Loot River
Playing now
2+2 vs. yesterday
100%of peak
All-time peak
216 Sep 2026
Playing now
2+2 vs. yesterday
All-time peak
216 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Daily Runs! Hi friends, Great news - the Daily Runs are finally live! After securing your first Victory or Escape (on any profile), the new Daily Run mode becomes available! It’s exactly the same daily dungeon for all players. There are random weapons, mods, spells items, possibly even items not unlocked in the main game, all to ensure all players have the same gameplay conditions. Score at least one Victo… | — | |
| Game update | Daily Runs Update! - Added Daily Runs: Daily Runs can be started from the Load menu after securing at least one Victory or Escape - Reworked level loading system: Loading should be a bit faster now - Entrance to the Divide becomes auto unlocked after some time: Many users have trouble finding Karla and the Divide, so now this area is accessible after several runs even without having Gantley in the level - Fixed a… | 9408204 | |
| Game update | 1.0.94 - New Stuff! - added Protector enemy - low spawn chance in all levels, protects nearby enemies - added variations for boss arenas of The Usurper and The First One, so they change each run - various small tweaks and bugfixes | 9214881 | |
| Game update | 1.0.8 - Leaderboards! - Leaderboards - Best times in both Victory and Escape mode are recorded now - if the time is achieved in New Game +, the entry has a little + sign as well. - Animation adjustment: when an executed enemy falls down and doesn't die, it plays get up animation instead of blending into idle - Lowered knockback across all weapons - Fixed several enemy outline issues - Fixed Trade Off Charm imbalance… | 8967139 | |
| Game update | 1.0.75 - Corpse Runs! - Upon death, your body is discoverable and lootable in the next run, in the level where you died - Knowledge kept upon death set to 1/3rd of the Knowledge owned upon dying, to balance for body recovery - Fix for when defeating final boss while frozen, the dialogue would not appear - Slider to adjust duration of the conversation window in the accessibility settings - Saving adjustments to prepa… | 8911565 | |
| Game update | 1.0.67 - there is now a menu to preview equipped Modifiers at any time - next to Map and Inventory - default weapon speed is now higher - additional fixes for platform locking mages sometimes not releasing the platforms they locked after death - all shop prices are now lower | 8754299 | |
| Game update | 1.0.66 - fix for when dash onto stairs from above would not parent player to correct platform - fix for incorrect visuals when dashing using armor with cloth - increased damage buff from each chained attack from 10% to 20% - electric bears lightning attack collision now ends sooner to be more in sync with particle effect - fix for sometimes losing Modifiers when quitting during death animation - on st… | 8747388 | |
| Game update | 1.0.65 - player can now 'walk' out attack animations a little bit sooner, so you should have a more control and faster response in combat - if one of equipped spells is Leap, mana slowly regenerates until you are able to use it again, to prevent getting stuck on otherwise inaccessible platform - player can no longer teleport to backstab position with Backstab Charm using long range weapons such as Pan… | 8732972 | |
| Game update | 1.0.64 - fix for enemies getting stuck in execution state - fix for parrying and executing an enemy while wearing Hat with knock back spell on a dodge - time is frozen now already when taking the elevator in Sunken Village - when dashing, player light used to teleport to destination, it is now smoothed along with the player model | 8726475 | |
| Game update | 1.0.63 - partial knowledge spend: you can add small amounts of Knowledge to the item or spell you wish to purchase over time - laser mages now do a little taunt/warning move before the sudden melee attack - chest rewards are now significantly better - there are no more coins in them, either item, or Knowledge, or both, and if Knowledge, there is more of it - increased chance of finding already enchant… | 8719730 | |
| Game update | 1.0.62 - time is now paused while in Sanctuary - additional fixes for enemies that lock platforms - Gwen attack patterns are slightly more randomized - various small bugfixes | 8712833 | |
| Game update | 1.0.6 This is a rather big update, featuring both bug fixes and improvements: Easy Mode: - easy mode now enables animation cancelling for all attacks with a dash - easy mode now gives player higher Poise by default - easy mode now heals users fully on leveling up - you can enable easy mode in Settings/Accessibility Movement: - movement diagonally across platforms is now easier - when moving against a… | 8693619 | |
| Game update | 1.0.54 - Increased pool of available wapons in new run from 2 starting weapons into 4 - Knowledge is not completely lost upon death - instead, half your knowledge is kept - Hammer Brute enemy hitboxes and attack phases corrected - Fixed seed not resetting upon Win or Escape | 8677972 | |
| Game update | Occasional enemy immortality - This is a quick fix for certain situations where enemy became immortal, and unable to hit player at the same time | 8675765 | |
| Game update | 1.0.53 - Fixed ability of enemies to 'freeze' platform on a different level than they are standing on - sometimes resulting in player stuck - Fixed a 'stuck in walking' bug for player | 8675065 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.