TFC: The Fertile Crescent
Playing now
0−6 vs. yesterday
0.0%of peak
All-time peak
53Jun 2024
Playing now
0−6 vs. yesterday
All-time peak
53Jun 2024
| Published | Title | Build |
|---|---|---|
| UPDATE 1.3022 Change Log 1.3022 General - Changed order of hotkey groups in hotkey list Localization - Added localization to taking ownership over settlement notification - Added localization to lost ownership over settlement notification - Fixed that unassigned hotkeys error message in game session was not localized - Fixed overflowing localized text in multiplayer room spectator button - Fixed missing loca… | 24855656 | |
| UPDATE 1.3020 Change Log 1.3020 General Improvements - Replaced Wield Interactive logo in splash - Large UI is disabled by default (first time opening the game) Bug fixes - Fixed UI not positioned correctly for wide screen resolutions - Fixed buggy game over statistics panel when local player resigns - Replays don't continue past player resigning in SP - Fixed wrong description of default value for Smart Uni… | 23122097 | |
| UPDATE 1.30018 Change Log 1.30018 Bug fixes - Fixed missing localization string for select building button in panel showing multiple buildings selected | — | |
| UPDATE 1.30017 Change Log 1.30017 Bug fixes - Fixed a case where placing a building in front of an animal's path caused it to instantly attack and destroy it - Fixed missing localization strings in tooltips showing wonder bonus for farming and villager training speeds - Fixed bottom map area getting visible or explored once a unit is trained (and not updating vision range correctly of new units until they move) | 21186982 | |
| UPDATE 1.30016 We've been monitoring the 1.3 release, and are thus releasing this update to add some improvements and address a few minor bugs that we noticed. Change Log 1.30016 General improvements - Can set rally point while building is under construction - Idle animations have randomised start time Bug fixes - Fixed a problem that in rare cases could prevent units in towers from automatically detecting an… | 21184532 | |
| MicroProse Publishing Announcementmajor MicroProse Publishing Announcement Hello all! We at Wield Interactive are proud to announce our publishing partnership with MicroProse! This exciting opportunity will help us bring the game to a wider audience of RTS fans. Check out the announcement trailer below! 1.3 Localization Update Our new partnership with MicroProse has allowed us to continue improving TFC: The Fertile Crescent, and as p… | 20959955 | |
| UPDATE 1.2major It’s been almost a year since we released TFC: The Fertile Crescent into version 1.0. Things have been a bit quieter since then as we’ve been focusing on new projects and other work. That said, our love for TFC remains as strong as ever, and we’re still tinkering with it. We’re excited to finally share a new round of improvements with you. Check out the full changelog further below! Sandbox Mod… | — | |
| UPDATE 1.1002 Balance - Sapper has 1 base ranged armor (from 3) Other - Fixed that saving a game with a Level IV Wonder (that didn't win the game) would crash the game on loading this save - Minor performance improvements to pathfinding - Fixed a rare potential case for desyncs in multiplayer - Removed 1.0 released panel from main menu | — | |
| UPDATE 1.1001 - Fixed error that could happen when trying to place Gate on Wall in fog of war - Fixed that the building placement tool showed that Gate could mistakenly be constructed on top of trees and other objects when attempting to place part of Gate on a wall segment - Fixed two rare causes that could cause desyncs in multiplayer - Minor performance improvement | — | |
| UPDATE 1.0014 Today, we are just reverting one of the changes we patched yesterday. General - Our best players want a real challenge and so in Campaign on Master difficulty level the NPCs will primarily target you again | — | |
| UPDATE 1.0013 Hello! Today we are addressing some difficulty level feedback. General - In mission 3 the two enemy tribes are no longer allies and will attack each other as well (this applies to all difficulty levels) - Skilled AIs will no longer only attack you if you do well later in the game in both Campaign and Skirmish - Master AIs will no longer always attack you in both Campaign and Skirmish until late… | — | |
| UPDATE 1.0012 General - Technology Tree pauses game in Campaign missions and single player Hordes - AIs are less likely to starve when transitioning from foraging to farming as they prioritise making farms around Village Center more than other granaries to begin with - Big groups of ranged units are less likely to get stuck behind each other when trying to reach the same target to attack - You can assign hot… | — | |
| Hotfix update 08001 Bug fixes - Fixed that co-op Horde Mode would crash the game when the first wave spawned. | — | |
| Factions Update Out Now!major Important regarding save games! We were forced to rewrite parts of the saving and loading system to fix bugs related to it; thus, old saves will NOT be compatible. You will not see unsupported save files in your list of games to load. We apologise for the inconvenience! In the future, if you want to avoid this problem, you can always turn off automatic updates of the game through Steam and wait… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 01:37 | No patch notes · unannounced build | 25159238 | public | 4 | — |
| 31 Aug 2026 | Mon | 00:28 | No patch notes · unannounced build | 25027761 | public | 4 | — |