Unoffensible
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Difficulty setting for Demo The demo now has a difficulty setting, allowing you to set the enemy spawn rate. The range is very large from 4 times slower for a super easy 'story mode' difficulty to a 2 times faster 'impossible' difficulty. There is also a fix for some crashes that happen when ending a mission (exit, fail or success). They are very hard to reproduce, so its more of a 'hope its fixed' than a real fix. Enemy… | — | |
| Game update | New Demo version - easier 3rd level (still a challange) Mostly working on new missions for the release version. But balancing changes made for it are now included in the Demo version. · Units prefer to attack less HP targets · Miner tower is removed, only miner building can be used to get resources. · Enemy has stationary gun turrets. · Missile trucks have longer range. · Cooldown to build more items is increased to always be significant. This makes… | — | |
| In-game event | Demo update : Missile tower buffed, and terrain visuals improved While working on missions for the non-demo game a few changes were made that would also improve the demo version. So here is the update to the demo. · Missile towers now have more fire range (still less vision), the explosions do more area damage. And the visual explosion now matches the damage radius. · The image quality of the terrains has been increased for all missions except the 3rd missio… | — | |
| In-game event | Demo update: fire range and vision split The demo has been updated : · Towers can now have a different vision and fire range. This will allow very long range support weapons that require other towers to provide vision. · Missile turrets now have more fire range than vision range. This requires players to provide the vision with other towers. · The missile tower firepower is not changed. So it might be too weak now. Will probably incre… | — | |
| Game update | Demo now saves more settings. There is also a low spec launch option. Small update. Some settings now persist between games played. · music, UI and VFX audio volume is now saved. · Player movement preference is now saved. · Performance settings are now saved. To allow low powered PCs to start the game with best performance. There is an added launch option "-lowspecstart" which will start the game with MSAA, post processing and shadows disabled. All settings can b… | — | |
| In-game event | Demo - Extra movement options. Extra performance settings. Demo now has settings to allow: · one hand joystick for movement and strafe. other hand joystick for rotation. (choose left or right) · keep controllers symmetric (for one handed play) · Both options available for teleport/snapturn and continuous movement. While in mission there are settings to : · MSAA 2x, was added. Since MSAA has a huge performance and visual impact · Enable/Disable PostProc… | — | |
| In-game event | Demo - Added UI to show tower upgrades and values Stacking and combining the power of multiple units is a core game element. However the effect and the amount added by adding units was obscured. While it was possible to see/feel the difference by having big stacks, it was impossible to see what a single extra unit added to the firepower. With this new update it is possible to get a lot of extra info by hovering over units. · Top tower block :… | — | |
| In-game event | Demo - full player movement unlocked at start and better help Playtesters in the latest demo version were taking a long time to finish the first mission. While they were able to, its just not a mission made for more than 10-15 minutes of fun. To address this issue and get players to the 3rd mission more quickly the following improvements have been made. Simplify movement, and reducing number of help items · Player rotation and scale are unlocked directly… | — | |
| Game update | Demo - small fix for custom controller offset writing to log every frame Demo updated with a small fix. · Changing the controller offset does not write to log anymore. This used to write a line every frame, when the default was being altered . | — | |
| In-game event | Smooth motion added to demo As requested on the steam community hub discussion page: Smooth motion added to demo: · There is now a terminal in the staging area where you can toggle between (teleport+snap) or (continuous and smooth) movement. This can currently only be changed here, but it does persist inside of the missions. · There will be a setting added later to also be able to change this during a mission. · It is a l… | — | |
| In-game event | Demo stability improvements Sometimes the demo crashes, but its not consistent, and not often on my machine. Some other players have also run into crashes. So this update is to address this issue without knowing completely what the problem is. It seems to be related to the GPU and rendering API. So to fix this: · There is now a start-up pop-up in steam that allows you to chose : Better game experience (via Vulkan) or bett… | — | |
| Game update | Demo - feedback fixes Thanks to everyone for playing the demo and letting me know what issues you walked into. · Settings and help tablet now spawn instantly from the grabbed icon. · Settings and help tablet, teleport instantly when reactivated if they are far from the player · Change Terrain height now also possible in a mission. Use settings tablet to change terrain height. · Fix : Grabbing a build marker (buy ite… | — | |
| In-game event | New demo version - fixing small annoyances in building bases The demo is being played a lot the past few weeks, so the current changes are focused on removing small annoyances that you tend to notice from time to time when playing more than a few minutes. · When placing a building there is now a visual indicator that shows the forward direction. This will make it more clear how the building needs to be turned to get it in the right orientation. · Builder… | — | |
