Bitburner
Playing now
548+33 vs. yesterday
9.2%of peak
All-time peak
5,935Jan 2022
Playing now
548+33 vs. yesterday
All-time peak
5,935Jan 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2.8.1 Patch Notes ## v2.8.1: 4 April 2025 ### MAJOR CHANGES ### UI - Increase width of each job in "Job" tab (#2017) (@catloversg) - Fix: Cannot buy augmentations via UI when money is equal to cost (#2039) (@catloversg) - Do not close scripts in editor when their servers are deleted (#2049) (@catloversg) - Add button for exporting save file in recovery screen (#2060) (@catloversg) - Show faction enemies even aft… | 17982127 | |
| Game update | v2.8.0 Release: 5 March 2025 ### MAJOR CHANGES - Grant Bladeburner API access to SF6 and "Blade's Simulacrum" augmentation to SF7.3 (#1926) (@Sphyxis) - Move tail-related APIs to ns.ui namespace (#1935) (@catloversg) - Support scripts playing against each other on "No AI" board (#1917) (@ficocelliguy) - Add key binding feature (#1830) (@catloversg) ### UI - Fix: Company name in Job tab is not updated when switching compani… | 17602274 | |
| Game update | Patch notes for release version 2.7.0 ## v2.7.0: 8 December 2024 ### MAJOR ADDITIONS - BN options selection interface (@catloversg) - Support JSX, TS, TSX script files (@catloversg) ### UI - Tweak Hacknet summary (@catloversg) - Only show relevant changes in "Purchased Augmentations" table (@catloversg) - Fix: Correctly show remaining grafting/programming time left when cycles are skipped. (@tom.prince) - Fix: Misleading favor numb… | 16674296 | |
| Game update | 2.6.2 Release (3 July 2024) ## v2.6.2 Release: 3 July 2024 ### CHANGES - Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg) - Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982) - API: ns.spawn can be used with 0 delay for a synchronous effect (@d0sboots) - API: Added the ns.ramOverride function, which allows alte… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 14924740 |
| Game update | Steam cloud save hotfix 2.6.1 included an error in how the steam cloud saves were handled, sorry about that! This should now be fixed on the main release branch (development branch will see a larger update, including this change, later today) HOTFIX Steam cloud saves should work again correctly (@catloversg on GitHub) | 14577403 |
| Game update | 2.6.1 Update ## v2.6.1 - 21 May 2024 ### MAJOR CHANGES - Exported savegames are now compressed. This means that savegames from 2.6.1dev will need to be manually converted before backloading into 2.6.0 (@catloversg) - There was a small API change related to Bladeburner. If your save file is affected by the API change, a file APIBreakInfo-2.6.1.txt will be created on your home computer, which should assist in… | 14450600 |
| Game update | v2.6.0: IPvGO (5 Mar 2024) ### MAJOR ADDITIONS - A new minigame IPvGO, based on the game Go. Visit DefComm in New Tokyo or the CIA in Sector-12 for access. Documentation for the mechanic is available ingame under "How to Play" once the mechanic is available. (@ficocelliguy) - A new BitNode has been added which focuses on the IPvGO mechanic (@ficocelliguy) ### API - (Bladeburner) ns.bladeburner.getSkillUpgradeCost now ret… | 13652143 |
| Game update | v2.5.2 - 26 December 2023 Additional notes: It was reported that 2.5.0 was the most recent release to work on Windows 7 and 8, so a new legacy branch was added for Steam users who are on these older OSes. Newer versions of the game can be played on the web: Release branch: Development branch: The Development version (available on the Steam development branch or via the web link above) contains a new IPvGO mechanic and a… | 13048121 |
| Game update | 2.5.1 Release Any special options you have enabled in the File menu will need to be reselected after this update, due to a change in how these settings are stored internally. Also, a new previous_release branch has been added on steam. This will be one version behind the current live release. For instance, with this 2.5.1 release, the previous_release branch has version 2.5.0, but it will update to 2.5.1 whe… | 12847691 |
| Game update | 2.5.0 Release ## v2.5.0 (10/2/2023) ### NOTES (Corporation) Bugfixes in Corporation may cause a large balance shift for this mechanic. ### API CHANGES: - ns.print and ns.tprint now handle printing Set and Map objects directly (@ficocelliguy) - ns.spawn can now use a configurable delay instead of always 10 seconds (@muesli4brekkies) - (Corporation) Added CorporationDivisions property to BitNodeMultipliers int… | 12339403 |
| Game update | 2.4.1 Update ## v2.4.1 Update (8/26/23) ### FEATURE ADDITIONS: - Added "Enable terminal history search with arrow keys" option in Misc options category, inspired by similar functionality in shells like zsh. (@ficocelliguy) ### BUGFIX: - Fixed a bug where buying NeuroFlux Governor would buy one less level than expected (@zerbosh) - Fixed an issue that could cause the Coding Contract UI to become unreachable… | 12041220 |
| Game update | v2.4.0 readthedoc documentation is now in-game. | — |
| Game update | v2.3.1 Bugfixes 7 June 2023 2.3.0 release came with a lot of bugs, so we're short-cycling the 2.3.1 release to get a large number of bugfixes out. There are also a few feature changes, see the full changelog below: NETSCRIPT: * Added ns.setTitle, which sets the titlebar of a script's tail window (@d0sboots) * Added ns.getFunctionRamCost, which gets the ramcost of a netscript function (@G4mingJon4s) * ns.ls results will fi… | 11416964 |
