Undeadly
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
014 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Announcement | Undeadly 1 Week Until Full Launch Undeadly is one week away from launching out of Early Access and into Full Release! Here is a quick preview of the World Storm, a major event that occurs in cycles throughout the game. Also featured is a new tier of weaponry, which can only be accessed by finding high level blueprints. The launch date is 26 June @ 3pm PDT . Click here to check the date in your local time zone . Thanks for follo… | — | |
| Announcement | Undeadly Upcoming Full Launch Exciting news! Undeadly is launching from Early Access into Full Release soon. The launch date is 26 June @ 3pm PDT . Click here to check the date in your local time zone . I'm hard at work adding exciting new features. Stay tuned over the coming weeks for more news and announcements about the full release. Thanks for following along this journey! It means a lot to me. Thanks, ːsteamthumbsupː Ryan | — | |
| In-game event | Update #21 - Shock & Awe Hi there! Update #21 adds new dangers and opportunities themed around electric damage. New Hazard: Electricity Status Description · The electric hazard lasts two turns and deals 15 base damage per turn. · Unlike the fire, gas and bleed hazards, there is no way for a survivor to mitigate the electric hazard. · Zombies with armour will take an extra 20% penetration damage when hit with electricit… | — | |
| Community | Steam Cloud Support Hi there! Steam Cloud has been enabled for Undeadly. This means your save games will be synced by Steam, allowing you to easily switch between devices and keep your progress. Thanks, ːsteamthumbsupː Ryan | — | |
| In-game event | No Place Like Home (Part 2) Hi there! We are continuing to celebrate the 1 year mark of Early Access for Undeadly. Here is Part 2 of the new major update 'No Place Like Home'. Part 2 focuses on polishing the map and survivor automation. · The workshop doors in the autorepair building are now interactable. · Added doors to the remaining houses in the residential district. · Added a new spawn location for the survivor recru… | 14046944 | |
| Major update | No Place Like Home (Part 1) Hi there! Today Marks 1 year of Early Access for Undeadly. Thank you all for your support over this period! I'm excited to release Part 1 of the new major update 'No Place Like Home'. Now you can pick from some options for where to set up your base and its facilities. Let's dive in! Reclamation Some areas of the map can be reclaimed and turned into a base. Renovation Once reclaimed, facilities… | — | |
| Game update | Patch 17th March 2024 Hi there I've released a patch to fix some bugs in the tutorial and improve custom game mode support. · Refreshed some basic values like survivor health and action points after saving custom game mode changes during an active game. Note that new games are still required for the full effect of game customisation. · Fixed a crash that could occur when navigating the buttons in the survivor screen… | — | |
| In-game event | Update #18 - Spring Update Hi there! Update #18 brings a few technical changes and some quality of life improvements to coincide with the Steam Spring Sale. New Game Menu The New Game Menu has been reworked. This is ready to support difficulties and different game modes, which will be a part of the 1.0 release. Custom Game Menu The first version of the Custom Game Menu has been added. The first version of the Custom Game… | — | |
| Game update | Patch 17th February 2024 Hi there I've released a small patch to fix an issue. · Fixed a bug where deploying a utility item like a mine would not work in some cases. Thanks ːsteamthumbsupː Ryan | — | |
| In-game event | Update #17 - Holiday Update Hi there! I'm excited to release an update that adds a new area to the map and brings several quality of life features. Outskirts The Outskirts District is a new area west of the Residential District. Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting! Clearable Barricades · These are items in the map that take time to remove. · On… | — | |
| In-game event | Update #16 - Halloween Hi there! I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons. Let's dive in! Melee Extensions Status Description Stun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun. Decapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weap… | — | |
| In-game event | Update #15 Hi there I've made some fixes and improvements based on community feedback. · Survivors can now pause and resume study inside the library. · Survivors are now equipped with mostly tier 1 items when starting a new game. · Fixed a bug where cancelling a study session would not correctly restore survivor abilities in some cases. · Fixed a bug where loading a study session would not correctly resto… | — | |
| In-game event | Update #14 - Steam Strategy Fest Hi there I've made some fixes and improvements based on community feedback. · New feature - Long Range Movement This is a mode that makes it more convenient to move survivors across large distances. You can activate this mode by holding the 'Control' key and left clicking on a distant tile. The survivor will move towards this tile every turn. · The following elements now scale with modified gam… | — | |
| Community | Upcoming Sale & Update: Steam Strategy Fest Hi there! I'm excited to share that a Undeadly is about to receive an update to coincide with the Steam Strategy Fest. The update is set to include a new quality of life feature, Long Range Movement , which will help speed things up when moving survivors over long distances, and Survivor Recruitment , which will allow you to grow and replenish your survivor group. Thanks, ːsteamthumbsupː Ryan | — | |
