UI:
- Increased the color consistency in the game, so Blue always indicated "Primary" and yellow always indicates "Secondary". Resources, Power transfer, Power generation, Objectives
- Improved the settings tablet UI to clearly show the player you get extra setting value accuracy by moving the grabbed setting further away from the tablet.
- Added voice lines for Objective/Mission Failed/Succes.
- All available buildings have info UI in the staging area.
Gameplay :
- Builder tower now builds slightly faster when powered with primary power
- Builder tower more repair per projectile when powered with secondary power (player needs to manually force a collision between a damaged item and the builder projectiles)
- Radar tower increases radar range with primary power
- Radar tower increases vision range with secondary power