center of a neighborhood. Instead, they now spawn directly along the specific road they are departing… | — | |
| Game update | Hotfix v5.19a Enabled the regular map view in Toronto instead of the debug view that was accidentally left on in v5.19. | — | |
| Game update | Update v5.19 - Spawn Rate Consistency This minor update resolves a mechanical issue to ensure traffic generation behaves as expected, laying the groundwork for the upcoming v6.00 release. · Fixed: Addressed an issue where demolishing a neighborhood inadvertently caused the remaining active neighborhoods to slightly increase their vehicle spawn rates. Demolishing a neighborhood now correctly leaves the spawn rates of all other neigh… | — | |
| Game update | Quality of Life (v5.18) All Quiet Roads - v5.18 Patch Notes Following up on the UI overhaul from a few days ago, this quick update focuses purely on Quality of Life (QoL) improvements. The goal here is simple: fewer clicks, faster pacing, and a smoother city-building experience. Here is what is new in v5.18: · Streamlined Demolition: You no longer need to dig into the local governance panel to remove a neighborhood. T… | — | |
| Game update | Hats Off! (v5.17) v5.17 Patch Notes Following recent HUD redesigns, this update begins pushing the UI overhaul directly onto the game map. Some legacy cursors including the construction hat and the towing hook are now retired in favor of a much cleaner, more responsive aesthetic, while adding highly requested precision to your toolset. Map UI & Visual Polish · Road Construction Overhaul: The legacy 3D constructi… | — | |
| Game update | Hotfix v5.16a Occasionally the ferry saving logic could write corrupted files, proven by log files even though reproducing the error has been difficult. Seattle games could freeze while re-loading instead of reaching the map. Loading is hopefully now reliable, and ferries are saved and restored correctly going forward. | — | |
| Game update | That's Progress! (v5.16) v5.16 Patch Notes This update continues the ongoing UX overhaul for All Quiet Roads, this time bringing a much-needed visual cleanup to the upper-left corner of the screen, alongside several important bug fixes. UI & Visual Polish · Progress Bar Overhaul: The top-left UI panel has been completely redesigned. The new layout features a minimalist progress bar and cleanly styled buttons. · Play Un… | — | |
| Game update | Hotfix 5.15a - Easier click for road selection v5.15a Patch Notes · Click Forgiveness : Made it easier to click on road selection when in a hurry, accepting the click even if mouse motion happened after tapping the road type. · Tunnel Visuals : Cleaned up some mistakes in tunnel visuals. · Tunnel Functionality : fixed one tunnel bug -- and suspect that another problem remains. | — | |
| Game update | Bridge Work (v5.15) v5.15 Patch Notes Bug Fixes & Exploits · Bridge Inventory Exploit: Patched a vulnerability where overlapping bridge placements could be used to artificially generate unlimited inventory. · Bridge Upgrade Fix: Resolved a save-file issue where upgrading the road type over an existing bridge incorrectly consumed additional bridge tiles. These "ghost" tiles were previously trapped in the structure… | — | |
| Game update | Click to Place (v5.14) v5.14: The Click to Place Update All Quiet Roads v5.14 introduces a major overhaul to the inventory and item exchange systems, a brand-new control scheme for placing items, and a suite of under-the-hood stability improvements to ensure game saves are robust and reliable. Controls & Interface Overhaul · Click-to-Place Interaction: Draggable items no longer require holding and dragging from the i… | — | |
| Game update | Local Governance (v5.13) v5.13: The Local Governance Update All Quiet Roads v5.13 introduces the Local Governance update, transitioning city management from a global modal directly to intuitive, pinned neighborhood panels. This release also delivers significant GPU performance optimizations and give more visual polish for all vehicles and neighborhoods. Finally, it makes a few changes to the tutorial. Neighborhood Pane… | — | |
| Game update | Hotfix v5.12 - Traffic Unstopped by Demolished Neighborhoods v5.12 Patch Notes · Traffic Flow Fix: Resolved an issue where traffic near recently bulldozed neighborhoods would become permanently stuck. Players no longer need to demolish and rebuild nearby roundabouts to restore vehicle movement. (thanks for reporting this, AśKa) · Consistent Scrolling: Fixed a bug causing the menu scroll wheel to move in the opposite direction of the in-game camera. The m… | — | |
| Game update | Pause Safety (v5.11) All Quiet Roads - v5.11 Update This update fixes a bug where UI menus failed to render on late-game saves. I implemented " Pause Safety " so saves correctly remember your pause state, and games at AQR4743 or above will now always load paused to ensure safe initialization. Games with scores below 4743 always restore playing or in pause, exactly like you left the game. | — | |
| Game update | Hotfix v5.10a - Fix Inventory Slide On Whether on city streets or in software, race conditions can be a nightmare. The issue where the inventory panel would occasionally fail to slide onscreen during heavy save loads was caused by an initialization race condition. I've patched the timing, and this hotfix (v5.10a) should resolve it. | — | |
| Game update | MVT Leaderboards (v5.10) In addition to the usual AQR leaderboards, the new MVT leaderboard shows you the lowest achieved Median Vehicle Times at a score of 4743. This release came out in a hurry to try and fix a problem some are having with their inventory items not sliding onscreen at the beginning of the game. Thanks in advance for helpful information from anyone who still sees their inventory not appearing within t… | — | |
| Game update | Hotfix v5.09 - Repair Stalled Vehicles Thanks ILYTP & Nicole. This should fix some problems with vehicles that mysteriously stopped, especially in roundabouts and cloverleafs, but sometimes just on empty road! | — | |
| Game update | The Bypass Update (v5.08) All Quiet Roads - v5.08 Update New Features & Gameplay · The Bypass System: A major new routing mechanic has been added. You can now draw roads around neighborhoods to create a bypass. Vehicles will actively prefer these bypass routes instead of driving through the neighborhood and taking a "coffee break." · Pathfinding Adjustments: To support the Bypass system, vehicle pathfinding heuristics h… | — | |
| Game update | MVT - Median Vehicle Time (v5.07) All Quiet Roads - v5.07 Update Visuals & UI Enhancements · Achievement Integration: City icons have been added to the central white hex on the map. This directly mirrors the brand-new Steam achievement artwork, making your in-game progress and Steam profile visually unified. · MVT Display Cleanup: To reduce visual clutter and confusion, the Median Vehicle Time (MVT) no longer broadcasts every 5… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.