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Role of HexNewsHotfix 1.3.0e
Game update

Hotfix 1.3.0e

Role of Hex · published 19 Dec 2023, 17:47 UTC

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Hello everyone, Verde here.
First of all, I would like to thank you for the massive wave of feedback I'm getting from the last update.

I'm here to make myself a little bit more transparent about what issues I'm working on right now, what is being fixed, and what has been fixed.

My current focus for the next hotfixes is the following:

  • Fixing the overwhelming strength(not number) of enemies that come around 5-minute marks: 5:00; 10:00; and 15:00.. there currently is a cascading effect when you cannot kill the first ones as soon as possible, making the next ones even stronger.
  • Making time spent on a run also count towards drops. Currently, drops are calculated only around mission progress, meaning that if you make 0 progress in a 30-minute run, you get no rewards, and that needs to be changed.
  • Make sure that the game communicates how you are expected to do certain things, like farming a great number of drops or killing certain enemies that have no obvious spawning conditions

Also, I've introduced a loading screen in the hotfix 1.3.0e so that some computers, especially higher-end ones, wouldn't get race conditions when trying to launch the game, resulting in a white screen. I don't have data on whether that fixed the issue for everyone, if anyone is having any issue with opening the game please tell me ASAP so I can fix it for you and for everyone else who is also experiencing the same issue as you.

Also, don't be afraid of commenting on some issue that you are having in either the Steam community or our discord server, be it balance, visuals, or crashes. I am a single human being and I can't find all issues around the game so your support is of immense value both for me and for the game.

Anyway, back to work, see you later with 1.3.0f

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