Beta 1.9.2 Patch

Castle Constructor · published

A small patch to fix a couple issues with the game. Some of the changes may have an impact on performance. Please let us know if it is significant.

Changes:

  • Machicolations - Increased the spread on the activated attack so it covers a wider area.
  • Murder Holes Tech - Decreased the speed the keep will throw rocks at enemies as it was a little too powerful.
  • Desert Dunes Level - Reduced campaign difficulty for this level a bit since the level modifier on it is particularly challenging.
  • Campaign - Set all size 10 levels to be 10 waves. Previously 2 of the levels were set to 9 instead.
  • Turret Block - Minor adjustment to decrease its firing angle so arrows wouldn't go as high and would reach enemies sooner.
  • Music - Slightly reduced the music volume
  • Tech Tree - Made locked techs slightly darker to better distinguish them from techs that are unlocked by which the player doesn't have enough currency for.
  • Targetting - Adjusted how blocks target siege weapons to make them more likely to hit the armor instead of bypassing it so often.
  • Player Hand - During the build phase, cards which cant be played in that phase will be slightly lowered to make it clearer which can be used.

Fixes:

  • Fixed an issue with the demo campaign where an error would prevent saving progress.
  • Fixed an issue with camera rotation where it would slow down and get jittery when the game was slowed for aiming a block or volley.
  • Removed the Changing paths modifier from Mountain Lakes as it was not supposed to be on that level.
  • Fixed an issue that caused the chest shown on the victory screen to shake faster on higher game speeds instead of being consistent.
  • Fixed cards granted by the Resupply level modifier not being improved by the player's techs.
  • Made a couple changes to hopefully fix issues with rendering on webgl.