| Game update | Update #13 - Patch 21st July 2023 Hi there I've made some fixes and improvements. · Slightly reduced the size of some elements on the HUD. · Added input icons inside the tooltips for the buttons in the contextual panel. · Fixed a regression where the action point preview on the HUD no longer worked. · Fixed a regression where survivors returning from the medical bay or the library would stand inside an obstacle. · Fixed a bug t… | 11753360 | |
| In-game event | Blood & Flame (Part 2) Hi there! I'm excited to release Part 2 of the first major update to Undeadly. Inferno Rift This mobile rift moves around in a zig-zag pattern, is able to phase through walls and leaves behind a dense trail of fire. New Event: Inferno Beam A random Flux Beam will now have a chance to turn into an Inferno Beam. This beam will spawn inferno zombies and inferno rifts. An Inferno Beam can only be d… | — | |
| Major update | Blood & Flame (Part 1) Hi there! I'm excited to release Part 1 of the first major update to Undeadly. Let's dive in! Inferno Zombie Inferno zombies are a tough new variant. Inferno Zombies leave behind a trail of fire as they move, have increased health and immunity to fire. They rarely spawn during normal gameplay but will have a stronger presence in Part 2. New Hazards: Bleeding & Puncture Bleeding Puncture Bleeds… | — | |
| Community | Upcoming Major Update: Blood & Flame Hi there! I'm excited to share that a major update is coming to Undeadly: Blood & Flame will be released in two parts, spread across the Steam Summer Sale. Part One will be released 30th June @ 4pm PDT . Click here to check the date in your local time zone . Part Two will be released 14th July @ 6pm PDT . Click here to check the date in your local time zone . I look forward to sharing more deta… | — | |
| In-game event | Update #10 - Zombie Heatmap Hi there I've made some fixes and improvements based on community feedback. · Reduced the spawn rate of putrid zombies outside of the Putrid Den. (25% => 14%) Link · New feature - Zombie Heatmap This is a visualisation that previews potential zombie movement. The heatmap is brighter for zombies that deal more damage, while it is darker for zombies that deal less damage. You can activate this by… | — | |
| In-game event | Update #9 - First Month Review Hi there Today brings an update as well as a bit of a review. It has also been one month since Undeadly launched to Early Access. Let's dive in! Patch Notes · The camera now keeps the void ship in the frame when it is appearing/disappearing. · Show fewer of the precursor events that signal the void ship will appear/disappear, speeding up the AI turn when this happens. · Fixed a bug where the vo… | — | |
| Game update | Update #8 - Patch 25th April 2023 Hi there I've made some fixes and improvements. · You can now select survivors that have no action points remaining. Link · When switching between next/previous survivors, the order is a little smarter than before, grouping nearby survivors together. Link · Added a button to reset all settings and a button to reset just the colour settings in the options menu. · Survivors who cancel an operatio… | — | |
| In-game event | Update #7 - Speeding Things Up Hi there I've made some fixes and quality of life improvements. The quick version here is that AI and survivor turns should now be quicker thanks to these changes. · Roadmap Item: Faster AI Turns · Only track AI events in the immediate range of survivors. Link · Added a configurable value (one for day, one for night) that you can set in the options menu. This value determines how close an AI ev… | — | |
| Game update | Update #6 - Patch 13th April 2023 Hi there I've made some fixes and improvements based on player reports. · Fixed a bug where audio sliders were not working. Link · Added a new audio slider for facility sound effects. Link · Prevented a hang when the void ship loaded bad data. Link Thanks ːsteamthumbsupː Ryan | 10983741 | |
| Community | Undeadly Feedback Hub A new feedback hub has been made to compile all of the feedback that has been given for Undeadly. The feedback hub can be found here: The purpose is to combine feedback from various different sources and present it in a single location. If you wish to discuss something in the list, suggest additions or changes, please feel free to leave comments in the Undeadly Discord server: I want to take a… | — | |
| Game update | Update #5 - Patch 11th April 2023 Hi there I've made some fixes and improvements based on player reports. · When finishing the turn for a survivor, the camera should stay until the actions are finished before moving away to the next survivor. · Fixed a bug where the world reset wave did not give any awards to survivors after the first instance of the wave. ( Link ) · Fixed a null reference exception that may occur when a moveab… | 10974892 | |
| Game update | Update #4 - Patch 10th April 2023 Hi there I've made some fixes and improvements based on player reports. · Fixed a bug where a survivor could not change ammo unless they had at least some of the base ammo type. ( Link ) · Reduced the volume of and the distance from which you can hear the medical bay beeping sound. · Fixed the spammed shell/bullet casing sound when loading a save. · Fixed a survivor not loading correctly if the… | — | |
| Esports | Undeadly Developer Stream Hi there - a quick play through of Undeadly with some developer commentary. Undeadly has just launched into Early Access! Thanks, ːsteamthumbsupː Ryan | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.