| Game update | 2.3.0 Hotfixes 29 May 2023 Sorry for the rocky launch folks! Hopefully this is the last set of hotfixes needed for the 2.3.0 main branch. Please continue to report any issues, thanks! · Several important fixes for savegame migration issues from older save versions. (@d0sboots) · Fix terminal parsing so that alias works with normal syntax again. (@Snarling) · Find All Valid Math Expressions now accepts empty array again w… | 11341589 |
| Game update | Even more 2.3 hotfixes Fixed some save migration issues. Fixed an SF3 issue with "Spring Water" industry. Thanks to everyone who has been submitting bug reports, and thanks everyone for your patience while we've been working through these issues! | 11332211 |
| Game update | More 2.3.0 hotfixes * Fixed an error where multi-buying corporation upgrades was not applying a multi-benefit. * Fixed ls clickable script links not opening the code correctly when ls was in a directory other than root * Addressed an issue where a soft reset would not complete successfully due to runningScripts that were loaded onto the wrong server. We're still looking into what allowed for the invalid runningScr… | 11329196 |
| Game update | 2.3.0 hotfix 1 Fixes a potential crash when initially migrating the save to 2.3.0. Running scripts will not be loaded on the initial savegame migration - any scripts will need to be relaunched manually after the save migration. | 11320501 |
| Major update | 2.3.0 Release Version 2.3.0 is live on the main branch! Going forward, the development branch will also see more frequent updates. See the 2.3.0 changelog below. Please report any issues on github or on the #bug-report channel on discord . v2.3.0 - SF3 rework and performance improvements (25 May 2023) ---------------------------------------------------------------- BREAKING CHANGES: These changes may require… | 11319920 |
| Major update | v2.3.0 - Hydro is back baby! v2.3.0 - Hydro is back baby! ** Scripting ** - Replaced NS2 with NS3, we're thrilled to move on from Javascript to Rust. Note that this will break existing scripts. - ns.print and tprint now return randomly encrypted values. - Added a ram cost to every JS reserved word to better simulate real world ram usage. ** World ** - Travel restricted due to covid concerns. ** Sleeves ** - Sleeves may now… | — |
| Game update | v2.2.1 v2.2.1 Hotfixes Hotfix / bugfix: * (@d0sboots) Implemented a new API wrapping solution that prevents the need for binding functions to ns when placing them in a new variable, but maintains and perhaps improves upon the performance gains from the previous v2.2.0 changes. * Fixed some issues with savegames failing to load, or causing the main engine loop to stall after load. * Fixed an issue wher… | 10257224 |
| Game update | v2.2.0 v2.2.0 - Jan 2 2023 Development Reboot Dev notes * The previous main developer, hydroflame, is stepping back from this project for the foreseeable future. To facilitate this, we've moved the repo to a new location at * Sorry for the large number of API breaks in this version. To ease the pain here, attempting to use any of the removed functions will provide an error guiding you to the new repla… | 10244464 |
| Major update | v2.0.0 v2.0.0 is live. Me and other members of the community will be available on Discord to help if you have any question about specific changes. Make sure you read your V2.0.0_API_BREAK.txt carefully. | — |
| Community | Patch notes for upcoming v2.0.0 Hi everyone, v2 has stabilitzed, however will not be released until after I come back from vacation (3 weeks from now) so I can help with any problems that might occur. However everything is ready, You can see the patch notes here as well as the migration guide here When v2 loads up. The game will give you 10 Neuroflux Governor. It will show you a message to help you migrate, and will drop a fi… | — |
| Community | v2.0.0 We are preparing v2.0.0. One part of this release is the new work system which breaks some API. But while were at it we are going to fix a few other pain points in the API. In exchange when it launches everyone gets +10 level of NFG. You can play v2.0.0 by switching over to the development branch. If you want to help join discord or log bugs to github. Thank you <3 | — |
| Game update | Fix ns1 scripts I'm so sorry, totally missed it during testing. NS1 scripts should run fine now. | — |
| Game update | Infinite loop safety net update The mechanism has been reworked such that it only crashes when the scripts don't give up context for 2 full seconds. (Instead of 1000 ns function call) The function asleep still doesn't reset the counter and I'm monitoring the situation, trying to figure out if it should or not. Thank you for your patience. | 8802181 |
| Game update | v1.7.0 ## v1.7.0 - 2022-04-13 to 2022-05-20 #### Information Modifications included between **2022-04-13** and **2022-05-20** 'b5e4d70' to '0fbe4a1'). _ ( #### Merged Pull Requests - Monaco Theme Editor (by @nickofolas) #[3438]( - Dummy Stanek grid width (by @nickofolas) #[3442]( - Theme browser assets not loading (by @nickofolas) #[3446]( - Accept valid JSON arrays in coding contracts (by @Savlik) #[… | 8781945 |