Role of Hex
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
310 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
310 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 1.3.0e Hello everyone, Verde here. First of all, I would like to thank you for the massive wave of feedback I'm getting from the last update. I'm here to make myself a little bit more transparent about what issues I'm working on right now, what is being fixed, and what has been fixed. My current focus for the next hotfixes is the following: · Fixing the overwhelming strength(not number) of enemies tha… | — | |
| Major update | Role of Hex - Value Drift Update Role of Hex Version 1.3 Additions Tech Tree A new tech tree replaces the equipment screen. Now every equipment is active at all times, except for blueprints, for which you can still only select 3 Equipment now drops during a mission instead of at the end of it, so that if you lose or close the game during a mission, you still get some drops Most equipment are now more limited in terms of where… | 12980893 | |
| Esports | Cluck-a-thon We're excited to announce the release of our new game, Cluck-a-thon, a merging game where you build a coop to unlock dozens of different chickens, you can check it out . We hope you enjoy Cluck-a-thon! As for Role of Hex updates, something big is coming in a few months' time, keep an eye on our Discord so that you won't miss anything. | — | |
| Game update | Hotfix 1.2.2b Shaders should no longer crash the game if they aren't able to load. | — | |
| Game update | Hotfix 1.2.2a Fixed game crashing when hovering the knockback upgrade | — | |
| Game update | Update 1.2.2 This one is rather small but hopefully should help with paving the road towards bigger ones with some QoL and code refactoring Changes with ⬡ icon were suggested by the community Additions · Added a title to the main menu screen · ⬡ Added a version number to the main menu screen · ⬡ When acquiring upgrades, the tooltip now tells you what will change in the values affected by the upgrade. · Adde… | 11384577 | |
| In-game event | Updata 1.2.1 This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks. Changes Colonise Objective · Colony tiles can now override empty tiles it they are protected · You now lose the game if every colony tile is destroyed · Colony detection range increased to 25, this means that you can make big pens no… | — | |
| Major update | Role of Hex 1.2 This time I tried to focus a bit more on balance and content rather than optimizations. Of course, I've optimized the two greater issues that I've found within the game during that time, but most of my time these last two weeks was spent on new stuff. Changes with ⬡ icon were suggested by the community. Additions New Planet: Kokatune A fiery planet with nasty foes Difficulty level from 65-128 N… | 11119433 | |
| Game update | Hotfix 1.1.2c If things keep going this way, we will reach 1.1.2t by the time 1.2 is here Optimizations · Optimized Growth · Optimized Autoshields Fixes · Solo leveling no longer triggers if you had more than 1 building · The tooltip on the end screen should show up correctly | — | |
| Game update | Hotfix 1.1.2b Changes · Lag reports are now shorter, only showing worst and average frames from the last 10 seconds · Lag reports now contain tags to encapsulate them in both discord and steam community posts Fixes · Fixed timeout victories happening when the game is paused | — | |
| Game update | Hotfix 1.1.2a It didn't take long, did it? Fixes · Fixed being able to survive after selling your first building · Fixed a crash that happened when alt-tabbing sometimes · Fixed time menu frame being bigger than the menu itself | — | |
| In-game event | Role of Hex 1.1.2 With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go. As per usual, next week is the third week of the month, so there will be no updates so I can prepare for the content update, which is coming on the 29th. Changes with ⬡ icon were suggested by the community. Additions Top Left UI Features a pause button and toggle… | 11007274 | |
| In-game event | Role of Hex 1.1.1 This week's update was quite small due to some internal changes in how ticking works. Next week's update will probably be focused on balance and laying the ground for this month's content update: Kokatune Planet. Additions · New Mission selection screen Now there are 8 missions per planet, rather than 8 missions total This change is here to allow both more planets and more mission types in the… | 10958736 | |
