Castle Constructor
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26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.2.6 Patch A small patch just to fix a couple reported issues. As usual let me know if you encounter any issues with the update. · Seaside level had an extra center tile. This resulted in spawner blocks being unable to send units to the keep. · Added back in the ability to switch to a more top down view using the 'v' key. | 23708030 | |
| 1.2.5 Patch Another small patch. · Updated Unity editor and the pathfinding package to solve a few issues. · The in-game bug reporter has been depreciated. Please send further bug reports via email ([email protected] , the discord, or steam discussions. · Edit: Also fixed the left arrow in endless level selection. | 21372252 | |
| 1.2.4 Patch A small patch to fix the unity security issue that was recently found as well as update to the latest version of unity and the pathfinding system. If you encounter any bugs or issues please report them using the in game bug reporting tool, in the discord, or here on Steam in discussions. | 20455014 | |
| 1.2.3 Patch A small patch to fix an issue with the tech tree panel where the trees did not scale properly for certain screen sizes and could end up off screen. | 18432464 | |
| 1.2.2 Patch |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Jun 2026 | Fri | 20:08 | 1.2.6 Patch | 23708030 | public | 1 | — |
| 18149702 |
| 1.2.1 Patch A small patch to fix issues with 1.2, the full list of changes and fixes can be seen below. Changes: · Added a star indicator for levels that have been beaten twice. · Second victory reward is no longer shown for levels that give 0 coins. Fixes: · Fixed an issues that caused tokens from levels beaten twice to be lost. · Fixed an issue where some achievements didn't account for levels being beat… | 17798165 |
| 1.1.8 Patch 1.1.8 is a minor update with additional fixes to reported issue and some minor adjustments to the camera. Changes: · Battlements can now be built at height 4 when on a tower starting with a Vault. · Added a 'quit game' button to the options menu to allow for quickly exiting without having to return all the way back to the main island of the menu. · Added right click drag as an additional way to… | 15626833 |
| 1.1.7 Patch A small patch to fix a minor issue with the previous patch. The Sawyer tech now works correctly. | — |
| 1.1.6 Patch A small patch to fix some reported issues. List is below. Changes: · Archers: Improved accuracy when shooting at enemies that are climbing or standing still at the top of the keep. Fixes: · Endless: Sawyer tech now correctly applies even if the tech is purchased after a stone wall has already been purchased in the current wave. · Endless: Card unlock points are now properly reset when starting… | — |
| 1.1.2 Patch This patch fixes some more reported issues. See the list below. Fixes: · Levels - Fixed the edge tiles on the Flood Plains level not properly being set as unbuildable. · Targetting - Fixed an issue with aiming volleys, catapults, etc where the end point would jump around while the mouse cursor was near enemies. · Keep - Adjusted pathfinding to keep enemies from getting stuck at the base of the… | — |
| 1.1.1 Achievements Fix This is a small update to fix a problem where the game was not properly granting achievements. All achievements should now properly trigger. If you are still encountering any issues unlocking achievements please send in a report. | 13998288 |
| 1.0.1 Patch So far the game seems to be pretty stable and working well based on the limited number of reports we have received. However there were a few minor issues which this patch should take care of. If you are still encountering any problems with the game please send in a report or post it on the discord. Fixes: · UI - Fixed a ui issue where both the "Final Wave!" text and the current wave number woul… | 13913936 |
| Castle Constructor Release 1.0 Patch The release patch, fixing the last couple reported issues with the game. If you are still encountering any problems please continue to report them and we will do our best to get things fixed soon. Changes: · Reporting Tool - Changed the reporting tool to have it include the save file by default. Fixes: · Repair Action - Fixed an issue introduced with the previous changes. Previously trying to u… | — |
| Beta 1.9.5 Patch 1.9.5 has several more changes including some victory music and some level improvements as well as several important bug fixed. Check out the full list below. Changes: · Campaign - New victory music when beating a level. · Balance - Lowered the point values of Buckler, Shield, Tower Shield, and Champion units. (They now take a lower portion of the wave's 'budget'). · Balance - Halved the… | — |
