Time (UTC)SourceWhat changedAddedEditedRemovedReference
10 Jun 2026
NewsRoadmap Progress and Demo Updates———Community
Community · published 10 Jun 2026, 20:08:21 UTC
Roadmap Progress and Demo Updates
Hello hello hello! Some time has passed since our last update and we've been pretty quiet, but that's just because we've been 100% focused on improving the game and getting ready for launch! Thanks to the feedback we got last year from playtesters and demo players, we set our aim on improving how some of the mechanics work/synergize together, as well as making the core run flow tighter and more…
NewsEnd of Kickstarter and EA Launch Roadmap———Community
Community · published 17 Dec 2025, 20:08:03 UTC
End of Kickstarter and EA Launch Roadmap
Hello everyone! It's been a month since our last post, so we wanted to give you an update on what's happening and what's coming next. End of Kickstarter campaign Some of you might have seen this recently, but sadly we were not able to complete our funding goal for the Kickstarter campaign. As we have mentioned previously, the goals of the campaign revolved mostly around allocating extra develop…
Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!! It's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release. As we mentioned in a previous post, these are some of the goals the campaign would help us with: · Localizing the game…
NewsUpcoming Kickstarter, EVA Play, Beta (Demo) branch———Community
Community · published 22 Oct 2025, 23:35:02 UTC
Upcoming Kickstarter, EVA Play, Beta (Demo) branch
Greetings everyone! A small update on what's going on currently: Kickstarter campaign launching on November 15th We’re getting ready to launch our Kickstarter campaign ! As we mentioned in previous news, we are releasing the game in Q2 2026 , so from now until then we’re in that last stretch of development. Running a successful campaign would give us the Boost (get it?) we need to achieve some…
Hello everyone, long time no see! We've been hard at work on Trinity Archetype these past few months, it's been a while since the last update (sorry!), so let's recap on what's been happening: Release window Some of you may have noticed that we've updated the game's release date from "Coming Soon" to " Q2 2026 ", as we get closer to the Early Access release. A proper release date will be announ…
NewsDevlog #4 - New Characters and Skill Reworks———Community
Community · published 6 Mar 2025, 20:51:18 UTC
Devlog #4 - New Characters and Skill Reworks
Greetings! It has been a while but we have been working hard and moving things around! These past few months we have been working on improving skill, both in design and making sure they can be understood more easily, having customizable skill in these kind of games can get out of control fast, specially when that is the main idea! There are also a couple new faces in the horizon... Skills Rewor…
Small Demo Update + Steam Turn-Based RPG Fest 2024!
Heyo! The Steam Turn-Based RPG Fest has begun until October 7 so please go and check other games along with our latest changes on the demo! Demo Changes We have been working mainly on balancing the game, new extra nodes were added to the map, more interesting battle setups and two new enemies were added as well! For the full list of changes please check here . As usual we are open to feedback o…
NewsDevlog #3 - New Demo and Upcoming Events!———In-game event
In-game event · published 19 Sep 2024, 20:22:49 UTC
Devlog #3 - New Demo and Upcoming Events!
Hello, one more time we are here to let you know what's new in Trinity Archetype! This past month we have been focused on putting every core mechanic together so you have a better feel of what the game loop would be. With this in place, we can focus on balancing and giving a good curve to keep you engaged and wanting "one more fight.". New Demo Added Features Artifacts We mentioned working on t…
NewsDevlog #2 - Artifacts, Revamped Tutorial and New Demo———Community
Community · published 17 Aug 2024, 20:41:38 UTC
Devlog #2 - Artifacts, Revamped Tutorial and New Demo
Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look: Revamped Tutorial The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party. Artifacts…
NewsDevlog #1 - Tutorial rework, Conversations and Art Updates———Community
Community · published 5 Jul 2024, 23:31:26 UTC
Devlog #1 - Tutorial rework, Conversations and Art Updates
Hello everyone! We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month! We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game. Overwhelming Tutorials…
NewsEndless Replayability Fest and New Demo!———Steam news
Steam news · published 13 May 2024, 23:29:27 UTC
Endless Replayability Fest and New Demo!
Hi folks! We are happy to announce that we are be participating in the Steam Endless Replayability Fest starting today May 13th and ending on the 20th. For this event we have released a new Demo for Trinity Archetype. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations…
NewsJoin the upcoming playtest sessions!———Community
Community · published 13 Oct 2021, 15:48:52 UTC
Join the upcoming playtest sessions!
The past Steam Next Fest left us with lots of feedback and improvements to do, we are very excited of the upcoming changes and we want to hear from you! Playtest sessions will soon be open so take the opportunity to request access and join the community to help out game grow and get better. In order to join the next session go to Trinity Archetype's store page, scroll to the "Join the Trinity A…
NewsSmashed some bugs so come watch and play our demo!———Esports
Esports · published 5 Oct 2021, 00:49:13 UTC
Smashed some bugs so come watch and play our demo!
Hello everybody, we will be streaming the demo tomorrow at 6pm EST. Join us trying the demo yourself and watch others try to clear it as well! The first victim will be Ic0n , bringing his RPG knowledge and skills to conquer any challenges ahead. Followed by our devs, will they be able to beat King Goblino? Find out tomorrow! Wishlist and follow so you don't miss it.
Hello all, we will be streaming the demo this Saturday 2nd at 3pm EST. Join us trying the demo yourself and watch others try to clear it as well! The first victim will be Ic0n , bringing his RPG knowledge and skills to conquer any challenges ahead. Will he able to beat the despicable King Goblino? Find out this Saturday 2nd at 3pm EST. Wishlist and follow so you don't miss it.
NewsWe're taking part in the Steam Next Fest!———Community
Community
Showing 15 of 15 events·All events loaded
· published 28 Sep 2021, 01:45:41 UTC
We're taking part in the Steam Next Fest!
Hi folks, we are very happy to announce that our demo will be available on the Steam Next Fest on October 1st. You will able to experience a deep turn-based battle system and the general roguelite gameloop with great replayability, unique skills, strong enemies and crazy skill combinations wait for you. Early Access will come on 2022 so take the chance to see how the game evolves until then, so…