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TFC: The Fertile CrescentEventsUPDATE 1.2
Major update

UPDATE 1.2

TFC: The Fertile Crescent · published 16 Apr 2025, 13:20 UTC

All eventsPlayers around this dateRead on Steam

It’s been almost a year since we released TFC: The Fertile Crescent into version 1.0. Things have been a bit quieter since then as we’ve been focusing on new projects and other work.

That said, our love for TFC remains as strong as ever, and we’re still tinkering with it. We’re excited to finally share a new round of improvements with you. Check out the full changelog further below!

Sandbox Mode


This has been a much-requested feature by the community. In this mode, there are no mission objectives or enemies. It's just you, the land, and endless possibilities. Take your time to explore the game mechanics and build a city worthy of admiration!

Map Type Visual Differences


Until now, all map types in the game have shared the same visual style. The only real difference lay in how the maps were generated. With this update, each map type finally gets its own distinct visual identity, giving every region a unique vibe and atmosphere.


The new lusher environment of Tigris Delta.


The new sun-baked environment of Timrud Dessert.


The new colder environment of Zagros Mountain.


The unchanged environment of Eridu Plains.

Change log 1.2001

General

  • Added a new single-player game mode Sandbox.
  • Map types now have subtle visual differences.
  • It is now possible to double-click a unit to select all surrounding units of the same type when unit is behind a tree or other object.
  • When a villager completes the construction of a resource camp or Palace the villager will immediately drop off any resources it carries to it.
  • AI on higher difficulty levels will now construct a Marketplace and trade food for wood.
  • Performance improvements during battles with Skirmish and Hordes AI.
  • Added additional dialogue to mission 2 to emphasize more clearly the importance of striving to keep a food surplus.

Bugs

  • Fixed problems with AI's warriors during battle. (would in some cases just stand there seemingly doing nothing)
  • Fixed several rare cases that could cause desyncs in multiplayer.
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