I'm excited to release Part 1 of the first major update to Undeadly.

Let's dive in!
Inferno zombies are a tough new variant.

Inferno Zombies leave behind a trail of fire as they move, have increased health and immunity to fire. They rarely spawn during normal gameplay but will have a stronger presence in Part 2.

Bleeding
Puncture
Bleeds cause 6 damage every turn and last 9 turns.
This makes the targeted unit move 1 tile less per action point for 5 turns.
Like with fire and toxic gas, a bleeding survivor can spend action points to reduce the bleed timer.
A punctured survivor has no mitigation opportunity.
Some ammo modules, utility modules and weapons now have a chance to cause bleeds.
The new 'Spike' payload gives the puncture hazard.
Some zombies have a chance to give a survivor a bleed when they attack.
The Spike payload is a nasty improvised explosive that deals a variable amount of damage.

The spike payload can be attached to mines and grenades. While it deals a low amount of damage, the spike payload causes the new puncture hazard and has a good chance to cause a bleed hazard in targeted zombies.

Incendiary ammo has a high chance to set a zombie on fire. Watch out!
Six new weapons have been added. Check them out!

Some weapons have been tuned. link
Weapon
Changes
Axe
Weight 12.5 => 14
Bleed Chance => 15%
(Armour) Armour Damage 60% => 75%
(Armour) Penetration Damage 25% => 10%
Bat (wire)
Weight 7.5 => 5
Bleed Chance => 40%
(Armour) Ignored Damage 20% => 50%
Armour Damage 40% => 30%
Penetration Damage 40% => 20%
Machete
Bleed Chance => 40%
(Armour) Ignored Damage 15% => 20%
(Armour) Penetration Damage 25% => 20%
Deagle
Weight 10 => 9
M1911
Damage Min 70 => 68
FAL
Range 19.5 => 21
SPAS
Damage Min 90 => 92
Engineering Tier 2 => 3
Trench Gun
Damage Min 92 => 94
Weight 12.5 => 12
Engineering Tier 1 => 2
M700s
Damage Min 105 => 106
SVD
Range 24 => 25
Engineering Tier 3 => 2
Survivors can now disarm, pick up and redeploy mines and bear traps. Link

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.
There are also some exciting additions coming in Part Two of Blood & Flame. Stay tuned!
Thanks, ːsteamthumbsupː
Ryan