CULTIC
Playing now
46−34 vs. yesterday
5.5%of peak
All-time peak
836Playing now
46−34 vs. yesterday
All-time peak
836Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | CULTIC v.2.02h Patch Hello all! Hope everyone had a great holiday. I've got a small update with some fixes and changes for ya. Full details below! Changes · The Rotten (swamp zombies) can now be burned. Originally I had set them up to be immune to burn damage since they're sort of slime-y enemies that are able to melt and reconstitute themselves, but the intention just hasn't translated well and isn't an important… | — | |
| Game update | CULTIC - v.2.02g Hotfix Hello all! Wanted to get another little fix out before I power down my brain and sleep for a week! Changes · Submitted a request to Steam to set the default Proton version for CULTIC to 10.0.3, which they were able to do for me. This is a band-aid for the click-and-hold issues until there's an official fix from Unity for this Linux issue or I'm able to otherwise figure out what the root cause i… | — | |
| Game update | CULTIC - V.2.02f Patch Hello everyone! Got a small hotfix for ya - this one felt important enough to push to the main branch instead of going to beta for awhile first, so hopefully I didn't explode anything Changes · An optimization pass was done for E1M1 to try and alleviate performance issues in the map, particularly near the spawn. · Several voxel meshes were optimized to reduce their triangle count Fixes · A work… | — | |
| Major update | CULTIC - Home for Cultmas Update The "Home for Cultmas" update is now available! EDIT: Oh fine I guess you can have the Lever Action Rifle back (Just pushed a small hotfix to fix the Lever Action Rifle spawns) This update adds a brand new non-canon map, "I'll Be Home for Cultmas"! I really got to have some fun with this map and do some stuff that's a bit goofier than CULTIC's usual tone, and pay homage to some of CULTIC's insp… | 21247207 | |
| Community | CULTIC - Home For Cultmas Update Trailer Hello everyone! You may have noticed I've been pretty quiet on updates lately... and now I can share why! CULTIC: Home For Cultmas releases December 18th! This will be a free update for CULTIC that adds a brand new non-canon Bonus Map - "I'll Be Home For Cultmas"! This map was made as an homage to some of CULTIC's inspirations that I got to have a little more fun and flexibility with. This map… | — | |
| Game update | CULTIC Automap Update Beta v.2.0.1j EDIT: A quick hotfix was pushed for this branch to un-break the Survival pause menu that I managed to break Hello all! I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine upgrade. Details below! Changes · The cooldown for picking up thrown axes has been reduced to make them a bit less awkward to retrieve · The Menu key (Esc… | — | |
| Game update | CULTIC: Automap Update Beta v.2.0.1h EDIT: An additional hotfix was pushed to fix an issue with this beta branch where weapon upgrades may not have loaded correctly due to a change in the size of the weapon upgrades array. This should now be fixed - you should be able to load your saves and have your upgrades properly load in, as long as you didn't overwrite your old save with a beta branch save where the upgrades weren't loaded p… | — | |
| Game update | CULTIC - Automap Update v.201f Hello all! I'm really hoping this is the last major patch for this beta branch and it can move on to the public branch, but I crammed some pretty significant changes in here so I expect there are probably gonna be some edge cases (or not-so-edge cases) that I missed when testing stuff out. Fingers crossed, but as always, let me know in the Bug Reporting forum if something is amiss! Changes · Bu… | — | |
| Game update | CULTIC - Automap Beta Patch v.201c/d/e EDIT 2 -- Another small hotfix to apply the automap fix to Manual/Most Recent loads, rather than just Quickloads EDIT -- A small hotfix was released to push this to v.201d to fix an issue with messages getting cut off. Didn't think it needed it's own post, so I'm just adding it on here! Hello all! Hope everyone is enjoying Chapter Two and having a great spooky season so far! Had to pause Ch.2 p… | — | |
| Game update | CULTIC - Automap Beta Patch v.201b Hello everyone! Thanks to everyone who has taken the time to check out the automap and leave feedback! I've got a small patch out now for the beta branch with a few minor tweaks. If you run into an issue where your map exploration data isn't saving/loading properly, and can replicate it, please drop a thread in the Bug Reporting sub-forum and let me know! Had a couple of reports of that but I h… | — | |
| In-game event | CULTIC Automap Update Out on Beta Branch Hello all! CULTIC v.201 is now out on the beta branch! This update contains numerous bugfixes, some further minor ammo adjustments, and most importantly, the new Automap ! Thanks to everyone for their patience as I cobbled this update together. I've never really built or coded an Automap system like this before, so it was a lot of learning! It was challenging but honestly quite a lot of fun to… | — | |
| Community | CULTIC Dev Log - Automap and More! Hello everyone! Since we're about two weeks post-launch, I wanted to get another dev log out and catch everyone up on where I'm at with everything CULTIC! Overall, launch has still been going well, and I want to give a big thanks to everyone who has been posting valuable feedback and helping with troubleshooting tricky bugs! The next update is going to be an actual full patch, bringing CULTIC u… | — | |
| Game update | CULTIC: Chapter Two - Hotfix v2.0g Out On Beta Branch Hello all! Got another hotfix out on the beta branch! I wanted to squeeze these fixes in before I dove into the Automap fully, since I won't be able to as easily push stable builds out with the in-progress Automap and incomplete code and such. There are a few bits of code pertaining to the AutoMap in this hotfix already but they shouldn't cause any problems... hopefully. This hotfix is mostly b… | — | |
