Space Docker VR
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28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Title | Build |
|---|---|---|
| Unity security patch Unity security patch - See more info here: | 20238431 | |
| 1.30.6 Drift Hotfix - Fixed drift detection for "Drift King" and "What Do you Mean Drift?" achievements PC ONLY - Added secret/experimental option to allow for overriding the skybox the game uses. For example, if you want a more realistic "stars only" one, you can use skybox 19! To do so, head to AppData\LocalLow\CatCommandosLtd\Space Docker VR\Config\ShipConfig.json and add/edit the line: "overrideSkyboxIndex": -… | 13956750 | |
| Update 1.30.5 (Minor Patch) - Added direction labels for radar - Adjusted how job id's are generated for procedural jobs (now includes settings) - Fixed bug where crates sometimes spawned inside proc gen prefabs | 13604959 | |
| Update 1.30.3 (Hotfix) **Update 1.30.3 (HOTAS UI Hotfix)** - Fix for HOTAS binding screen not showing news binds *(Note: Due to recent HOTAS updates, any pre-1.30.0 binds will require redoing) | — | |
| Update 1.30.2 (Currently PC and Quest Only - PSVR to come later) - Added optional Primary Button functions in controls menu (press to undock, hold to reset level when using time-attack-helper) - Added slider to general menu to adjust button snapping distance (lower percentage means you have to get the tip of your finger closer to the button) - Adjusted "arm geometry" for menu panel (is no longer just random… | 13530875 | |
| Update 1.30.1 - Added seat forwards/backwards adjustment setting (controls menu) - Added option to turn off automatic Hi-Lo switching (general menu) - Added pulsating arrow pointing at "Quit Level" button for relevant tutorial missions - Adjusted docking crate position tolerance from 30cm to 35cm - Adjusted proc-gen levels to use random music - Adjusted time-attack-tools unlock to show in weekly level - Adju… | 13462745 | |
| 1.30 Updatemajor - Added 'Week 2' missions - Added new racing tracks - Added an ultra-hard unpaid-overtime mission - Added new air-freshener unlockables - Added docker license unlockable - Added mining torpedo unlockable - Added racing cockpit unlockable - Added 'Remove Thrust Assist' unlock - Added 'Time Attack Helper' unlockable - Added new music tracks - Added optional in-cockpit frame-rate readout - Added r… | 13428647 | |
| Bug-Fixes (1.20.9) - Added more sensitivity levels to joysticks/thumbsticks (2.5, 3.0, 5.0) - Adjusted network error panel visual - Fixed issue where network error could show twice if seen in during start-up - Fixed typo in legacy odd job description - Fixed issue where handbrake and thumstick sens settings affected each other - Fixed cases where proc gen crate spawns could be undockable | 11172286 | |
| Bug-Fixes (1.20.7) - Fixed issue where leaderboard icons might not be correct - Fixed issue with Nuke Crates breaking when loading certain levels via the unlocks menu - Fixed menu panel for showing up for a single-frame in front of the player - Fixed holographic joysticks not showing up in Controls101 - Fixed frame-hitch which could happen after loading into a level - Updated Unity Engine version *(should bring p… | 10987370 | |
| New Race-Track! (1.20.6) - Added: New Race Map "SAKUZA" - Fixed: Progress blocking issue in Rock Lobster - Fixed: Holographic shader (Air Fresheners) not rendering correctly on Quest devices | — | |
| Minor QoL & Fixes (1.20.4) - Added: Control Hint for how to rotate the virtual axes (shows up once upon loading game, and in first two tutorial levels) - Adjusted: Race restart grace period changed from 0.25s to 0.6s to allow for additional orienting before being given initial velocity - Adjusted: Clipboard is now slightly lower in racing maps - Fixed: Player height bug - Fixed: Joystick visual drift issue (Thanks to @Ed… | — | |
| Huge Summer Update!major This one's a big one! We've been working on this patch for the past few months, and some of the headliners include new difficulty settings for the novice pilot, as well as a host of graphical and Quality-of-Life fixes. Read more below: New Graphics · Better thruster VFX · “Glow Zones” to illuminate crates and the cockpit · CRT style displays · Revamped instrument textures · Added Cockpit Glass… | — | |
| Minor QoL Patch (Space Dust Colours) - Added per-skybox particle colours and sizing to improve their visibility | 8348480 | |
| Velocity/Input Indicator Patch (1.1.19) - Added Velocity/Input Indicator instrument to show translational and rotational velocities, along with their corresponding pilot inputs. - Added deadzone slider to the Virtual Axis settings - Added deadzone indicator light onto joysticks - Added a "Reset to Defaults" (+confirm) to Virtual Axis settings - Added "this way up" hint to first crate in Docking 101 - Fixed bug where "dinged" crates w… | 8232883 | |
| Minor QoL Patch (1.1.7) Just some small fixes that we've added as part of the various QoL patches we'll be doing over the next few weeks: - Added "Tap 'H' to hide HOTAS Button" functionality - Added "Invert Throttle Direction" bind for HOTAS/Gamepad users (also needs to be toggled on in HOTAS menu) - Adjusted global leaderboard to show 6 places instead of 5 - Fixed issue where right hand wouldn't hide when using HOTAS… | 8030508 | |
| Patch #7 - Added OpenXR Runtime detection to Calibration screen - Added Version number to Calibration screen | 7922640 | |
| Patch #6 (WMR Support) - Added complete WMR compatibility | 7920629 | |
| Patch #5 - Added object pooling for limpets to increase performance - Adjusted Dev Time achievement - Adjusted "Nuclear Chase" trigger sizes - Adjusted nuke fuse time in "Rock Lobster" - Fixed issue where very foggy skybox was used for weekly/random levels - Fixed nuke detonation issue required for "Rock Lobster" speedrun | 7914380 | |
| Patch #4 - Added HP Reverb G2 controllers to calibration screen - Added ability for Space-Handbrake to also slow down rotational velocity (only to the extent that rotation-assist-on does) - Added section about Space-Handbrake to Flight101 video - Added customization options for Vive and WMR users (in debug-key form for now): The current debug controls are: RECALIBRATION/TARGET-LOCKING "6" - Both Menu bu… | 7910311 | |
| Minor Patch #3 - Added radio line to help tutorialize the usage of the binding panel - Changed "HatX"/"HatY" text to "Thumb X", "Thumb Y". | 7904652 | |
| Patch #3 - Added Haptics intensity slider/on/off toggle to game settings - Added ability to use trackpad click as alternate thumbstick click - Added ability to adjust spectator camera FOV using < and > keys (third person camera FOV on Num + and -) - Adjusted Lo mode rotation to be faster - Fixed "double-image" judder bug where physics ran at lower rate than VR refresh rate - Fixed bug where flying far a… | 7899907 | |
| Minor Patch #2 - Added trigger in Flight101 to reset player ship if they fly/drift too far away - Adjusted crate port colliders to be slightly more forgiving - Adjusted haptic intensity - Adjusted ship collision - Fixed slightly offset velocity indicator | 7892451 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Feb 2026 | Fri | 01:45 | No patch notes · unannounced build | 22118470 | public | 1 | — |