Into the Necrovale
Playing now
1+0 vs. yesterday
0.5%of peak
All-time peak
192Jun 2024
Playing now
1+0 vs. yesterday
All-time peak
192Jun 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Leaving Early Access, and Roguelike Mode Hey Strangers, The time has come to leave Early Access. It's been about 8 months of hard work, fixing bugs, adding QoL, adding items, enemies, levels, areas, bosses, NPCs, and more. With your help, I was able to take it so much farther than I ever imagined when I began. I've said it before, but I'll say it again. Thank you for playing my game and giving feedback and encouragement. Since I was a… | — | |
| Game update | Patch Notes - 9/5/2024 Bugs · Slickice boots work again · Situations where items dont want to be picked up should be resolved · Dropping items on top of differently typed items wont destroy one of them · Witch Trials map flags should show correctly now · Cleared most of the “44.9%” type floating point errors · Burning damage no longer multiplies by your damage mod twice Balance · Significantly improved Dawn Staff’s p… | — | |
| Game update | Patch Notes - 8/29/2024 Bugs · Conductive Chain now works correctly · Deranged Sermon works properly now · Exploding Heart Technique and Monster’s Guide no longer effect your Allies Balance · Exploding Heart Technique and Monster’s Guide can no longer overlap · Fire damage is now maximum 1% of your health per tick. It also now considers defense, second defense, evasion, and second evasion. Misc . · Weeping Goddess won… | — | |
| Game update | Patch Notes - 8/27/2024 Bugs · Wishing Well doesn’t only drop the Flower anymore · Power moves can Crit again · Burn damage now registers on the Malingerer for the Test of Might and DPS counter · Armory is harder to get stuck in now · Balor Mask now transfers damage when it spreads the flames Balance · Burning now respects Defense, and Fire Damage Taken stats · Burning damage to the player now maxes out at 5% of their… | — | |
| Game update | Patch Notes - 8/25/2024 Bugs · NPC health bars wont get stuck on the screen · Dying in the Entryway wont get you stuck Balance · Removed breakpoints and bounds from secondary defensive stats (all but defense and evasion) · Hope no longer reduces upon completing a difficulty · Curse effect no longer effects the Curse of the Witch · Curse of the Witch can no longer be spent on Curse doors/levels · Burning damage on the… | — | |
| Major update | The beginning of the end... This weeks update is a big one. I’m gearing up for 1.0 launch, which to me means that the game can be played front to back, there is an end-game for those who want to keep going, and the game is stable. What’s new, Mr. CLYDE? First off, a final boss . The Witch of the Necrovale, the one that’s been tormenting you and stealing your items. She sits smugly at the end of the Trials of the Witch. Go… | 15475643 | |
| Game update | Patch Notes - 8/5/2024 Bugs · Withichor boost from potion effect is now properly applied · Armory/Shinebog shouldn’t lock you out anymore · Fixed bug where saves were getting deleted · In the Temple of Despair, the same item shouldn't be chosen over and over again Balance · Significantly increased Heroic item drop rate in the Witch Trials Misc. · Adrift Soulshots shouldn’t run way out into the River anymore | — | |
| In-game event | Item Drop #3 For today's update, I mainly focused on building out the Off-hand category of items. Big thanks to user Samson for some great designs there, quite a few of his ideas made their way into the game. The slot has always been a bit of an odd duck. It's meant to be an active slot, but nothing there feels too essential. Hopefully some of these new designs fit into your builds better, and provide some… | — | |
| Game update | Patch Notes - 7/19/2024 Bugs - Extracting embers now extracts the correct type - Fixed Laughing Shield, Chains of Ire, Moonchild Rites, and other emission effects - Fruit from the Garden now picks up Potion Quality Bonus - Items are kicked out of the forge extraction slot when closing the menu - The Innocents health should scale properly now Balance - Reworked forking. Now a fork is always a split into 2, and damage i… | — | |
| Game update | Patch Notes - 7/17/2024 Bugs - Fixed Burning Rate modifier - Controller now works properly on the Prisoners Log - Negative despair per kill items work properly now - Malingerer can no longer be shattered - Malingerer won’t die anymore - + Despair on Kill items wont flash “You are Hopeless” over and over - Max Health can no longer go below 1 - Fix exploding attacks interaction with forking - Fixed Knockback Collision d… | — | |
| In-game event | Hope and Despair Today’s update reworks the Hope and Despair system again. As many people rightly pointed out, it wasn’t working very well. Despair was trivial to get rid of, and maxing out Hope was trivial to accomplish. With this rework, I hope its a little more interesting, and easier to understand. First off, there is no longer Hope and also Hope Crystals. Now, it’s just Hope. The blue nuggets you get at th… | — | |
| In-game event | Ember Mania Today's update focuses a lot on how Ember drops work. Basically, it is a lot easier to get high level Embers later in the game. No more seeing 20 Dull Embers sitting on the ground beyond the gates of despair. This update will shorten play time, but I'd rather have the game be shorter and more fun. Hopefully it also lets you experiment more, as its not so difficult to upgrade random pieces of eq… | — | |
| Game update | Balance, Balance, Balance If the highest aim of a captain were to preserve his ship, he would keep it in port forever. - Thomas Aquinas Today’s update is a massive rebalancing. Until now, the balance has been more art than science (art as in: childrens finger paintings). This update brings some more science to it. A handful of overwhelmingly powerful items have been brought in line. A huge amount of bad items have been… | 14969438 | |
