TFC: The Fertile Crescent
Playing now
2+1 vs. yesterday
3.8%of peak
All-time peak
53Jun 2024
Playing now
2+1 vs. yesterday
All-time peak
53Jun 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UPDATE 1.3020 Change Log 1.3020 General Improvements - Replaced Wield Interactive logo in splash - Large UI is disabled by default (first time opening the game) Bug fixes - Fixed UI not positioned correctly for wide screen resolutions - Fixed buggy game over statistics panel when local player resigns - Replays don't continue past player resigning in SP - Fixed wrong description of default value for Smart Uni… | 23122097 | |
| Game update | UPDATE 1.30018 Change Log 1.30018 Bug fixes - Fixed missing localization string for select building button in panel showing multiple buildings selected | — | |
| Game update | UPDATE 1.30017 Change Log 1.30017 Bug fixes - Fixed a case where placing a building in front of an animal's path caused it to instantly attack and destroy it - Fixed missing localization strings in tooltips showing wonder bonus for farming and villager training speeds - Fixed bottom map area getting visible or explored once a unit is trained (and not updating vision range correctly of new units until they move) | 21186982 | |
| Game update | UPDATE 1.30016 We've been monitoring the 1.3 release, and are thus releasing this update to add some improvements and address a few minor bugs that we noticed. Change Log 1.30016 General improvements - Can set rally point while building is under construction - Idle animations have randomised start time Bug fixes - Fixed a problem that in rare cases could prevent units in towers from automatically detecting an… | 21184532 | |
| Major update | MicroProse Publishing Announcement MicroProse Publishing Announcement Hello all! We at Wield Interactive are proud to announce our publishing partnership with MicroProse! This exciting opportunity will help us bring the game to a wider audience of RTS fans. Check out the announcement trailer below! 1.3 Localization Update Our new partnership with MicroProse has allowed us to continue improving TFC: The Fertile Crescent, and as p… | 20959955 | |
| Major update | UPDATE 1.2 It’s been almost a year since we released TFC: The Fertile Crescent into version 1.0. Things have been a bit quieter since then as we’ve been focusing on new projects and other work. That said, our love for TFC remains as strong as ever, and we’re still tinkering with it. We’re excited to finally share a new round of improvements with you. Check out the full changelog further below! Sandbox Mod… | — | |
| Community | TFC Tournament: TG2025 (1vs1, 16-17th of April, UTC+2) Earn your place in the Hall of Fame! Volda E-sport is at The Gathering (TG) and organising a 1v1 tournament for TFC, running from 16-17th of April (UTC+2) . If you're not at TG, you're still welcome to join the tournament! Note: All matches will be played on the European server. Everyone who signs up for the tournament gets a free Steam key for the game for yourself or a friend. Not played TFC… | — | |
| Game update | UPDATE 1.1002 Balance - Sapper has 1 base ranged armor (from 3) Other - Fixed that saving a game with a Level IV Wonder (that didn't win the game) would crash the game on loading this save - Minor performance improvements to pathfinding - Fixed a rare potential case for desyncs in multiplayer - Removed 1.0 released panel from main menu | — | |
| Game update | UPDATE 1.1001 - Fixed error that could happen when trying to place Gate on Wall in fog of war - Fixed that the building placement tool showed that Gate could mistakenly be constructed on top of trees and other objects when attempting to place part of Gate on a wall segment - Fixed two rare causes that could cause desyncs in multiplayer - Minor performance improvement | — | |
| In-game event | UPDATE 1.1000: General Improvements This update attempts to fix the most common feedback from the 1.0 release, by implementing some general improvements, balance changes and bug fixes. Hope you enjoy it! - Team Wield Interactive Important regarding save games! We were forced to rewrite parts of the saving and loading system to fix bugs related to it and add new features; thus, old saves are not compatible with this version. You w… | — | |
| Game update | UPDATE 1.0014 Today, we are just reverting one of the changes we patched yesterday. General - Our best players want a real challenge and so in Campaign on Master difficulty level the NPCs will primarily target you again | — | |
| Game update | UPDATE 1.0013 Hello! Today we are addressing some difficulty level feedback. General - In mission 3 the two enemy tribes are no longer allies and will attack each other as well (this applies to all difficulty levels) - Skilled AIs will no longer only attack you if you do well later in the game in both Campaign and Skirmish - Master AIs will no longer always attack you in both Campaign and Skirmish until late… | — | |
| Game update | UPDATE 1.0012 General - Technology Tree pauses game in Campaign missions and single player Hordes - AIs are less likely to starve when transitioning from foraging to farming as they prioritise making farms around Village Center more than other granaries to begin with - Big groups of ranged units are less likely to get stuck behind each other when trying to reach the same target to attack - You can assign hot… | — | |
| News | TFC: The Fertile Crescent 1.0 is OUT NOW! Greetings, Great Kings and Queens of the Bronze Age! We are thrilled to announce that TFC: The Fertile Crescent has officially reached its 1.0 release! After months of dedicated development, rigorous testing and invaluable feedback from our amazing community, we are excited to present the most polished and feature-rich version of our real-time strategy game yet. Watch the Release Trailer: What’… | — | |
