Heartless & Dreadful : Return by 72 Hours · build 24762981 · published
this will probably be the last one.
if there's anything broken let me know.
i'll get to pushing out a proper update soon.
Fixed some hints being incorrect now that they take the input from the current device, controller or keyboard.
Updated some pictures in mission 4 to reflect the shortcut better.
Updated some pictures in mission 9 to reflect the visual changes.
Updated some pictures in mission 10 to reflect the visual changes.
Updated some pictures in mission 11 to reflect the visual changes.
Updated level previews in the main menu.
Updated time score for mission 4.
Updated time score for mission 5.
Updated time score for mission 7.
Updated time score for mission 8.
Exploding enemies now also get colored bright red when they are about to explode, cause i was going to do that but forgot.
Removed fixed camera angles from mission 5 rework.
Intractable buttons now switch the color when interacted with to make it more obvious that they were in fact pressed. (That was present in the rework levels, but it was added to others too.)
More compression to make the game weigh less. (One less gig.)
Replaced the interact prompt (the thing that shows ? for interaction) with a proper keybinding.
Updated dialogue window to reduce stretching of background imagery.
Fixed Player 2 not being moved correctly in coop after the end of the tram ride, due to strange physics calculation issues.
Fixed jump pads in coop mode.
Kair's earth platforms no longer collide with moving platforms.
Known issues:
just the placement of CT orbs left for now.
if there's somethin else, let me know.