| Game update | Hotfix 1.1.0c Fixes · Fixed some crashes when the player would attempt to sell a building · Fixed costs of special buildings being 0 in some situations · Fixed a NaN-caused crash | — | |
| Game update | Hotfix 1.1.0b Fixes · Fixed building costs sometimes getting stuck at 0.00 and not allowing to build anything · Fixed resources being spent and buildings not being placed · Fixed several inconsistencies with the bottom right part of the UI | — | |
| Major update | Role of Hex 1.1 This update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community. Changes with ⬡ icon were suggested by the community. Additions Reworked Ruins ⬡ Ruins now contain parts of deactivated bases, ready to be recl… | 10905784 | |
| Game update | Hotfix 1.0.4c Optimizations · Optimized barrier tile grid drawing by a lot | 10842130 | |
| Game update | Hotfix 1.0.4b Changes: · Fixed a crash when the game would quit an match with a >60hz monitor · Added a temporary toggle to disable damage numbers while I can optimize them | — | |
| Game update | Hotfix 1.0.4a Additions · Profiler Now you can press "ctrl + P" to open the game's profiler You can send the info that shows on the console it opens to me so I can figure out exactly what lags your game Frame times visualizations are coming soon · Turret Kill Count You can now see a turret's kill count by hovering it with your mouse and holding alt Changes · Building destruction Rubble created by organic bui… | 10812688 | |
| In-game event | Update 1.0.4 This week's update is heavily focused on Balance and Quality of Life. There will be no weekly update next week, the time will be used in order to focus on the Monthly Content update, which should arrive on the 31st. Changes with ⬡ icon were suggested by the community. Gameplay Changes · Unusual Lubricant Reworked Now also uses active abilities automatically Every active ability has its own algo… | — | |
| Game update | Hotfix 1.0.3b Optimizations · Heavily optimized tower drawing · Optimized Barrier drawing This changed a little how barriers look like | — | |
| Game update | Hotfix 1.0.3a Bug Fixes · Fixed the "Table index is NaN" crash · Fixed building rubble and several other map objects being misplaced when UI scale was different than 1 · Fixed tooltip flickering when FPS is low | — | |
| In-game event | Role of Hex 1.0.3 This was supposed to hit on 13/03, but I decided that weekly updates should come on Friday instead o Monday, so here it is. As always, Weekly updates focus on polish, performance, balance, and quality of life. Changes with ⬡ icon were suggested by the community. Quality of Life · ⬡ Spacebar now deselects tiles · ⬡ Growth, autoshields, and clone factory can be toggled on and off · ⬡ Multiple dam… | 10740883 | |
| Game update | Hotfix 1.0.2a Optimizations · World Generation World generation and reveal is on average 10 times faster No more lag spikes when tiles are revealed or on mission start Balance Changes · Nerfed Snowballs Snowballs should show up less often and have their ramping-up effect reduced | 10715697 | |
| In-game event | Role of Hex 1.0.2 Hello everyone, this is the first weekly update for the game, which should happen every week while the roadmap is going. Today I'm uploading a few minor changes to the game some of you suggested. Big thanks to Wanderbots , his videos helped me find a lot of issues within the game! Changes with ⬡ icon were suggested by the community. Additions · New stuff to the config menu ⬡ Option to toggle fu… | — | |
| Game update | Hotfix 1.0.1 Changes · Increased building cost After 20 buildings placed, every building should increase building costs by 5% This does not include buildings created by organic growth · Base upgrade options increased From 1-3 to 2-3 · Removed randomization for tutorial mission The objective is now always "survive for 10 minutes" · Organic buildings have no value This just means that you can't just sell orga… | 10668579 | |
| Major update | Role of Hex 1.0 Objectives · When starting a match, you get to select its objective and difficulty. · Once the objective is completed, so is your mission. · It is possible to extend your objective and stay a little longer on the planet, but the longer you stay, the harder it gets. Planets · There are now 2 different planets. · Different planets have different biomes, enemies, and soundtracks, but you will have… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.