
Patch notes for 0.5.12c:
Added a big shortcut to BGP to make backtracking substantially easier
Added sparkles near castle dinner bell so it's harder to accidentally miss
Made it clearer in the changelog that "Dramaturge" is not the name of a boss (cool one tho)
Added screen shake toggle in Settings/Display
Added optional boost toggle for hazard pushback in Settings/Controls
Clarified a few quests that did not correctly flag being for later acts
Fixed the ‘perma-missed lore’ getter not giving you the Corked Jar entry
Fixed a few minor/situational level design softlocks and OOB spots
Minimap no longer lets you navigate way out of bounds after dying and respawning
Skrinble health increased (yes, really)
In a certain lategame mural, text has been changed if you don’t have the object you need but do have a similar one to clarify that it’s not what you need
Adjustments to per-phase health pools for BGP boss (same total health)
Hazard in academy grounds no longer respawns if manually destroyed
Manufactory boss final phase now auto-damages itself slowly
Some slight slowdown on the bugs front with a bit of a cat emergency (everyone's fine now), still working on things!
-Dev mode Jake