Space Docker VR · published · build 13530875
(Currently PC and Quest Only - PSVR to come later)
- Added optional Primary Button functions in controls menu (press to undock, hold to reset level when using time-attack-helper)
- Added slider to general menu to adjust button snapping distance (lower percentage means you have to get the tip of your finger closer to the button)
- Adjusted "arm geometry" for menu panel (is no longer just random cylinders)
- Adjusted crate collision behaviour when docking at high speeds (reduces chances of backflipping)
- Fixed issue where missile wouldn't detonate when resetting level via race restart
- Fixed issue where missile particles would persist between level restarts
- Fixed issue where Vive controller image wouldn't show correctly on the "race restart" hint panel