Heartless & Dreadful : Return by 72 Hours
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch v1.26.02 I'll be making actual suggestion-related changes a bit later. Right now I really want to get rid of that stupid possible freeze/crash issue and I think that should help a lot. · Heavily reduced garbage collection on level load, which could possibly reduce/resolve the issue with loading some levels. This came at a cost of: Removing the world outline script. It never really worked properly in the… | 25053686 | |
| Minor collision fix for Mission 8. - Fixed an invisible wall leftover in Mission 8. Was actually going to push this one quietly but well, a fix is a fix. Let me know if anything's broken. | — | |
| Patch v1.26 (Main)major Wow. (i've been recompiling these two days because of minor things i notice and then fix, help.) Been a while since I released something stable. Sorry about that. Life's been busy. That being said, this is likely it for a long while, I'm still keeping my eye on some things, but there's a lot of other things that require my attention, unfortunately. Both game making related, and not so game maki… | 24905446 | |
| Patch v1.25.13.6b (Beta channel - last) this will probably be the last one. if there's anything broken let me know. i'll get to pushing out a proper update soon. · Fixed some hints being incorrect now that they take the input from the current device, controller or keyboard. · Updated some pictures in mission 4 to reflect the shortcut better. · Updated some pictures in mission 9 to reflect the visual changes. · Updated some pictures i… | 24762981 | |
| Patch v1.25.13.5b (Beta channel) ...Very close to finishing fixing the deck related issues, frens. Guess the reworked levels will release with improved gamepad support, eh? As per usual, to join the beta right click on the game, properties, and pick beta_unstable. · Added a check to set the text to be bigger when launching the game for the first time on the steam deck · Added the proper gamepad/spacebar icons for the loading s… | 24652110 | |
| Patch v1.25.13.4b (Beta channel) Sorry folks, my job and my meds have been killing me hard lately. Lot's of... unexpected monetary things that needed my attention, as well. Like I've been barely existing. Got most of these things done on the weekend. Anyway, I'm looking into improving Steam Deck support from the feedback I've recieved from the Deck Verification stuff. Most of the changes below are meant to reflect that. This s… | 24520311 | |
| Patch v1.25.13.3b (Beta channel) Something something, to join to beta test it go to the game's properties settings and pick beta_unstable, ya know the drill. This beta update brings a rework of Mission 8, Mission 8 was, and still is very important. However, the traversal was rather confusing and not fun on the first play-through. Therefore, to fix its many issues it has been reworked. This beta update also brings a few other s… | 24282772 | |
| Patch v1.25.13.2b (Beta channel) I'm feeling like "Title Screen - Billiard 2008". As per usual, let me know if you have any feedback regarding the changes or if I broke something large by accident, ya can let me know by emailing me, posting a post on the forums, or joining the dead discord server. Something something, to join to beta test it go to the game's properties settings and pick beta_unstable. · Added boost pad video t… | 24065928 | |
| Patch v1.25.12 lemme know if anything's broken - Fixed an issue with Inverse Kinematics for the character's legs not being disabled when using a moving platform, causing the character's legs to look a bit weird. - Fixed Enertih's ct drain not working anymore. I guess when I was making changes to the way doppelganger was working I accidentally removed it. Oops. - Fixed a missing material in Mission 06. - Also… | — | |
| Patch v1.25.11 me found the cause - Fixed an issue that prevented users from using the gamepad to get rid of the disclaimer on the first install on a new device. - Also fixed an issue that prevented gamepad from working in the main menu on the first install even after the player confirmed the agreement using mouse and keyboard or the touch screen (on the Steam Deck.) lemme know if anything else's broken | — | |
| Patch v1.25.10 lemme know if anything's broken, i'll get to it, just need time because holy hell im busy - Fixed an issue where the gamepad couldn't switch the target again when character switcher was enabled. I changed the binding but I just forgot to remove the check for character switcher being turned on... whoops. - Fixed a few incorrect descriptions in Enerith's movelist. - Fixed an issue where Dominika… | — | |
| Patch v1.25.9 Yup, lemme know if anything's broken. - Stage timer now counts seconds more accurately. Meaning if you use turbo mode, the stage time will be correct instead of higher than expected. - Fixed an issue where one of the pages in the Upgrades menu didn't get disabled correctly, causing issues with gamepad navigation. It was picking buttons from the first page instead of the second one. That caused… | — | |
| Patch v1.25.8 Lemme know if anything's broken. Guard mode / Shield - CT drain on activation was removed, unless spammed. - Now the CT drain begins after holding the style action button for half a second. Basically, this allows you to use the shield for parrying more often, as it doesn't drain CT immidiately. To compensate for the adjustments, the usual drain after half a second is now faster, and the spammed… | — | |
