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Loot RiverNewsWe messed up - but we’re fixing things
Community

We messed up - but we’re fixing things

Loot River · published 10 May 2022, 17:13 UTC

All newsPlayers around this dateRead on Steam

It’s been a wild time since Loot River was released. To be honest, the launch didn’t go as well as we hoped.

We spent the last week hunkered down, just frantically fixing and shipping patches for some of the problems you brought up in your reviews.

Although a bunch of you have had loads of fun playing Loot River, there are many of you who didn't - and for valid reasons.

We’ve seen amazing, heartwarming reviews from those of you who made it past the early game.

But we’ve seen a lot of reviews to tell us that the early game was pretty bad - hard, punishing, opaque. And well - we agree.

We’re a really tiny team with limited resources. We only playtested the game ourselves and with a small group of devoted supporters. This was a mistake. It was our fault, and we let you down by not realizing we’re making the game so unwelcoming for new players ahead of launch.

After reading all the reviews and feedback on our Discord (thank you for this!!), we know we have a lot of work ahead to make the game as good as it deserves to be. We want all of you to be able to enjoy the same challenging-but-fun experience we’ve seen lots of you have in the late game.

We’re already working hard on this.

Four patches were already released during the first three days after launch. We’ve worked to fix the biggest problems you had.

  • Movement on platforms is more fluid.
  • Dash is better.
  • Parrying is better too.
  • There’s been a whole bunch of other combat tweaks and improvements.
  • Easy mode got animation canceling, higher poise and lower health enemies (plus more).
  • Overall gameplay is more responsive and less buggy.


Check out all the patch notes here.

We’re already seeing some positive responses to these changes which is just great. We can’t express how big of a morale recovery this is for us. Thank you.

There are more fixes, improvements, tweaks, and updates on the way. We’re not stopping until all of the game is good.

Please, keep the feedback coming and talk to us on our Discord. We’re on it.

Thanks for everything and for your patience,

Miro & Loot River crew

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Major update19 Dec 2023Loot River Level EditorHello friends, Exciting news – the Level Editor update is now live! You now have access to most of the tools we use, allowing you to create and share your custom levels. This feature is cross-platform, enabling you to share levels with players on Steam, PlayStation, and Xbox, all thanks to the incredible Mod.IO service. In addition to the level editor, this update brings significant behind-the-…Community14 Dec 2022Loot River Development Update!Hi Friends! I know it was some time since our last update - and I apologize. Don't worry, we are still working on Loot River! Sadly our currently planned update is just a little bit bigger than expected and takes a little bit more time than we anticipated. We are working on a Level Editor - design your own levels in game and share them with other players! We hoped to bring this to you before Ch…Game update12 Oct 20221.1.01This is a small update that addresses saving bug introduced at the last update: - Fix for time not properly erased when player died - Fix for changed platform positions not properly cleared upon death, resulting is some platforms possibly being in improper places on subsequent runs - Minor fixes