| In-game event | Demo update - spectator cam presets. Audio volume and player scale. New version of demo 0.2.6. · The spectator camera now has a few presets. · 3rd person (left/right) · 1st person (no roll, stabilized, down) · Top Down · Hand follow (left/right) · The audio now scales up in volume when the player is bigger. Before the falloff would just be based on the distance, but it seemed something at arm distance should still be audible. · This has resulted in every sound… | — | |
| Game update | Demo version updated to patch unity vunarability Sorry this update is a bit of a mess. Unity had an issue and fix this for every version from 2017 to present. I am not quite sure how vulnerable it really is, but better safe than sorry. The fix itself is not the issue, but now other parts might be in a half finished state. I tested all levels and it seemed fine. Sorry if you run into anything. | — | |
| Game update | Demo update - more stable default dx11 Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad. Vulkan can be activated by setting steam launch options: -force-vulkan Dx12 can be activated by setting steam launch options: -force-d3d12 Dx12 always crashes on my 9070XT, but its fine on my 5… | — | |
| Game update | Demo - new font and some small fixes after the previous big update The Demo version has been updated. · Font has been replaced for a more readable font. · All AI generated voice lines have been replaced with human made voice lines. · Some UI updates related to the previous big help update · Audio prioritizes UI Currently hyped for the steam frame, really hope it will be a great device. That helps the VR market grow. Hope the rumors are true and something is an… | — | |
| Major update | Demo new onboarding, better level progression. Near final version. First of the final versions of the Demo! Tutorials have been replaced by in-game help. This allows you to learn the game in your own speed. Missions have been changed to give you more time to learn the game, if needed. · The first mission goes over the basics, and limits the amount of available game features. · The second mission now asks you to find and destroy the enemy, which allows you to b… | — | |
| In-game event | Demo 0.1.43 - Mostly tech updates Updated to Unity 6.0, with the hope that this would fix some of the crashes players have been experiencing. · Fix : Teleport/Snapturn at staging area now centered around player, and not room center. · Make it easier to stack towers, less chance of knocking them over while placing new parts on top of it. The force applied from objects held in your hand is now lower. · Default Graphics API switch… | — | |
| Game update | Demo 0.1.42 - Movement more familiar with grab button Driven by player feedback, the movement system might now feel more familiar to players. Try it in the latest version of the demo! · The grab buttons are now used to Rotate and Scale (in the same way this was done with the trigger buttons previously) · A single controller grab button can now be used anywhere to move the player. Above or below terrain, with or without holding an object. · Swingin… | — | |
| Game update | New demo version - UI improvements UI: - Increased the color consistency in the game, so Blue always indicated "Primary" and yellow always indicates "Secondary". Resources, Power transfer, Power generation, Objectives - Improved the settings tablet UI to clearly show the player you get extra setting value accuracy by moving the grabbed setting further away from the tablet. - Added voice lines for Objective/Mission Failed/Succes.… | — | |
| In-game event | New version of demo (0.1.40) - More UI A lot of the changes in the new demo version are not visible, but hopefully the grabbing of objects is now even more reliable. Gameplay: - The gun tower gets extra accuracy when receiving secondary power (Yellow). This used to be damage over time, but I doubt any player could see the effect. This is a better match because high (long range) gun tower stacks resulted in more missed projectiles, m… | — | |
| Game update | Bug fix : Unoffensible Demo now works with VDXR Someone reached out to inform me that the controllers did not show up when using VDXR. So the new Demo version fixes this issue. | — | |
| Major update | Demo now has spectator camera during missions The final update before the steam wargame fest includes a spectator camera with some options to control it in the settings. When in a mission pick the cube from your arm and the settings will appear. On the second tab of the settings the spectator camera can be enabled and its follow properties set. On the first settings tab the audio volume has now been split in music, SFX and UI. Reducing the… | — | |
| In-game event | Music, Settings & Post Processing in the DEMO now! The demo has been updated with - Music. It changes to more exciting songs when under attack. - To change the music Volume there is a 'setting tablet' you can activate from your arm. The tablet also has Render Scale and MSAA. - The game has been given a more cinematic look by using a postprocessing filter. - bug fix : Advanced tutorial secondary resource mining should now work as intended. Futur… | — | |
| In-game event | Demo 1.36 - New mining, building, and terrain damage visuals - The amount of mining that is done is now always visible from the miner to the resource. - Placing and building a 'structure' now has some detail to make it less monotone. - Terrain now takes visual damage from explosions, does not effect the gameplay. (performance remains the same) The persistent terrain damage gives some sense of lasting impact from major battles. It also partially heals, so… | — | |
| Community | Sneek peak into terrain damage visualization Next Demo version will include persistent terrain damage. | — | |
| In-game event | Mission objectives and stacking power visualization included in DEMO This update continues to bring more game data to the player, so decisions can be made more grounded in a real understanding of the game. 1. This update to the demo gives the player easy access to mission objectives. They are now grabbable on the avatar arms. When grabbed a short summery of the objective is shown and the location of the objective is marked on the map. 2. Current resources has be… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.