CULTIC
Playing now
20+1 vs. yesterday
2.4%of peak
All-time peak
Playing now
20+1 vs. yesterday
All-time peak
Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | CULTIC v.2.02h Patch Hello all! Hope everyone had a great holiday. I've got a small update with some fixes and changes for ya. Full details below! Changes · The Rotten (swamp zombies) can now be burned. Originally I had set them up to be immune to burn damage since they're sort of slime-y enemies that are able to melt and reconstitute themselves, but the intention just hasn't translated well and isn't an important… | — | |
| Game update | CULTIC - v.2.02g Hotfix Hello all! Wanted to get another little fix out before I power down my brain and sleep for a week! Changes · Submitted a request to Steam to set the default Proton version for CULTIC to 10.0.3, which they were able to do for me. This is a band-aid for the click-and-hold issues until there's an official fix from Unity for this Linux issue or I'm able to otherwise figure out what the root cause i… | — | |
| Game update | CULTIC - V.2.02f Patch Hello everyone! Got a small hotfix for ya - this one felt important enough to push to the main branch instead of going to beta for awhile first, so hopefully I didn't explode anything Changes · An optimization pass was done for E1M1 to try and alleviate performance issues in the map, particularly near the spawn. · Several voxel meshes were optimized to reduce their triangle count Fixes · A work… | — | |
| Major update | CULTIC - Home for Cultmas Update The "Home for Cultmas" update is now available! EDIT: Oh fine I guess you can have the Lever Action Rifle back (Just pushed a small hotfix to fix the Lever Action Rifle spawns) This update adds a brand new non-canon map, "I'll Be Home for Cultmas"! I really got to have some fun with this map and do some stuff that's a bit goofier than CULTIC's usual tone, and pay homage to some of CULTIC's insp… | 21247207 | |
| Game update | CULTIC Automap Update Beta v.2.0.1j EDIT: A quick hotfix was pushed for this branch to un-break the Survival pause menu that I managed to break Hello all! I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine upgrade. Details below! Changes · The cooldown for picking up thrown axes has been reduced to make them a bit less awkward to retrieve · The Menu key (Esc… | — | |
| Game update | CULTIC: Automap Update Beta v.2.0.1h EDIT: An additional hotfix was pushed to fix an issue with this beta branch where weapon upgrades may not have loaded correctly due to a change in the size of the weapon upgrades array. This should now be fixed - you should be able to load your saves and have your upgrades properly load in, as long as you didn't overwrite your old save with a beta branch save where the upgrades weren't loaded p… | — | |
| Game update | CULTIC - Automap Update v.201f Hello all! I'm really hoping this is the last major patch for this beta branch and it can move on to the public branch, but I crammed some pretty significant changes in here so I expect there are probably gonna be some edge cases (or not-so-edge cases) that I missed when testing stuff out. Fingers crossed, but as always, let me know in the Bug Reporting forum if something is amiss! Changes · Bu… | — | |
| Game update | CULTIC - Automap Beta Patch v.201c/d/e EDIT 2 -- Another small hotfix to apply the automap fix to Manual/Most Recent loads, rather than just Quickloads EDIT -- A small hotfix was released to push this to v.201d to fix an issue with messages getting cut off. Didn't think it needed it's own post, so I'm just adding it on here! Hello all! Hope everyone is enjoying Chapter Two and having a great spooky season so far! Had to pause Ch.2 p… | — | |
| Game update | CULTIC - Automap Beta Patch v.201b Hello everyone! Thanks to everyone who has taken the time to check out the automap and leave feedback! I've got a small patch out now for the beta branch with a few minor tweaks. If you run into an issue where your map exploration data isn't saving/loading properly, and can replicate it, please drop a thread in the Bug Reporting sub-forum and let me know! Had a couple of reports of that but I h… | — | |
| Game update | CULTIC: Chapter Two - Hotfix v2.0g Out On Beta Branch Hello all! Got another hotfix out on the beta branch! I wanted to squeeze these fixes in before I dove into the Automap fully, since I won't be able to as easily push stable builds out with the in-progress Automap and incomplete code and such. There are a few bits of code pertaining to the AutoMap in this hotfix already but they shouldn't cause any problems... hopefully. This hotfix is mostly b… | — | |
| Game update | CULTIC: Chapter Two Hotfix v2.0f / Ammo Adjustments Hello all! Another quick hotfix has landed on the beta branch! My busy weekend is nearly over and I'll hopefully be able to throw more time at trying to replicate this weird invulnerable enemies bug and look over some of the signposting/navigation issues. For now though, the first small ammo adjustments are in this patch, as well as some more boss adjustments! Ammo Changes Note: It seems I forg… | — | |
| Game update | CULTIC: Chapter Two Hotfix v2.0e To Beta Branch Hello all! One more quick hotfix for today on the beta branch! With this, the previous hotfix (v2.0d) has gone to the main branch. Fixes · A projectile collision math issue was resolved which should make collisions against compound colliders (ex: 3D bosses) much more accurate - primarily fixes an issue making weakpoint shots against certain bosses really inconsistent · The teddy bear in E1M5 sh… | — | |
| Game update | CULTIC: Chapter Two v2.0d Hotfix on Beta Branch Hello all! Just pushed a small Hotfix to the beta branch which contains some bug fixes, minor adjustments to maps, and some nerfs for the final boss. If you want the prestige of killing the final boss pre-nerf, you've got a few days before this patch will go to main branch! Fixes · Loading a game where you had the flashlight on and a lighter equipped should no longer cause you to get stuck with… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.