| Beta 1.9.3 Patch Patch 1.9.3 adds a couple more adjustments and improvements to the game along with some important fixes to bugs in the previous versions. Check out the full list below for details. Changes: · Ballista - Reduced the splash damage and knockdown radius a bit. Increased damage to siege a bit and made it easier to hit some siege units with the ballista. · Catapult - Reduced the splash damage but inc… | 13730915 |
| Beta 1.9.2 Patch A small patch to fix a couple issues with the game. Some of the changes may have an impact on performance. Please let us know if it is significant. Changes: · Machicolations - Increased the spread on the activated attack so it covers a wider area. · Murder Holes Tech - Decreased the speed the keep will throw rocks at enemies as it was a little too powerful. · Desert Dunes Level - Reduced campai… | — |
| Beta 1.9.1 - Campaignmajor Beta 1.9.1 has been released! This update bring the new campaign and a ton of changes as we work towards the full release of the game. There are still many fixes and small changes we want to implement before the actual release and the game still requires another pass or two of balancing so please feel free to give us feedback on the difficulty if it doesn't feel right to you. Below is the chang… | — |
| Beta 1.4.4 Patch One more patch for 1.4 to fix the last couple issues that have been reported and that have been found. Following this our focus will be entirely on the campaign and wrapping up any other changes we want to make for the full release. Fixes: · Fixed an issue with removing all upgrades from a block. · Fixed an issue that could occur with some siege armor · Fixed a reported issue where the repair c… | 13073207 |
| Beta 1.4.3 Patch The last patch for 1.4 assuming there are no major issues that haven't been found yet. Fixes: Fixed an issue that would occur when leaving a level due to not accounting for some units not using an animator component. Fixed a broken material reference on the center tile of the level 'Cliff'. Fixed a couple other minor issues. | 13032364 |
| Beta 1.4.2 A small patch to fix some of the issues people were having. I have also updated the pathfinding system to the latest version which should improve performance a bit and takes care of some of the reported issues. Thanks to all those who reported issues with the update. Please continue to report any issues you encounter and I will try to get them fixed as soon as I can. Fixes: · Made some changes… | 13003591 |
| Beta 1.4 - Block Improvementsmajor Castle Constructor Beta 1.4 has been released! This update mostly focused on improving the blocks but it also bring some enemy siege unit improvements as well. Now that Beta 1.4 is completed our focus moves to finishing the campaign and wrapping up any other changes we want to make before releasing the game. Due to delays in getting this update out the date for full release has been pushed back… | — |
| Beta 1.3.3 Patch A patch to fix a couple more reported issues. Thanks to everyone who reported them. Changes: · Made longbows (The actual bow, not the soldier type) a bit larger so they are more visible. Fixes: · Fixed an issue with alchemists where siege towers and siege ladders would get locked up when trying to link to the block. · Made a slight change to the code for siege units to try and ensure the soldie… | 12418299 |
| Beta 1.3.2 Patch A very small patch fixing some minor remaining issues with 1.3 If you are still encountering any issues with the game please send in a report via the in game tool or contact us on discord. Fixes: · Fixed some issues where objects being deleted could trigger some null reference exceptions. | 12407446 |
| Beta 1.3.1 Patch A small patch to fix a couple issues reported with 1.3 Fixes: · Fixed an issue that prevented Battlements from being able to shoot at enemies on the keep if the keep was slightly higher than the battlement block. · Fixed a null reference exception that could sometimes occur with formation. · Added missing information to the Javelin block description. | 12396275 |
| Beta 1.2.3 Patch Another patch to fix a few remaining issues and make some minor adjustments. Changes · Made a minor adjustment to the Sandy Hills level to fix some pathfinding issues. · Updated the Endless mode level selection to start focused on the last played level. Before it would either start at the first level or start focused on the level you were returning from. · Slightly increased the min and max ran… | 12116931 |