Update #18 brings a few technical changes and some quality of life improvements to coincide with the Steam Spring Sale.
The New Game Menu has been reworked.

This is ready to support difficulties and different game modes, which will be a part of the 1.0 release.
The first version of the Custom Game Menu has been added.

The first version of the Custom Game Menu offers a basic variety of options to create modified gameplay experiences. For example, there are options available to change the survivor spawn count, the number of initial zombies, the zombie spawn frequency and so on. If you wish to customise your game further, there are more options that can be found following this guide here.
The hover menu has been improved for survivors and zombies.

The changes were made especially to improve readability when zombies are close together. Thanks for the feedback in this regard - more criticisms here are encouraged.

The changes:

When you mouse over the reload button, the amount that will be reloaded is now previewed on the ammo bar.

Status
Description

Obliteration - If you attack a zombie with high-trauma ammunition like buckshot or slugs, there is a chance that the zombie will be obliterated, killing the zombie instantly.
As always, be sure to drop any feedback in the Discord server or the in game feedback tool.
I appreciate your time and attention!
Thanks, ːsteamthumbsupː
Ryan