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Trinity ArchetypeNewsUpcoming Kickstarter, EVA Play, Beta (Demo) branch
Community

Upcoming Kickstarter, EVA Play, Beta (Demo) branch

Trinity Archetype · published 22 Oct 2025, 23:35 UTC

All newsPlayers around this dateRead on Steam

Greetings everyone!

A small update on what's going on currently:

Kickstarter campaign launching on November 15th

https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype

We’re getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.

Running a successful campaign would give us the Boost (get it?) we need to achieve some of the goals we have before and during the Early Access release, including:

  • Localizing the game into multiple languages.

  • Adding a bigger variety of characters, skills, enemies, events, etc.

  • Improved visuals for UI and skill effects.

  • Console ports.

Kickstarter campaign or not, we are committed to launching a very polished and fun game next year — but that extra push would help us go the extra mile!

You can join the waitlist to be notified when we launch.

EVA Play

We're happy to announce we'll be showcasing Trinity Archetype at the EVA Play in Buenos Aires on November 7th-8th! This is gonna be a very packed event, so it's a pretty big opportunity for us to interact with a lot of people and get more feedback on the game.

Come and say hi if you are in Buenos Aires!

Beta (Demo) branch

Based on community feedback, we've been updating the demo build more regularly to fix bugs or add new content. However in doing so we quickly realized there's always the risk to break some more stuff!

Because of this, we've introduced a new Beta branch for the Demo, which we can update more often and test out new changes before bringing those to the default branch. So if you wanna check what's the newest and latest, play on the beta branch but expect things to (possibly!) be a bit more broken (and please let us know if you find any bugs!).


Since we are currently getting ready for both the Kickstarter Campaign and the EVA Play, dev progress is a bit slow at the moment. However, once that's done, we'll be back in full force with new and exciting changes! So keep an eye out for that.

As always, reach us here or in Discord.

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Community10 Jun 2026Roadmap Progress and Demo UpdatesHello hello hello! Some time has passed since our last update and we've been pretty quiet, but that's just because we've been 100% focused on improving the game and getting ready for launch! Thanks to the feedback we got last year from playtesters and demo players, we set our aim on improving how some of the mechanics work/synergize together, as well as making the core run flow tighter and more…Community17 Dec 2025End of Kickstarter and EA Launch RoadmapHello everyone! It's been a month since our last post, so we wanted to give you an update on what's happening and what's coming next. End of Kickstarter campaign Some of you might have seen this recently, but sadly we were not able to complete our funding goal for the Kickstarter campaign. As we have mentioned previously, the goals of the campaign revolved mostly around allocating extra develop…Community15 Nov 2025Kickstarter campaign LIVE NOW!Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!! It's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release. As we mentioned in a previous post, these are some of the goals the campaign would help us with: · Localizing the game…