Scrabdackle
Playing now
1+0 vs. yesterday
4.5%of peak
All-time peak
22Playing now
1+0 vs. yesterday
All-time peak
22Dec 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch notes - 0.5.12c Patch notes for 0.5.12c: · Added a big shortcut to BGP to make backtracking substantially easier · Added sparkles near castle dinner bell so it's harder to accidentally miss · Made it clearer in the changelog that "Dramaturge" is not the name of a boss (cool one tho) · Added screen shake toggle in Settings/Display · Added optional boost toggle for hazard pushback in Settings/Controls · Clarifie… | — | |
| Game update | Patch notes - 0.5.12b Patch notes for 0.5.12b: · Fixed possible softlock in west Ducklands fort if you ran past the lever · Updated some final cases of 'old' fonts in a few niche menu spots · Exposed the dev console keybind on public builds; console now indicates the keybind too · Dev console can now also be closed with Esc (whoops) · Tried to clarify the Duck Castle dining hall sticker puzzle better with an additio… | — | |
| Game update | About Steam Deck support! Hey all, just wanted to put a piece out with some more detail about how we're approaching Steam Deck support, and why we're doing it that way. (Update: If you read this, prior to 11/20, the situation's a little different and I've edited the below. -Jake) Short answers first before more detail! Will Scrabdackle support Steam Deck on launch? → Yes (said with reservation) When will you have less r… | — | |
| Game update | Patch notes - 0.5.09b Patch notes for 0.5.09b: · Gameplay · Peeky's 'full region' bits reward has been upped from 10 to 25 · Removed 'corner bombs' from Waking Fossil's last phase · Updated Ruins Hounds' pursuit code; they no longer start running at max speed · Fixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! 😅) · Garbage Eater can correctly be 'damage pierced' with the Wi… | — | |
| Game update | Patch notes - 0.5.08a + 08b Patch notes for 0.5.08a: · Replaced placeholder sounds for quest menu interactions (using the menu + related notifications) · Still a little WIP! But trying 'em out. · Fixed issue with motes deciding to wander offscreen (sigh) · Tweak to resolve an inconsistent crash issue for select players. · Adjustment to Litlte Lord's first* fight; they no longer turn invincible once at the start of their t… | — | |
| Game update | Patch notes - 0.5.07e Patch notes for 0.5.07e: · Fixed issue with one room in Peanut Village crashing, exclusively in 07d · Fixed issue displaying 11 total stars when only 10 exist in the demo · Fixed gamepad buttons in keybinds menu being active before you’ve first switched to gamepad mode -Dev mode Jake | — | |
| Game update | Patch notes - 0.5.07d Patch notes for 0.5.07d: · Updated a few names in Kickstarter credits · Changed Bulpesh sticker room entirely; the original idea wasn't really presenting well! · Removed one room from the ruins which was inaccessible but still in the build code · Resolved a 'random' crash bug for select users · Caused by certain devices treating all error messages as a cue to crash even if there is no actual is… | — | |
| Major update | Major demo update, showcases, and more! Hello! A huge day for Scrabdackle! Here's what's going on! The public demo has been refreshed! (AKA: Super-updated!) What that means is basically that it's had a full quality-of-life pass, and all the improvements, minor changes, bugfixes, etc I've implemented over the past quarter-decade (a literally true phrase) are now publicly available to experience. Stuff like: · More readable fonts (larg… | — | |
| Game update | Demo Patch 1a New content: · 6th star added, found in the Rubble Ruins. If you found the skull island and felt underwhelmed before - head on back and have a fresh look! Changes and fixes: · Arena softlocking resolved (arena system entirely rewritten) · New arena wall visual style · Adjustments to a few enemies' knockback and hit recoil, like Trash Bandits, so that their charge attack can't be denied. What's… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.