Loot River
Last seen
0Sampled 31 minutes ago · not a live figure
—of peak
All-time peak
214 Sep 2026
Last seen
0Sampled 31 minutes ago · not a live figure
All-time peak
214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.998 Player Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks Saving: - Fix for possible data loss when player quits the game during death animation Various: - Additional checks to prevent Laser Mages from rotat… | 9688073 | |
| Major update | Daily Runs! Hi friends, Great news - the Daily Runs are finally live! After securing your first Victory or Escape (on any profile), the new Daily Run mode becomes available! It’s exactly the same daily dungeon for all players. There are random weapons, mods, spells items, possibly even items not unlocked in the main game, all to ensure all players have the same gameplay conditions. Score at least one Victo… | — | |
| Game update | Daily Runs Update! - Added Daily Runs: Daily Runs can be started from the Load menu after securing at least one Victory or Escape - Reworked level loading system: Loading should be a bit faster now - Entrance to the Divide becomes auto unlocked after some time: Many users have trouble finding Karla and the Divide, so now this area is accessible after several runs even without having Gantley in the level - Fixed a… | 9408204 | |
| In-game event | New enemies! More updates incoming. Hi friends, After some time spent on fixing bugs, polish, and other improvements (and summer holidays!), we are now excitedly moving into content production again. There are two important additions in this update: 1. New Enemy Type - Protector Mage, with the ability to shield nearby enemies from damage until their demise. This AI behavior changes the hierarchy of combat, forcing you to better t… | — | |
| Game update | 1.0.94 - New Stuff! - added Protector enemy - low spawn chance in all levels, protects nearby enemies - added variations for boss arenas of The Usurper and The First One, so they change each run - various small tweaks and bugfixes | 9214881 | |
| Community | We added leaderboards! Hi friends, We added leaderboards in our most recent update! See how you compare to fellow travelers. Your best times in both Victory and Escape modes are now recorded. If the time is achieved in New Game +, the entry has a little + sign as well. We hope you dig it, tell your friends! The design of the new leaderboards is still being tweaked so they might change a tiny bit in the near future. W… | — | |
| Game update | 1.0.8 - Leaderboards! - Leaderboards - Best times in both Victory and Escape mode are recorded now - if the time is achieved in New Game +, the entry has a little + sign as well. - Animation adjustment: when an executed enemy falls down and doesn't die, it plays get up animation instead of blending into idle - Lowered knockback across all weapons - Fixed several enemy outline issues - Fixed Trade Off Charm imbalance… | 8967139 | |
| Community | New Features, Corpse Runs & Very Positive! Hi friends, Our 11th and latest update brings a much-requested feature! When you die, your dead body now gets pulled into the next world with you. Discovering your corpse will let you recover your last weapon and 1/3rd of the knowledge that would have been lost when you got whacked. It feels very cool and we really hope you like it. And while we had to take a few days off last week to recover f… | — | |
| Game update | 1.0.75 - Corpse Runs! - Upon death, your body is discoverable and lootable in the next run, in the level where you died - Knowledge kept upon death set to 1/3rd of the Knowledge owned upon dying, to balance for body recovery - Fix for when defeating final boss while frozen, the dialogue would not appear - Slider to adjust duration of the conversation window in the accessibility settings - Saving adjustments to prepa… | 8911565 | |
| Community | We fixed some things and we’re not stopping! It’s only been three weeks since Loot River was released. It was a rocky start for sure! Thankfully the community has been phenomenal. You rock. You helped us figure out and fix a bunch of issues we sadly missed (sorry about that!). Really, a big thank you to everyone who reached out. The outpouring of support has been wonderful. Our reviews are also looking more positive! After the last few pa… | — | |
| Game update | 1.0.67 - there is now a menu to preview equipped Modifiers at any time - next to Map and Inventory - default weapon speed is now higher - additional fixes for platform locking mages sometimes not releasing the platforms they locked after death - all shop prices are now lower | 8754299 | |
| Game update | 1.0.66 - fix for when dash onto stairs from above would not parent player to correct platform - fix for incorrect visuals when dashing using armor with cloth - increased damage buff from each chained attack from 10% to 20% - electric bears lightning attack collision now ends sooner to be more in sync with particle effect - fix for sometimes losing Modifiers when quitting during death animation - on st… | 8747388 | |
