Unoffensible
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo : Enemy also mines and uses resources The enemy now has a miner building. It mines for resources and uses these to repair damaged buildings. Once they have mined a lot of resources they will use it to buy extra units. The repair function is a slow repair, the purpose is to repair buildings between unsuccessful attacks. This addition will make the 2nd level of the demo make more sense. The enemies you need to destroy are now guardin… | — | |
| Difficulty setting for Demo The demo now has a difficulty setting, allowing you to set the enemy spawn rate. The range is very large from 4 times slower for a super easy 'story mode' difficulty to a 2 times faster 'impossible' difficulty. There is also a fix for some crashes that happen when ending a mission (exit, fail or success). They are very hard to reproduce, so its more of a 'hope its fixed' than a real fix. Enemy… | — | |
| New Demo version - easier 3rd level (still a challange) Mostly working on new missions for the release version. But balancing changes made for it are now included in the Demo version. · Units prefer to attack less HP targets · Miner tower is removed, only miner building can be used to get resources. · Enemy has stationary gun turrets. · Missile trucks have longer range. · Cooldown to build more items is increased to always be significant. This makes… | — | |
| Demo now saves more settings. There is also a low spec launch option. Small update. Some settings now persist between games played. · music, UI and VFX audio volume is now saved. · Player movement preference is now saved. · Performance settings are now saved. To allow low powered PCs to start the game with best performance. There is an added launch option "-lowspecstart" which will start the game with MSAA, post processing and shadows disabled. All settings can b… | — | |
| Demo - small fix for custom controller offset writing to log every frame Demo updated with a small fix. · Changing the controller offset does not write to log anymore. This used to write a line every frame, when the default was being altered . | — | |
| Demo - feedback fixes Thanks to everyone for playing the demo and letting me know what issues you walked into. · Settings and help tablet now spawn instantly from the grabbed icon. · Settings and help tablet, teleport instantly when reactivated if they are far from the player · Change Terrain height now also possible in a mission. Use settings tablet to change terrain height. · Fix : Grabbing a build marker (buy ite… | — | |
| Demo version updated to patch unity vunarability Sorry this update is a bit of a mess. Unity had an issue and fix this for every version from 2017 to present. I am not quite sure how vulnerable it really is, but better safe than sorry. The fix itself is not the issue, but now other parts might be in a half finished state. I tested all levels and it seemed fine. Sorry if you run into anything. | — | |
| Demo update - more stable default dx11 Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad. Vulkan can be activated by setting steam launch options: -force-vulkan Dx12 can be activated by setting steam launch options: -force-d3d12 Dx12 always crashes on my 9070XT, but its fine on my 5… | — | |
| Demo - new font and some small fixes after the previous big update The Demo version has been updated. · Font has been replaced for a more readable font. · All AI generated voice lines have been replaced with human made voice lines. · Some UI updates related to the previous big help update · Audio prioritizes UI Currently hyped for the steam frame, really hope it will be a great device. That helps the VR market grow. Hope the rumors are true and something is an… | — | |
| Demo new onboarding, better level progression. Near final version.major First of the final versions of the Demo! Tutorials have been replaced by in-game help. This allows you to learn the game in your own speed. Missions have been changed to give you more time to learn the game, if needed. · The first mission goes over the basics, and limits the amount of available game features. · The second mission now asks you to find and destroy the enemy, which allows you to b… | — | |
| Demo 0.1.42 - Movement more familiar with grab button Driven by player feedback, the movement system might now feel more familiar to players. Try it in the latest version of the demo! · The grab buttons are now used to Rotate and Scale (in the same way this was done with the trigger buttons previously) · A single controller grab button can now be used anywhere to move the player. Above or below terrain, with or without holding an object. · Swingin… | — | |
| New demo version - UI improvements UI: - Increased the color consistency in the game, so Blue always indicated "Primary" and yellow always indicates "Secondary". Resources, Power transfer, Power generation, Objectives - Improved the settings tablet UI to clearly show the player you get extra setting value accuracy by moving the grabbed setting further away from the tablet. - Added voice lines for Objective/Mission Failed/Succes.… | — | |
| Bug fix : Unoffensible Demo now works with VDXR Someone reached out to inform me that the controllers did not show up when using VDXR. So the new Demo version fixes this issue. | — | |
| Demo now has spectator camera during missionsmajor The final update before the steam wargame fest includes a spectator camera with some options to control it in the settings. When in a mission pick the cube from your arm and the settings will appear. On the second tab of the settings the spectator camera can be enabled and its follow properties set. On the first settings tab the audio volume has now been split in music, SFX and UI. Reducing the… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||