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Role of HexNewsRole of Hex 1.0.3
In-game event

Role of Hex 1.0.3

Role of Hex · published 10 Mar 2023, 16:17 UTC · build 10740883

All newsPlayers around this dateRead on Steam


This was supposed to hit on 13/03, but I decided that weekly updates should come on Friday instead o Monday, so here it is.
As always, Weekly updates focus on polish, performance, balance, and quality of life.

Changes with ⬡ icon were suggested by the community.

Quality of Life

  • ⬡ Spacebar now deselects tiles
  • ⬡ Growth, autoshields, and clone factory can be toggled on and off
  • ⬡ Multiple damage numbers of the same value and target are now stacked. ie: 3 hits of 10 damage are now shown as "10x3"

Optimizations

  • ⬡ Projectiles Stacking


      Crazy-high attack speed should no longer lag the game

  • Enemy Heatmap


      Hitbox count should no longer lag the game

  • Changed Screen Filter


      Any object which is outside of the screen is now hidden
      Should reduce draw times significantly
      This already used to be the case for some objects, but it is now applied to everything.

Balance Changes

  • ⬡ Extra Equipment slots


      Added 3 equipment slots to the equipment tab
      Only building upgrades can be equipped on these ones

  • Changed Difficulty


      Mission difficulty no longer scales how much enemies level up over time instead of simply giving them some additional initial levels

  • Slow Cap


      Enemies can no longer get slowed past 10% of their original movement speed

  • Buildings cost


      Empty buildings no longer increase building costs
      Cannons and shields always increase building costs, with an organic base or not

  • Clone factory nerfed


      Times for every upgrade generation were doubled
      Some changes were made to its tooltip to make clear how it works

  • Snowballs no longer regen


      The health regen in addition to the growth was certainly too much

Bug Fixes

  • Resource gain no longer increases costs
  • Resources no longer go into the negative
  • Equipment that doesn't fit their currently equipped slots is now automatically unequipped
  • Tooltip animation is no longer framerate dependant
  • Fixed locational sounds being placed wrong
  • Fixed being able to get multiple upgrades by spam-clicking
More from Role of Hex

Other announcements

All news
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