| Game update | 1.0.65 - player can now 'walk' out attack animations a little bit sooner, so you should have a more control and faster response in combat - if one of equipped spells is Leap, mana slowly regenerates until you are able to use it again, to prevent getting stuck on otherwise inaccessible platform - player can no longer teleport to backstab position with Backstab Charm using long range weapons such as Pan… | 8732972 | |
| Game update | 1.0.64 - fix for enemies getting stuck in execution state - fix for parrying and executing an enemy while wearing Hat with knock back spell on a dodge - time is frozen now already when taking the elevator in Sunken Village - when dashing, player light used to teleport to destination, it is now smoothed along with the player model | 8726475 | |
| Game update | 1.0.63 - partial knowledge spend: you can add small amounts of Knowledge to the item or spell you wish to purchase over time - laser mages now do a little taunt/warning move before the sudden melee attack - chest rewards are now significantly better - there are no more coins in them, either item, or Knowledge, or both, and if Knowledge, there is more of it - increased chance of finding already enchant… | 8719730 | |
| Community | We messed up - but we’re fixing things It’s been a wild time since Loot River was released. To be honest, the launch didn’t go as well as we hoped. We spent the last week hunkered down, just frantically fixing and shipping patches for some of the problems you brought up in your reviews. Although a bunch of you have had loads of fun playing Loot River, there are many of you who didn't - and for valid reasons. We’ve seen amazing, hear… | — | |
| Game update | 1.0.62 - time is now paused while in Sanctuary - additional fixes for enemies that lock platforms - Gwen attack patterns are slightly more randomized - various small bugfixes | 8712833 | |
| Game update | 1.0.6 This is a rather big update, featuring both bug fixes and improvements: Easy Mode: - easy mode now enables animation cancelling for all attacks with a dash - easy mode now gives player higher Poise by default - easy mode now heals users fully on leveling up - you can enable easy mode in Settings/Accessibility Movement: - movement diagonally across platforms is now easier - when moving against a… | 8693619 | |
| Game update | 1.0.54 - Increased pool of available wapons in new run from 2 starting weapons into 4 - Knowledge is not completely lost upon death - instead, half your knowledge is kept - Hammer Brute enemy hitboxes and attack phases corrected - Fixed seed not resetting upon Win or Escape | 8677972 | |
| Game update | Occasional enemy immortality - This is a quick fix for certain situations where enemy became immortal, and unable to hit player at the same time | 8675765 | |
| Game update | 1.0.53 - Fixed ability of enemies to 'freeze' platform on a different level than they are standing on - sometimes resulting in player stuck - Fixed a 'stuck in walking' bug for player | 8675065 | |
| Steam news | Loot River is out now! The time finally came, and Loot River is launching on Steam! Thank you everyone who was excited for the game, I can't wait for you to try it out! Thanks, Miro | — | |
| Community | Loot River Release Date Hello! I know you waited long enough for this - and here it is! Loot River finally has a release date - and just a couple of days from now :) Loot River releases on May 3rd 2022! I can't wait for you to jump in and explore what we've made for you. If you're impatient and curious, you can also watch a brief overview of different loot you can find in the game: Thank you, Miro | — | |
| Community | Closer look on gameplay shown during E3 events! Hello! Over the last week we presented a closer look on Loot River - we've shown how combat works, controls scheme on a controller, how we approach procedural generation, and we even teased some new areas! If you are curious to see how the game plays in action and missed those events, don't worry - we have the links ready: Guerrilla Collective: Day of The Devs: Thanks, Miro | — | |
| Community | Loot River Testing! Hey everyone! First and foremost thank you for the warm reception of our game :) We're getting great wishlist numbers and it's a really nice motivation to work even harder to deliver the best version of Loot River possible! As we're progressing in the production we'd like to start testing the build with people who never experienced it before - you! We'll be making small Beta rounds in near futu… | — | |
| Community | Announcing Loot River! We're so happy to finally show this game to everyone - it's been in development in secret for what feels like forever, and I can't wait to see what you think about it's mechanics. Set in a series of procedurally generated labyrinths, Loot River is a dungeon-crawling action roguelike that combines the tense, real-time combat and dark fantasy stylings of Dark Souls with the spatial block-shifting… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.