
A lot of the changes in the new demo version are not visible, but hopefully the grabbing of objects is now even more reliable.
Gameplay:
- The gun tower gets extra accuracy when receiving secondary power (Yellow). This used to be damage over time, but I doubt any player could see the effect. This is a better match because high (long range) gun tower stacks resulted in more missed projectiles, making them only good against groups of enemies. Now with the accuracy boost the higher gun towers remain deadly to single enemies.
Visual updates:
- Terrain lighting has been changed to give more light on the shadow side of terrain.
- New VFX showing which towers are connected
UI :
- Resource color has been changed to Blue for primary and Yellow for secondary. This now matches the colors of the basic towers supplying this power. And it matches the UI elements (hover tower/resource node/locked shop items)
- In the staging area there are UI-elements of every tower and building on the table. Grabbing these will show some basic info about the object. Like what effect adding primary or secondary power has on them, and the amount of power they can provide.
Other :
- VDXR should now also just work. (this was already in a hotfix, but I did not put it in an announcement)