| Patch v1.25.7 Just minor changes, as per usual if something's broken just let me know I'll fix it. - Fixed Try Again text not being set in the correct position in the credits. - Fixed an issue where character switcher's gamepad ui would be visible in the workshop uploader. - Fixed an issue where Shamir used old shader in the credits scene, causing him to not recieve the scene's lighting. ...And I am also wor… | — | |
| Patch v1.25.6 - Fixed charged shot related issues. My apolocheese. Let me know if anything else is broken. | — | |
| Patch v1.25.5 - Fixed constant combat music in New World. - Fixed an exception error OnTriggerEnter for dialogue related triggers, if some other object or enemy enters it in the start of the Mission. Rare and stupid. - Fixed the new sky not reducing it's brightness when the night comes in the New World. - Removed a deprecated tip. - Improved Grindrail behavior, now they should accept the mounting direction p… | — | |
| Patch v1.25.4 - Fixed one whole typo on the loading screen. - Fixed a few issues with the charged weapon sound and visual effects continuing to play constantly when they shouldn't under certain conditions. - Fixed an issue where button mashing state for mashing attacks... okay, one attack - wouldn't get reset right when dialogues started. - Fixed performance issues in Mission 12 on Linux related to a certain… | — | |
| Patch v1.25.3 - Fixed an issue with Tram player not working right in some triggers. (affecting Mission 11 specifically.) - Fixed an issue where pressing taunt button on Dominika didn't reset her chain. Let me know if anything else is broken. | — | |
| Patch v1.25.2 Lemme know if there's anything else that needs fixing. - Fixed Upgrades menu in the Level Start menu not picking the correct character in singleplayer, instead only picking Shamir or Dominika in the testing area. - Fixed Shield gauge not reflecting the current shield gauge amount after it was split to support co-op. - Fixed SDK level teleporters breaking because I forgot to include checkpoints… | — | |
| Patch v1.25.1 Sorry took a little longer because i had been doing it at night and re-encoding videos for both windows and linux took like 3 hours + doing a build took an extra 1 and it was like 1 AM and I was like FUC it takes so long i go to bed. All platforms: - Added a bandaid/extra check for unlocking Divergence because the code is smelly, now if you load a save file that has game beaten flag, it should… | — | |
| Patch v1.25 (Main) - What's new? What's next?major 1.25? Wasn't it 1.131? It was. There's just too many changes since then with all of them beta updates. So I bumped the version number higher, to indicate progress. Anyway... Wow , it's an update to an Indie game that's imitating a AAA title from decades ago. I've tried to mess around a bit more with local co-op integration and I found out that doing a traditional split screen is not easily doab… | 22458535 | |
| Patch v1.131 (Beta5) - Ah snap. Another one. Overestimating my free time, it seems. Okay, this one is truly the last beta update before it's pushed to main. As per usual, if you're willing to try out the not fully finished update, you can do it by switching to the Beta options by right clicking the game on your steam library and going to its properties. Anyway, what's left. Just need to make some of Huntress's moves as unlockables so they… | 22114069 | |
| Patch v1.131 (Beta4) - oh lord when is it coming out already edition As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case. You can access the beta_unstable branch in the game's properties on Steam. *Patch. Patch. Patch. Patch.* Feel better, Feel better, Feel better, Feel better. This update really is taking a while to release, huh. Sorry... there's a lot. Hey, did you know that the game's… | 21566639 | |
| Patch v1.131 (Beta3) - Almost Stable Enough for Release™ Edition Not this TGA, eh? Take your Hopium shot, it'll come eventually. As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case. You can access the beta_unstable branch in the game's properties on Steam. Getting close to finally pushing out this update to the live channel. Just a few more bugs left + finishing up Huntress CAG ver.… | 21172858 | |
| Patch v1.131 (Beta2) - Local Co-op, Character Switcher support for gamepad. spaghetti. As per usual, if you want to give it a try, switch to the Beta channel in the game's properties. This update brings a more feature complete version of character switcher. It's very much done and very usable. And now it has gamepad support. Yay. In addition to that, this update brings (experimental) LOCAL co-op. You can toggle it when starting a mission, or any other thing where you c… | 20727066 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Sep 2026 | Fri | 04:29 | No patch notes · unannounced build | 25098533 | public | 2 | — |
| 2 Sep 2026 | Wed | 01:02 | Patch v1.26.02 | 25053686 | public | — | — |
| 1 Sep 2026 | Tue | 21:44 | Patch v1.26.02 | 25053686 | beta_unstable | — | — |
| 22 Mar 2026 | Sun | 04:05 | No patch notes · unannounced build | 19606130 | previous_ver | — | — |
| 18 Aug 2023 | Fri | 08:00 | No patch notes · unannounced build | 11972847 | legacy | — | — |