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Into the NecrovaleEventsBalance, Balance, Balance
Game update

Balance, Balance, Balance

Into the Necrovale · published 8 Jul 2024, 21:44 UTC · build 14969438

All eventsPlayers around this dateRead on Steam

If the highest aim of a captain were to preserve his ship, he would keep it in port forever. - Thomas Aquinas

Today’s update is a massive rebalancing. Until now, the balance has been more art than science (art as in: childrens finger paintings). This update brings some more science to it. A handful of overwhelmingly powerful items have been brought in line. A huge amount of bad items have been improved. I’ve put some serious thought into what my goals for balance are, and then went and touched every single enemy and item to try and fit that goal. I’m sure I missed it in some areas, but I think overall we are getting a lot closer.

Thanks again for all your patience, feedback, ideas, and enthusiasm. Together I think we can make this game quite good. As always, please let me know what you think is working, or isn’t working. Overall, later areas should be significantly harder. But if you feel that this update really makes your build bad, please let me know what you’re using and I will look into it.

Bugs
- Hammer of Wotana now only multiplies attacks on power move, not regular move
- Fixed Shock Sticker’s power move
- Fixed Vance’s Peeler power move
- Fixed Pain on Kill from Heirloom
- Fixed Thunder Staff Power move
- Fixed the Hot Shot power move
- Fixed burning status effect sprite
- Fixed Steeleye Circlet to actually do damage
- Early Bosses can no longer be stunned (though their poise can still be broken)
- Fix stat soft cap

Balance
- Increased overall scaling. Later areas should be harder now
- All enemies have been rebalanced
- Nearly every single item has been rebalanced
- Enemy tracking now tapers off as they “wind up”, making it easier to avoid them
- Player and Enemy poise now resets to full after breaking
- Removed the Health Steal stat. Replaced it with Health per Kill
- Replaced Barrier Health Steal with Barrier Heal (any heal effect also goes to your Barrier)
- IMPROVEMENTS
- All projectiles pierce now, substantially buffing all bows and many staffs
- Increased the size of nearly every melee attack
- Forking no longer subdivides the forked projectiles damage
- REDUCTIONS
- Overlapping properties on melded items compute differently
- Reduced execution damage from 10x base DPS, to 10x attack damage
- Lowered the drop rate of Embers in the Embermine
- Power moves now do 200% more damage inherently, instead of 400%

Misc.
- Added Heroic Embers, allowing items to be upgraded to Refinement Level 10. These can not be crafted, only dropped beyond the Gates of Despair
- Savage Dictolydium is now Legendary
- Desiderata is now Rare
- The Warrior Poet is now Uncommon
- Reworked the Hock Chopper’s power move
- Reworked the Longbow’s power move
- An areas mini-boss must be defeated before attempting the Seal

Additions
- 1 new legendary spear

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