| Esports | 1.0 Release Developer Stream It's been over 7 years since we started development on TFC: The Fertile Crescent! However, in actuality, this is a game that has been 20 years in the making. André has been dreaming of making an RTS for the majority of his life, and it has all resulted in this moment, which we are excited to share with you all! After many false starts and attempts at making an RTS that brings new ideas to the R… | — | |
| Announcement | 1.0 Release in 3 days! The 1.0 release date is fast approaching! If you didn't get to watch the 1.0 Release Announcement Trailer, watch it here: Key Features of TFC 1.0: · Strategic Options From The Beginning : Inspired by the giants of the genre, TFC looks to expand on the mechanics of classic RTS in interesting ways, giving you several strategies to explore from the very beginning of a match. · Authentic Bronze Age… | — | |
| Community | Announcing the Release Date for TFC: The Fertile Crescent 1.0! Dear TFC Community, We are thrilled to announce that the highly anticipated 1.0 version of TFC: The Fertile Crescent will be launching on 13.06.24! To mark this occasion, we're releasing an announcement trailer that tells the story of the culmination of our seven-year journey, leading to the completion of our dream RTS game and its upcoming 1.0 release: With the release of 1.0, we're introducin… | — | |
| Community | Developer Updates March 2024 Hello there! In this post, we're posting our Discord Developer Updates from March 2024. Mission dialogue Our very first sneak peek into the upcoming Campaign mode! This is Ninsun, a mysterious priestess, that will provide guidance. Thanks to our pixel artist, Campaign missions will have dialogue, and various characters will play their part. Solving technical issues On to something more technica… | — | |
| Community | Developer Updates February 2024 Hello there! In this post, we'll update you on our current whereabouts. We have some exciting news to share! Screen Queensland Support For starters, we are now supported by the Queensland Government through Screen Queensland’s Games Grant program . We're very excited about this support! Expanding Team We've hired a professional pixel artist to help us get TFC to v1.0. The artist is an experienc… | — | |
| In-game event | General Improvements Update Important regarding save games! We were forced to rewrite parts of the saving and loading system to fix bugs related to it; thus, old saves will NOT be compatible. You will not see unsupported save files in your list of games to load. We apologise for the inconvenience! In the future, if you want to avoid this problem, you can always turn off automatic updates of the game through Steam and wait… | — | |
| Community | 1v1 Civilization Wars Winner Announced! The final games of the 1vs1 Civilizations Wars were played between veterans Nown0 and Sigh. We are pleased to announce the winner of the tournament: Nown0 Nown0 retains the title of the Revered Leader of The Fertile Crescent . Congratulations! Find the games that were streamed and commented by the tournament organiser HeavyBeber here: Sigh, #2 in the tournament, uploaded replays from his POV wh… | — | |
| Community | 1v1 Civilization Wars Sign-Up Deadline: 2nd of August If you forgot to sign up for 1V1 Civilization Wars, there's still time! You only have a few days to sign up though as the deadline to sign up is the 2nd of August. The tournament will be played between 4th-8th of August. Learn more and sign up for the 1v1 Civilization Wars tournament here! For more questions, join our Discord! See you in the arena! | — | |
| In-game event | Small General Improvements Update This update addresses some of the feedback we received after releasing the Factions Update. It will be the Tournament Build for the upcoming 1vs1 Civilizations Wars tournament, which you can read more about here . Of course, if any game-breaking bugs appear, we will address these, but there will be no more balance changes before the tournament. Improved unit AI targetting - Improved targetting… | — | |
| Community | 1v1 Civilization Wars Brave warriors, listen closely to the call echoing through the Fertile Crescent! Destiny awaits, seeking a true leader. It's time to ignite your passion, sharpen your swords, and rise to claim the throne! Embrace the rich legacy of the ancient Egyptians, with their majestic pyramids and mystical pharaohs. Or delve into the formidable might of the Assyrians, known for their advanced warfare and… | — | |
| Game update | Hotfix update 08001 Bug fixes - Fixed that co-op Horde Mode would crash the game when the first wave spawned. | — | |
| Major update | Factions Update Out Now! Important regarding save games! We were forced to rewrite parts of the saving and loading system to fix bugs related to it; thus, old saves will NOT be compatible. You will not see unsupported save files in your list of games to load. We apologise for the inconvenience! In the future, if you want to avoid this problem, you can always turn off automatic updates of the game through Steam and wait… | — | |
| Community | Factions Update Release Date: 20th of June 2023 Finally! The time has come for us to announce that the Factions Update will be released on 20th of June 2023 . The update took longer than planned, but we hope it will be worth the wait, as this will be the biggest update that we've ever released ! Here's a sneak peek - Select one of 3 Bronze Age civilizations during the game: the Assyrians, Babylonians or Egyptians - A new soundtrack for skirm… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.