| Community | CULTIC: Chapter Two - Post-Launch Dev Update Hello everyone! First of all, I just want to give a massive THANK YOU to everyone who has checked out Chapter Two! The launch went (mostly) awesome, and it's been so cool watching everyone discover and react to all of the spooky segments, story surprises, boss encounters, and more! If you enjoyed Chapter Two, please consider leaving a review for the DLC itself! I know most folks playing Chapter… | — | |
| Game update | CULTIC: Chapter Two Hotfix v2.0f / Ammo Adjustments Hello all! Another quick hotfix has landed on the beta branch! My busy weekend is nearly over and I'll hopefully be able to throw more time at trying to replicate this weird invulnerable enemies bug and look over some of the signposting/navigation issues. For now though, the first small ammo adjustments are in this patch, as well as some more boss adjustments! Ammo Changes Note: It seems I forg… | — | |
| Game update | CULTIC: Chapter Two Hotfix v2.0e To Beta Branch Hello all! One more quick hotfix for today on the beta branch! With this, the previous hotfix (v2.0d) has gone to the main branch. Fixes · A projectile collision math issue was resolved which should make collisions against compound colliders (ex: 3D bosses) much more accurate - primarily fixes an issue making weakpoint shots against certain bosses really inconsistent · The teddy bear in E1M5 sh… | — | |
| Game update | CULTIC: Chapter Two v2.0d Hotfix on Beta Branch Hello all! Just pushed a small Hotfix to the beta branch which contains some bug fixes, minor adjustments to maps, and some nerfs for the final boss. If you want the prestige of killing the final boss pre-nerf, you've got a few days before this patch will go to main branch! Fixes · Loading a game where you had the flashlight on and a lighter equipped should no longer cause you to get stuck with… | — | |
| News | CULTIC: Chapter Two Available Now! Rise again. Finish the fight! CULTIC: Chapter Two is now available! It's been a long road, but I am thrilled to finally have Chapter Two released! I am excited for everyone to check out what Nick and I have been working so hard on! I hope everyone enjoys it - there are a ton of surprises that I'm really looking forward to seeing everyone discover! I want to give a huge thanks to Nick for all of… | — | |
| Community | CULTIC "2.0 Update" Available on Beta Branch Hello all! I've seen a ton of comments from folks saying they want to replay Chapter One, but are having trouble deciding whether to do so now, or wait til the 2.0 Update and have to wait on playing Chapter Two, so I wanted to try and provide a better option! The "2.0 Update" for CULTIC has been pretty stable in testing so far, so I've gone ahead and made it publicly available via the beta bran… | — | |
| Announcement | CULTIC - Chapter Two Launch Date Trailer CULTIC - Chapter Two will launch on September 18th! The long-awaited second chapter of CULTIC is nearly complete! You can wishlist CULTIC: Chapter Two now and be geared up and ready to fight as soon as it's available: Awakening in the cold, dark morgue beneath the besieged police station, you find yourself in the middle of a cult-controlled New Grandewel, with corpses littering the streets, fla… | — | |
| Community | CULTIC - Polishing Chapter One Hello all! I know I said a couple of times that I wouldn't have more dev updates but this isn't spoilery Chapter Two stuff so uhh it doesn't count! There's nearly 4 years worth of development time between the very first maps of Chapter One, and the final maps of Chapter Two. Given that CULTIC is my first released game and the first time I was ever doing game dev full-time, I ran into a bit of a… | — | |
| Community | CULTIC - CHAPTER TWO SOUNDTRACK LEAKS [100% REAL] I don't have much time! At great personal risk, I managed to sneak some new Chapter Two tracks out of the CULTIC Gulag. The dev can't hide this stuff from us forever! ... Shoot, I think the tape may have gotten damaged in my escape... | — | |
| Community | CULTIC Development Update #11 - The Final Devlog Hello everyone! For those of you that follow CULTIC's development on various platforms (Twitter, BlueSky, Discord etc.) you've probably noticed that things have been pretty quiet. Chapter Two is getting very close to being content complete - as in, I'm currently working on the final boss! While there's still quite a bit to be done before we can launch or even nail down a launch date, it is incr… | — | |
| Community | CULTIC Development Update #10 - All Aboard! It was inevitable. It was by far the biggest community request after Chapter One released: The Train Map. The Train Station is by far the most complicated map ever made for CULTIC, that will have players fighting through sprawling cargo yards and dusty depots, connected by segments where the player will have to fight through a moving train! It's also physically the largest by far, spanning near… | — | |
| Community | CULTIC Development Update #9 - Going Medieval Hello everyone! Hope you all had a great Christmas and New Year! I've been very excited to get this devlog out and show off what has quickly become the largest and most resource-intensive map in CULTIC's development. I thought the Shopping Center would be the king of asset bloat but this one is giving it a run for its money for sure. Enjoy New Grandewel's annual Christmas Festival, hosted at th… | — | |
| Community | CULTIC Development Update #8 - The Giblet Ranch Hello everyone! I'm back with another little peek at a new map from Chapter 2 of CULTIC. It's been a bit since my last update, since I spent most of October finishing up Bonerooms and getting it released. If you haven't checked out Bonerooms and have some friends to play with, you can find it on Steam now! This map takes the player to a dusty old farm that's been taken over by the cult, with th… | — | |
| Community | CULTIC Devlog #7 - 2nd Anniversary! Hello everyone! To celebrate the 2nd anniversary of CULTIC, I've put together a short devlog talking a bit about Chapter Two's progress, some details on the game's launch window, and an extended look at some new gameplay. Check it out below! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.