Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Trinity ArchetypeNewsDevlog #2 - Artifacts, Revamped Tutorial and New Demo
Community

Devlog #2 - Artifacts, Revamped Tutorial and New Demo

Trinity Archetype · published 17 Aug 2024, 20:41 UTC

All newsPlayers around this dateRead on Steam

Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look:

Revamped Tutorial


The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party.

Artifacts


Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts:

  • Patience Pendant:
    On player turn #4, gain +2 AP.
  • Hungry Sword:
    Every 5 attacks, random unit adds +5 Critical.
  • Equality Mirror:
    On player turn end:
    Odd turn #: Copy random player modifier and apply to enemy.
    Even turn #: Copy random enemy modifier and apply to player unit.
  • Pacifist Pin:
    On player turn end, units that didn't deal damage gain +4 Shield

New Demo


We have been working hard on a new demo with a more complete game loop to introduce the artifacts and also adding new runes, items, enemies. So stay tuned!

Any comment or questions let us know on the comments down here or join us on Discord!

More from Trinity Archetype

Other announcements

All news
Community10 Jun 2026Roadmap Progress and Demo UpdatesHello hello hello! Some time has passed since our last update and we've been pretty quiet, but that's just because we've been 100% focused on improving the game and getting ready for launch! Thanks to the feedback we got last year from playtesters and demo players, we set our aim on improving how some of the mechanics work/synergize together, as well as making the core run flow tighter and more…Community17 Dec 2025End of Kickstarter and EA Launch RoadmapHello everyone! It's been a month since our last post, so we wanted to give you an update on what's happening and what's coming next. End of Kickstarter campaign Some of you might have seen this recently, but sadly we were not able to complete our funding goal for the Kickstarter campaign. As we have mentioned previously, the goals of the campaign revolved mostly around allocating extra develop…Community15 Nov 2025Kickstarter campaign LIVE NOW!Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!! It's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release. As we mentioned in a previous post, these are some of the goals the campaign would help us with: · Localizing the game…