Patch v1.25.13.5b (Beta channel)

Heartless & Dreadful : Return by 72 Hours · published · build 24652110

...Very close to finishing fixing the deck related issues, frens.

Guess the reworked levels will release with improved gamepad support, eh?

As per usual, to join the beta right click on the game, properties, and pick beta_unstable.

  • Added a check to set the text to be bigger when launching the game for the first time on the steam deck

  • Added the proper gamepad/spacebar icons for the loading screen that changes based on input type also.

  • Adjusted the preview buttons in the tutorial.

  • Checkpoint text is now bigger to be more noticable.

  • Fixed minor loading screen issues on steam deck's aspect ratio

  • Fixed weird legs when entering a teleporter.

  • Fixed incorrect icons for quick switching of the tabs in the upgrades menu.

  • Fixed incorrect scaling of the combat end effect on specific resolutions. (red screen overlay with character being visible)

  • Fixed brain message name scaling. Apparently, I forgot that I hardcoded some scales in there. Added a second check to disable that. Wow, I have stupid after all.

  • Gamepad cursor now also shows which button to press.

  • If the gamepad is plugged in, it'll prioritize its icons first.

  • Increased max text size to make it easier to read on the deck

  • Renamed Shoot to Fire to be more consistent

  • Rotated the buttons in the upgrades menu to fit more screens.

  • Skip button in dialogue now shows the correct icons if you use a controller or mouse and keyboard.

  • Teleporters now correctly change the camera rotation in the tutorial.

  • The unusable buttons have been disabled in the tutorial, so they should no longer be there.

  • Tutorial - fixed gamepad not picking the correct option when pressing disappear because... yeah? somehow it overrode the info from the prefab in the scene? How? I don't remember, maybe I pointed it to something else a long time ago.

  • Updated steamworks to make working with Steam Deck specific stuff better.

  • Updated text color of the buttons as well to make them more visible.

Known issues (oh god i still didn't get to them)

- The level finish time score is still the same for mission 5, 6 and 8, working on it.

- CT orbs are obsolete for traversal,they are being moved around.

- Some hints might have the inputs showing up incorrectly post mission 1. working on it.