| Major update | The Gates of Despair and Heroic Items This weeks update finally opens the Gates of Despair… Beyond the gates are 50 more challenge levels. Each run pulls randomly from all 5 previous areas. The challenge starts building more and more, so as you advance, you’ll need to get increasingly broken in your build to survive. And to that end, I’ve introduced a new rarity of item: Heroic , and designed 26 new items for this tier. These items… | — | |
| Game update | Patch Notes - 6/14/2024 This week I’ve mostly been working on the Gates of Despair end-game area. Todays update is just a few other bugs, balance, etc… Items I wanted to get out. I hope to have the Gates of Despair ready next week. Thanks for playing everyone. Bugs · Using the Build Dummy will no longer swap your helmet and armor · Blessing of Warmth will now always last the duration of a run · Fruit from the Gardener… | — | |
| Game update | Balance Update I've been getting feedback that the Palace area is too punishing. I've rebalanced it, so it's not so ridiculous now. Also, the Marquess mini-boss has the wrong weapon, and was dealing over 10x the damage he was meant to. Thanks for your patience, if you found the area too difficult, give it another shot and let me know what you think. | — | |
| In-game event | The Palace of the Witch No pleasure is a bad thing in itself: but the means which produce some pleasures bring with them disturbances many times greater than the pleasures. - Epicurus Today I have released the fifth area: The Palace of the Witch. There are new enemies, levels, two new bosses, and some new items. Now that the area is out, there are no more “Early Access” areas which are just the same level over and ove… | 14643634 | |
| Game update | Quality of Life Update Today's update is mostly QoL features that I've wanted to get in. Chief among them, is Build Storage. This is a dummy placed near the Forge, which will let you store up to 10 complete builds. With the press of a button, you can swap them on and off. Additionally, you can now compare items to ones you have equipped, and hover over stats to view more details about them in the Stats panel. I hope… | — | |
| In-game event | The Halls of Shadow All the darkness in the world cannot extinguish the light of a single candle. - St. Francis This week’s update realizes the fourth area of the game, the Halls of Shadow. This place is dark, with strange hopeless creatures crawling about. Figures long lost to the darkness of the Necrovale. There are new enemies, new challenges, new items and experiences. The area is focused on Curses. Throughout… | — | |
| In-game event | Balance and Challenge Today’s update focuses on balance. Because of the way builds worked, the game would eventually start to get really easy. That’s fun for a while, but it feels a lot better to make a powerful build if there is an actual challenge for it to overcome. So with this update, the first two areas should feel roughly the same. But starting in the River of Souls, the challenge will start to increase more… | 14306693 | |
| In-game event | Hornslack Ruins Update Today’s update mostly spruces up the Hornslack Ruins area. There is a new enemy, the Crusher, and a few new levels. Other levels have been improved in their rewards, notably the Garden. This has long been a stinker of a room, so hopefully the changes make it into an great room. Let me know what you think. I’m building up to fully releasing the next area: The Halls of Shadow. So about half of my… | — | |
| Game update | Patch Notes - 4/28/2024 Bugs · Kite Shield icon fixed · Emerald and Sapphire Rune have the correct element strike now · Level text doesn’t overlap the enemy counter now · Bottom-left inventory slots are no longer mixed up on the gamepad · Magna Bestia and Spirithorses no longer one-shot you · Magna Bestia fight is less laggy · Stormtouch gauntlets no longer transfer their lightning to your projectiles · Gobbling potio… | — | |
| In-game event | Feedback, Bugs, and Runes Today’s update is a big hodgepodge, mostly consistent of implementing feedback. To cut through the big list, here are what I think are the most important takeaways: · You can get Uniques you unlocked now. If you trade a Unique at the Coward, it will be in the rotation of items that show up. · Many levels that were annoying (Slime Pits, Rats Next, Floodplain, Wraithbog, etc…) should be less anno… | — | |
| Major update | The River of Souls Let death and exile, and all other things which appear terrible, be daily before your eyes, but chiefly death, and you will never entertain any abject thought, nor too eagerly covet anything. - The Enchiridion Greetings Strangers… Today’s update fleshes out the third zone, the River of Souls. There are new enemies, new levels, new NPCs, new Unique items, and more. I really want each of the five… | 14115127 | |
| In-game event | The Seal of Shame Unfortunately there can be no doubt that man is, on the whole, less good than he imagines himself or wants to be. Everyone carries a shadow, and the less it is embodied in the individual’s conscious life, the blacker and denser it is. - Jung Greetings, Strangers… Today, the Seal of Shame opens. Two bosses have been added to the Halls of Shadow area. On launch, I only had two boss fights complet… | 13953469 | |
| Game update | Patch Notes - 3/31/2024 Bugs · NPCs can no longer be pushed around · Merchant Reroll button no longer needs to be un-hovered to click again · Hope/Power values displayed in the HUD and in the pop-up now match · Tooltips appear above other UI elements again · Eagle Talon stats fixed Balance · The Fool Card now works on Dodging, as well as Evading Misc. · Improved performance in areas with a lot of Doodads · Other perfo… | 13910235 | |
| In-game event | Item Drop #2 and Item Design Winners Greetings Strangers, First off, thanks everyone who submitted an item to the competition. There were so many great and creative entries. I only meant to pick 1, but ended up making 7. Wish I could have made even more! Perhaps with the next item drop. The six winners are (seventh is a secret)… · Vlad’s Grimoire - Evarika · Hunter’s Broach - Skwerly · Dwarven Brew - Skwerly · Coward’s Lantern - F… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.